Published in Croatia
- Warfare analysis - 12 - 30 Jan 20 03:15
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Nebra007KurovKamenrenegaderComments (12)

Once your MU gets a rank, they could upgrade an org as long as they are in rank position that gives them a chance to upgrade. Once they upgrade, it would be permanent even if MU drops under requirements. Well this is not ok because ppl from top 5 ranks Mu can move into 6-10 ranks in order to bring them in top 5 MU to make q45 org....so it won`t be fair as welll....


Investment would be too big to loose it once your MU drops under requirements... but you have a point IonutO... maybe production could be nerfed if MU drops? although, i dont plan to help any MU to achieve that other than the one im in :D

well my point is that on every possible mode ppl will try to get advantage on the rules...so/...it has to be a perfect sistem :)


I agree with IonutO people here will bend rules in their own advantage as always, but i support your idea Whisky

Some people have been saying that orgs should’ve been tied to players ever since they are implemented. Admins are fine with MUs being meaningless aside from org aspect, they don’t care.

Well if they can separate the org from the MU, at least this q5-q15 one it can make a super MU,only one in each country(shoudn`t be able to move it-cause again we will have smart ppl who will make super MU in abandoned countries and bring it to an active one) with a super ORG q30 or q45.in this way we can concentrate most of the population in that super MU.



the idea about q30 q45 org is insanely bad guys ....yeah we have a limit on orgs ..you can have only q15 orgs that gives 210 workers daily ...but we have the ability to make as many companies as we want ...then a big MU got its personal workers ..also you can place job offers from org ..its hard but you can bring for about 100 work tokens probably daily ...so we speak for 300-310 workers ..with these stats you can have a decent production as MU ...now beyond this we should all have personal orgs on Q5 tied on eveyr player ...this way a MU with 10 players can have Q15 MU org and 10*Q5 orgs separately ...the production is perfect even for a constant war ..so if admin dont want to make separately orgs then i would propose another way for work tokens for companies or change the entire company system ....the game have to change cause it becomes bigger and bigger ....2 years ago Q1 org would be AWESOME ...now one Q5 org can hardly provide 1 player ...surely not a tank
