Game suggestions Vol. 2 / Naval invasions |
Published in Slovenia
- Political debates and analysis - 3 - 24 Sep 19 09:33
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1. Issue embargo - A country president issues an embargo on another country, which makes every citizen of the embargoed country to not be able to sell, buy any products and work in the country that has issued the embargo. (Not sure if this is already added. If so, skip.)
2. DO on Battle tab -Â make it possible so MU commanders/captains can assign daily orders from the battles menu.Â
3. BH medal notification - get a link to the battle that you got the Battle Hero medal from along with the notification Congratulations! You had the highest damage in the battle, because of that you are rewarded with 3 Gold and a Battle Hero medal..
4. World events on home screen - War declarations, conquered territories, accepted laws etc. are displayed on the left-hand side of the home screen, below wars. Also make it possible to choose a country of which you want to see events of.
5. Sniper off - A feature like the speed on/off on the battlefield for snipers. Snipers can decide to turn their ability on/off if they so like. This is to keep the player from automatically lose weapons/energy that he may not have wanted to use. The sniper ability should be ON by default, and automatically reset to sniper ON whenever a player changes battlefields.
6. Food consumption - Ability to choose which food is converted into energy by default if you have that quality of food in storage. (not just the lowest Q of food you have in storage), Or an ability to check which foods are used for energy use. (reason: If you own, for example, a Q4 adrenaline and you have a lot of Q5 food in your storage. Youd want the q5 food to be used for energy and Q4 food to be storaged and used for the Q4 adrenalines.)
7. Damage reduction for hitting for allies - Make a % of damage to be reduced when hitting for allies and to compensate this, make ally medals easier to obtain. The reason behind this is super powers (Big countries) use smaller ones to obtain their war goals. (Estonia lately is the prime example). Another way of going about this is to make larger countries deal less damage against a much smaller country and to deal less damage hitting for a much smaller allied country.Â
8. Naval invasions/combat - add naval weapons(ships) to the game. Naval combat would essentially work the same as land combat, but countries would control sea regions which gives them access to other lands/continents VIA sea. Countries would also be able to give other countries access through their sea regions, which would be another law that would have to be passed. Example: Lets say that the UK wants to attack a region in Italy... there are 2 ways of going at it... 1. take control over all the sea regions from a UK region to the Italy region that is being attacked and then make a naval invasion on the Italian region. 2. get Sea access on the sea regions between the UK and the Italian region that are controlled by other countries, and then invade the Italian region. Also you could add a new commodity in some key Sea regions, which is Fish. The fish would grant an additional food bonus, thus making it possible to produce more than 100% more food with bonuses.
9. ORG - make ORGs a new category altogether if thats possible. So instead of ORGs being bound to a MU, they are esentially just organisations in which you have a CEO, directors, workers etc. (roles). This will ultimately make MUs back to the way they were, without players making them just to have ORGs and overflowing the number of MUs in a country. Business module/war module.... there is a difference
10. More regions - Add more regions. The map would look a lot better and action packed if we had more regions overall. Some regions are so big that it only takes 1 battle for a country to own half of Russia, for example (Germany has 4 core regions, Italy has 6, France has 6, America also has great potential and they are all considered great powers irl). When there is time, you should rework the entire map, make it more unique and feel like a big world where there is opportunity and strategy in every decision.
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24Minut â„¢-----------------------------------------------------------------------------------------------------------------------
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Comments (3)
24 Sep 19 10:35
AdminGreat job sharing your suggestions! Number 1 for example is already in game for a long time, called us Trade Embargo Law.
24 Sep 19 10:35
Franky Four Fingers9. I agree that we have to do sth with ORGs. Currently MU is a tool for ORG but it should be the opposite.
24 Sep 19 11:41
count zeroi like Naval invasions/combat