Published in Norway
- Political debates and analysis - 15 - 15 Feb 20 00:15
Support
ValukKosingasEl TarloEl TarloEl TarloalcideBlackPhantomLiveD666Franky Four FingersGVARDIOLUzury ZezreComments (15)



@BosniakTurk i didnt see your idea before write but already mine is more fit for this game anyways :D

@BosniakTurk Your idea doesnt help round system, you still can win this war with join last round so your idea wont be a solution about it. You are suggesting completely a different system after all.

I support changes in battle system. I agree on #1 and i also liked what BosniakTurk wrote in his article and i liked more because if a country can defend round 1 and round 2 with big difference r3 for attacker should be really hard !!! I have something else to propose ... what if we remove that random weather thing ... instead of this ... if country A attacks a food region of country B ... country B has -5% food production until battle ends ... because some producers will be at battle and not in farms ... :P :P Same with RWs ...

I disagree on both, its part of stategy to lose rounds and focus on other ones, and also to avoid overkilling. Battle points work perfectly, and we dont need any changes in that.

@CGRM probably you and most of old players have a lot of air factories thats why you look this perspective but i respect your opinion. Thank you for your comment o7

If the problem is to fight with tanks and weps and not with airs. You can simply overkill the round 1 or 2, and totally ignore the round 3 ;)

Air has 4x damage and sometimes i can find it cheaper than the others. Plus if i do that, my opponent has a big reaction time against me unlike the air round. Why do i want to overkill in first 2 round? Is there any valid reason for that? I am just saying it should be. Round system should give some avantage or why do we deal with round system? Just delete this system and we can war with only one type weapon and in one round. I think you understood my point.

You can easily win a battle by winning round 1 and round 2. Even after losing round 3. So i dont see any reason to change this system. It already favors all type of players. And its for sure much better than having just one wep type,and one round.

What i dislike the most in edom is connecting weapon, tank and air production with each other. But whats done is done. Secondly ORG limit (free tokens for companies) favors air companies. So i support every idea which adds importance to weapons and tanks. 2nd suggestion is unacceptable. 1st one is quite nice but isnt it easier to change points for won rounds? 2, 3 and 4? It will force countries strong in air round to win at least in one of the first two rounds. Other way to refresh system is... to add Boosters valid only in particular round.


@Franky Four Fingers I totally agree with your first 2 opinions. About last opinion, It is not easy what you think. I maybe cant explain my idea properly. Lets try to explain with an example. A country hits 4 mil and B country hits 1 mil in first tour. B country has 2 option, they should check this round so A country cant dmg 5x on them easily or B country should more damage to not lose another point. If A country cant damage 5 mil or more, A country already cant get hard victory in first round.

From my point of view its not acceptable to have different weights between the 3 battles.The admins must find a way to balance the game during all stages.
