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- Social interactions and entertainment - 44 - 07 Aug 19 09:51
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Oke let me give you example , now i will put my 20 men to cyprus, and will attack there and win, and they will get 10 q5 Dose, 2 region in 2 day ,so 20Dose, in 1 month probably my mens will have huge stocks Thanks admin, thanks for you update :)


Country with more citizens (that lost battle)will get a 10% damage penalty reduction for next 24h , so Big countries will have more thn -%80 dmg ?? And you call it balance? i call it without brain..









interested thing bybatu exposed... 20 multies starts farming... and with every dead country can happen that :S not comment about comming update, but previous.. regarding your statment about not changing medic adrenaline pack ability. I DO NOT BELIEVE YOU. Why i was getting adrenalin about every 30-40 hits made, and now i am getting 1 every 50-60 hits? as bybatu said. MATH DOES NOT LIE.


Im all in for new features, wanting to help the smaller countries is good aswell but it will be abused a lot as crybatu pointed out he will move his 20 multies etc so you need to closely follow it...

Also what does active citizens mean in this case, who logged in the last 7 days, if you could clarify?








Let me tell you that it is not a matter of weak/small countries but the fact of having the proper allies. And this requires strategy as you mention in your article. Anyways, I do not think 10 AD will change any of the current game dynamics unless people find out how to consecutively exploit it. But nice try in terms of improving the game but I have learnt that ideas need to be discussed with players to prove whether it is something nice to be implemented or just something irrelevant. As an example, a massive amount of players were supposedly interested on the new eDom server idea but it was proven the other way around once you tried to convince us with non-valid arguments.



btw last 7 days active players, 29 countries with 0 players and 17 countries with 1 to 4 players, 5 or more players 32 countries

big contries have damage reduction for territories, plus damage reduction if not overkill small contries. Well done, when we think the game has recovered, it gets another knife in the chest.

increase cancel mpp cost and put a 60 days cooldown for changing cs to prevent fixed battles. also u can forbid gaining 10lk if the player changed cs less than 1 month etc.

This is so easily abusable, also stupid while there are mpps, and even without mpps, you make it harder for big communities to play the game, we gonna have to count active players, and gonna have to defend every battle while small countries that are being managed by a bigger one just hit whenever they want, they dont protect anything, dont have any penalization, give them a penalization too if they fail then, because they produce in another country and get refund so is pointless to delete them. you are just making it hard for country with actual community and actual roleplay, we gonna have to be spreading in different countries, what else can we do ?. Make it country damage based, and dont give penalization to bigger country, also dont give flat lk, do something else, but dont give benefits for countrys that are obviously there not to grow but just to annoy serious countries. Think about these germany, bulgarians, etc friends of you admin, these are not holding your game, they werent even here before you(his friend)took over the game, what is holding your game are the big communities. Focus on deleting multis, because there is a lot with 1200+ gold donating to country treasure/ buying cc etc due to ur also stupid gold event.

... it is not a matter of weak/small countries but the fact of having the proper allies... x2

solutions: dont allow refunds, incentive on deleting countries, bonuses rework etc

@Admin, please, clarify where can we check the number of active citizens of neighbor countries to know whom to attack and which attack wont bring benefit???

@Admin, secondly, what happens when country with less players win with a bigger country but loses colony on the same day?

Its really unrealistic that a country thats been deleted for days or even months dont want to sign an unfavourable nap for them because them being deleted actually just makes it harder for the country that deleted them. Its very sad also that you want to destroy the little bit of roleplay left on the game just to favour some people that completely left roleplaying on this game behind and are just focused on annoy specific countries.

A step in the right direction... Most likely will not really help small countries, but it is about time superpowers had at least some nerfing.

Yes, make update and tell us 12hours before you add it to game, so we can prepare to -10000000% dmg reduction because of for example NAPs.... and of course it will be better for the game... and of course wipers are for nothing maybe you should delete boosters, wipers, special weapons and hall game - best update and plx write news about deleting game one hour before doing it


Hello, thank you for your amazing feedback. We were planning to put this feature alive today but seems we have to make a bit more corrections in it. Just to be sure it will not be exploited by anyone in the game.


Buena Actualización! claramente es un incentivo a paÃses pequeños y para los paÃses grande es una gran desventaja. Espero que con estos cambios entren mas jugadores a cada paÃs. Gracias Admin, Buen trabajo!

Why shouldn’t you change battle modul. There was suggestion wich give more power to weps and tanks round also agains air now. Currently only 3rd round is importent.

Admin, you should monitor crybatu and his marry band of 20 (multi)man, so he does not abuse this feature too much :P And please explain how medic works now, because its not the same as b4. Also changes to battle module would be welcome. Maybe something in line with what Tomazs proposed just one comment above -