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[Rework Suggestion] War System |

Published in Norway - Political debates and analysis - 15 - 15 Feb 20 00:15

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ValukKosingasEl TarloEl TarloEl TarloalcideBlackPhantomLiveD666Franky Four FingersGVARDIOLUzury Zezre

Comments (15)

15 Feb 20 01:36
Valuk

i support changes to battle system

15 Feb 20 01:43
BosniakTurk

lol thief https://www.edominations.com/en/article/11012

15 Feb 20 01:47
Mando ThePunisher

@BosniakTurk i didnt see your idea before write but already mine is more fit for this game anyways :D

15 Feb 20 02:10
Mando ThePunisher

@BosniakTurk Your idea doesnt help round system, you still can win this war with join last round so your idea wont be a solution about it. You are suggesting completely a different system after all.

15 Feb 20 02:53
El Tarlo

I support changes in battle system. I agree on #1 and i also liked what BosniakTurk wrote in his article and i liked more because if a country can defend round 1 and round 2 with big difference r3 for attacker should be really hard !!! I have something else to propose ... what if we remove that random weather thing ... instead of this ... if country A attacks a food region of country B ... country B has -5% food production until battle ends ... because some producers will be at battle and not in farms ... :P :P Same with RWs ...

15 Feb 20 08:44
King of Illyria

I disagree on both, its part of stategy to lose rounds and focus on other ones, and also to avoid overkilling. Battle points work perfectly, and we dont need any changes in that.

15 Feb 20 09:04
Mando ThePunisher

@CGRM probably you and most of old players have a lot of air factories thats why you look this perspective but i respect your opinion. Thank you for your comment o7

15 Feb 20 09:55
King of Illyria

If the problem is to fight with tanks and weps and not with airs. You can simply overkill the round 1 or 2, and totally ignore the round 3 ;)

15 Feb 20 10:18
Mando ThePunisher

Air has 4x damage and sometimes i can find it cheaper than the others. Plus if i do that, my opponent has a big reaction time against me unlike the air round. Why do i want to overkill in first 2 round? Is there any valid reason for that? I am just saying it should be. Round system should give some avantage or why do we deal with round system? Just delete this system and we can war with only one type weapon and in one round. I think you understood my point.

15 Feb 20 10:45
King of Illyria

You can easily win a battle by winning round 1 and round 2. Even after losing round 3. So i dont see any reason to change this system. It already favors all type of players. And its for sure much better than having just one wep type,and one round.

15 Feb 20 13:05
Franky Four Fingers

What i dislike the most in edom is connecting weapon, tank and air production with each other. But whats done is done. Secondly ORG limit (free tokens for companies) favors air companies. So i support every idea which adds importance to weapons and tanks. 2nd suggestion is unacceptable. 1st one is quite nice but isnt it easier to change points for won rounds? 2, 3 and 4? It will force countries strong in air round to win at least in one of the first two rounds. Other way to refresh system is... to add Boosters valid only in particular round.

15 Feb 20 22:14
A333

One sucks. Two is nice

16 Feb 20 00:49
Mando ThePunisher

@Franky Four Fingers I totally agree with your first 2 opinions. About last opinion, It is not easy what you think. I maybe cant explain my idea properly. Lets try to explain with an example. A country hits 4 mil and B country hits 1 mil in first tour. B country has 2 option, they should check this round so A country cant dmg 5x on them easily or B country should more damage to not lose another point. If A country cant damage 5 mil or more, A country already cant get hard victory in first round.

16 Feb 20 04:40
Poliglota

From my point of view its not acceptable to have different weights between the 3 battles.The admins must find a way to balance the game during all stages.

16 Feb 20 13:40
pussyjuice1

downvote