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Ideas for the future updates |

Published in Slovenia - First steps in eDominations - 6 - 01 Aug 19 08:15

In the last couple of daysadmins made quite a lot of new updates and encouraged us, players, to help them
with feedbacks and maybe some new ideas so we can all have more fun playing
this game. In this article I will present some ideas for which I believe they
could improve this game.

Weekly challenge rewards

There are few things about weekly challenge rewards I would change. But before I
continue, I would like to share my point of view on these rewards so you can
understand why I propose such changes.

I think we should not take for granted that every player has to get to the end
every week. So what if we can not claim all the rewards every time? I think
weekly challenge rewards should be considered as a support to those who shoot
to win a battle, not as a prize to those who simply have to spend some energy
on Sunday, few minutes before day change, to get a reward.

Thatis why i suggest following changes:
·        Expansion of battle hit progress to 30k hits
·        Rewards, containing more energy and less (or 0 at all) special items (explanation continues below)
·        Higher rewards giving back more % of spent energy than lower rewards, butforcing a player to lose more energy in the process of achieving it.

For example:
At 1k hits, you get back 10% of spent energy (1000 energy), so you spend 9000
energy for achieving this reward.
At 10k hits, you get back 30% of spent energy (together 30k energy from rewards
for 1k, 2k, 3k, …, 10k hits), so you spend 70000 energy for achieving this
reward

New strategic building

This idea actually completes previous one and offeres a solution for overproduction.
Earlier I mentioned I would remove special items from weekly challenge rewards.
Then how would we get falcons, panzers and AK47? Easily! We have a strategic
building that allows us make 1 adrenalin per day. I think we could get 3 such
strategic buildings more. One for producing falcons, one for panzers and one
for AK47. Each would allow us to produce 100 of these special items per day, at
a certain cost of q5 weaponary that can be used in the same round (for example:
1000 q5 airs for 100 falcons, 900 q5 tanks for 100 panzers and 800 q5 weps for
100 AK47). That way the overproduction could stop and previous problem would be
fixed.

Usefulness of low quality weaponary

I noticed in battles almolst exclusively q5 weaponary is used. That is why I
think low quality weaponary should have a bit more potential to be more useful.
What i suggest to achieve that is the permanent event that would reset every
day change. Each day every player would get a random mission to shoot specific
number of specific weaponary (for example 150 q3 tanks). If he manages to do
that he gets a random reward that might contain some gold, workers, adrenalines
or special items like mortars, low quality booster or reduction wiper.

Justice for mortars

Mortars used to be most powerfull weapon in the game before falcons and panzers
arrived. And since panzers and falcons are not only more powerful but also
easier to get, mortars became pretty useless. I think mortars should be
considered as a rare unique special waeponary that no other can match.
Thechange I recommend is that mortars still do x5 damage, only with the difference
they can be shot faster than other weaponary (for example, you would consume 30
mortars with one click on fight button).
Thatis how I would make mortars the best weaponary in game again. Falcons would
remain the strongest, but mortars would be unique and really a game changer.

ORG

There has been many heated discussions whether ORGs should be removed or not and not
a single time have we come to a united conclusion. Some players say ORGs are
fine just the way they are now, others believe, the idea is good but something
needs to change, and another players think they should be removed from the game
completely. Thats why all I am going to say about ORGs in this article is that
it would be nice if we had »one single button to assign work units to every factory in Orgs. Daily long
clicking is tiresome«. I know its not much of a change but I still belive it is
useful.

I know there are some other topics which I did not write in this article about (like crates, shooting
speed, …), but to be honnest I either dont have a good solutoin or I havent
been thinking about them much so all I can say about them for now is that they
might follow in the future.

Feel free to comment these ideas, fill them and make them better :)

Kind regards,

Lepotec

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Comments (6)

01 Aug 19 09:42
Tomazs

I agree mostly with all exept 1000 q5 air for 100 falcons are to much. And noone of proposed update fix the problem with currently overproductions of raw. So maybe better solution is to use raw for falcons and other special weapons. In one day you have to chose and you can produce only one special weapon (falcons or panzers or AK47)

01 Aug 19 10:59
virus jack

I agree with tomazs,product special weapon with raw is good idea,I sugest 10k raw for 100 weapon,10k frm for AK47,10k hrm for panzer and 10k wrm for 100 falcons. weekly rewards is ok now but we need more,like work tokens or RARE BOX token,maybee special rewards on 15k(q4 booster?),20k(q5 booster?). Good idea for mortars and mortars add in weekly revards. ORGs need relocate in MU country because people we will harder fight for own bonuses.

01 Aug 19 13:42
0rinda

excellent ideas

01 Aug 19 14:17
Sr Iki

Las ORG deberían quedarse en el país de la MU Me parece una excelente idea, pero para que eso fuera bueno, la MU se debería de poder cambiar de país

05 Aug 19 03:12
Skr1pt

Finally someone that understands players that play MORE should earn more. Who plays RTS games for farming ?

05 Aug 19 03:13
Hero1nAct1on

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