Proposal of Game Changes |
Published in China
- Political debates and analysis - 17 - 23 Aug 19 08:04
Hello dear friends, people and tito
I have a few proposals to make to tune some of the modules already present in-game.
PARTISAN
First off i gotta start with the Partisan feature, from concept it always looked dull to me, just a raw mechanic to hurt blobbing with limited strategy involved in it, its pure math, when this was presented in the past i gave 2 ideas to the administration at the time, 1st was the surround mechanic which they implemented and still works up to today it had the intuit of giving savvy strategists an edge to have more damage if they played their cards correctly, next one was the supply mechanic which as the same intuit but its meant on penalizing people that blob out of control with no brains (they didnt implement this one)
So with the current wave of updates and more open minded admins i hereby preset the supply mechanic again, for the community so you can voice your opinions and give ideas so admins may make their decision on implementing it or not, basically its quite simple, currently partisan gives 0.5% damage de-buff per non core, doesnt matter if its connected or not to the capital, my idea is separating this 2, partisan will be more effective on non-cores that are NOT connected to the capital, for example 1.5% instead of 0.5%, with this empires that spread much will need to be extra careful not losing connections, and other countries can plan ahead and disrupt connections of the enemies to further reduce their damage, so on a more easy to understand text.
Partisan (current version)
non-cores give :0.5% damage penalty
Partisan (supply version)
non-cores connected to capital give: 0.5% damage penalty
non-cores not connected to capital give: 1.5% damage penalty
numbers are just a speculation and if you have different numbers you think are more viable dont refrain from voicing your opinions.
MAP
Next proposal is about the world map, world map should be a place for strategists to contemplate the world affairs not just a dull tool to check who owns what and resources.
I propose adding a map with filters and here they are
Battle Filter, showing up on the maps where battles are going, with different markers for directs and RWs and in case of directs the attacking country (flag maybe)
Buildings Filter, buildings are not hidden you can check them by looking at the region page, so if DS+Hospitals can be easily checked on the map that would be awesome.
Nr Citizens Filter, citizens can move around and usually this is about either production, hospital, opening RWs or fighting in RWs or non-mpp fighting but visualizing it may provide some useful information
If you think of some more useful filters just say so, in my next article ill propose something about the journalism module
Support
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Comments (17)
23 Aug 19 08:07
0rindago marcelo go
23 Aug 19 08:09
By Batuno to raise partisan dmg debuff.. Its already limiting us too hard, but map should be added
23 Aug 19 08:13
Legit Marciallooks like the articles are broken, i had stuff with bold, when i published no formating, reeee
23 Aug 19 08:16
SaferTotaly support the idea, as a maniac of strategy i love these ideas already o7
23 Aug 19 08:30
Aria huntervery bad suggestion specially about debuff
23 Aug 19 08:31
KrstaVBAll is good for me, simply if you rush for some rss and you make connection and enemies take one region away you woll get extra debuff so next step is rush fast to take connection again or drop non cores away...
23 Aug 19 08:32
BoBolNice one marcii boii :P
23 Aug 19 08:36
Legit Marcialare you afraid of losing your connections rezaabdi?
23 Aug 19 08:36
ktabAwesome
23 Aug 19 08:38
DarUshgood changes o7
23 Aug 19 08:48
TomazsSupport. o7
23 Aug 19 09:15
ThylenThe map proposal is on point. Make it happen. O7
23 Aug 19 10:20
HiuMannice one o7
23 Aug 19 10:32
Daniel Khoshnoudpartisan warfare has more potential, and map suggestion looks great
23 Aug 19 11:51
EvansVotado mi aliado de papel