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Ideas for adjustments |

Published in Bulgaria - Social interactions and entertainment - 14 - 03 Feb 20 06:25

Hello everyone,
i have some simple ideas in my head for past few days and i want to share and discuss them with you.



https://www.edominations.com/public/game/crates/dicedice.png
DICES
In my opinion dices at their current form are just useless. Literally. Noone is rolling them.
So i have two solutions for them
1. Start each day with 1 free dice but they should not be able to stack.
2. Put dices as reward/rewards from the weekly event. Maybe every milestone after 7500 or something. I will leave calculations to you.

If any of this get implemented into the game i will suggest to admins to remove the Q5 house from the rewards because that would destroy house packs. Other reward seems fine.

COLLECTABLES

https://www.edominations.com/public/game/tg/tg4_q3.pnghttps://www.edominations.com/public/game/items/energy-bar.pnghttps://www.edominations.com/public/game/items/mortar.png
What about making farms and my production sections upgradebale? What do i mean? For example lets say they can be upgraded 5 times. Each upgrade would reduce the cooldown by 10%. Right now in my production tab 1 energy bar is taking 12 hours. I dont think upgrading in to 6 hours would make big impact on the game but it will benefit the most active players.


MU DESTROYING
By the time i write this article admins already fixed that and i want to say my gratitude for that. 

 All the numbers and percents i have given are just for example. I would be glad for to know if you like my ideas so dont hesitate to put comments below with support or critisizm.

Support

BosniakTurkFranky Four FingersKosingasKurovKamenFantomSrbija

Comments (14)

03 Feb 20 06:27
Deflection

I support. Upgrading collectibles can be done on the basis of energy center, on monthly basis.

03 Feb 20 06:30
Admin

Soon we will have new card system, with merges and stuff. So we can add those increase durations or lower the time required functions into. Just wait a little bit more :)

03 Feb 20 06:31
B o I k o V

Id agree on the dice part,ive never rolled them once.But the collectables,Im not sure.Who would upgrade the 5 min farm?I mean,the rewards there are kind of useless in my opinion.Only thing that would be worth improving are the Q4 and Q5 farms and the Energy drink one in My productions.But if it would cost too much than theres a chance this will be considered a visa idea as it would take a normal player hell of a lot more time to improve everything.Still would be fun to have the Q5 farm recharge faster tho,so what do I know.

03 Feb 20 06:33
KrstaVB

Not bad idea, dunno for bars but for Dices its great

03 Feb 20 06:34
pashkulev

Mycroft he is talking about https://www.edominations.com/en/productions Good ideas.

03 Feb 20 07:22
Republic of Macedonia

nice suggestions mate ..really nice ...lets see admins plan ..we have to wait a little bit

03 Feb 20 07:41
renegader

dices are really useless i dont remember who from China roled about 1k times and neither once received q4 adrenaline and rockets

03 Feb 20 07:53
Deflection

It was Ikta

03 Feb 20 12:15
Franky Four Fingers

I support idea with free dices added to Weekly Challenge, except one free dice daily. Maybe Collectable buildings shouldnt have option for permanent upgrade but connect it with country Perks or sth, where these Collectables are 20% or 50% faster for one week.

03 Feb 20 13:11
Theivin Nigr

Remove q5 houses,well i guess if there are free dice involved, ok. But otherwise q5 house was THE only thing worth anywhere NEAR 5 G

03 Feb 20 13:19
Alex95

I really liked Franky idea about perks. @Pritor, yea removing q5 house if there are free dices will be good for people who are producing houses. Their market will die

04 Feb 20 07:41
Kosingas

S+v+s

04 Feb 20 09:52
okram90

o7

04 Feb 20 16:25
pq9iewujgfosdivbjn

I think i rolled a dice only once, yeah, bad feature, also upgradeable EB is nice but to 6h max otherwise its too farmable