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Falcon companies |

Published in Bulgaria - Financial analysis - 8 - 29 Aug 20 09:12

Falcon companies and why they are good solution for the current situation in the game.

https://www.edominations.com/public/game/items/falcon.png

Intro:
Right now there arent big wars due to so called boycott. This led to massive price drop of the Q5 airs which in my opinion is crucial for the game.


Explanation:
As probably most of you know there is no limit of the energy packs purchases. So big visa players can shoot as much as they want or.. however airs they can find on the markets. I agree that this is demotivating for the non-visa players and will bring even more boycotts in the future. The game has reached such a state of development when a lot of players have reached fully builded Q15 orgs and produce so much airs daily that they cant even shoot. This massive overproduction especially in peacetime leads to the price drop of the airs(rough maths will be at the bottom of the article).
Which leads to unlimited visas hitting, literally. So how can we avoid that(particulary)?

The idea itself:

Implement falcon companies. Limited to 2-3 and possible to build only in profile after having Q5 air company before that. 

Mandatory conditions:
1. Falcons must need Q5 airs as raw to produce.
2. Falcons must be same as now - NON-TRADABLE.



Falcons are dealing x8 damage which is double than the Q5 airs. So for this to be efficient to produce 1 faclon should be needed at least 4 or 5 Q5 airs.

Rough maths:

Lets say Player A have fully developed Q15 org that produces 3800 airs daily with 100-110% bonus.
Player A have built 2 falcon companies that produce 500 falcons daily with 100-110% that would need 2500 airs to be produced. 
When you add 200-400 airs needed for Armed Combat 75-80% of the airs produced by the Org is burned which is exactly the point of this. And this is with 2 falcon companies. If falcon companies are 3 - its going around 100% burned airs.

Personal thoughts:

What would this lead to?
1. Higher demand of Q5 air therefore higher prices.
2. Lower ammounts of Q5 air on the markets and in storages = limitation of visas = more balance.
3. Visa/developed players will deal higher damage per single hit but the actual cost of this will be a lot more expensive.
4. Players that are attracted by the economy part of the game can sell their Q5 airs to visa/developed and build even more companies in profile or buy energy packs with gold.
5. One more step to be achieved by everyone which makes the game more interesting.

Cons:
- some farmer farms for an year and beat the sh*t out of you one day :D
Honestly, i dont find any cons

Additional idea:
- except Q5 airs Falcons may need weapon raw materials. That could force new players to build WRM companies because WRM prices will be high and they will make good profits out of it.


Thank you for reading the article! I would appreciate a comment and a nice and real discussion down below.

Support

KavehZIDANE 22ZIDANE 22ZIDANE 22FarwindFarwindFarwindJustitiarulBulgar

Comments (8)

29 Aug 20 09:16
Aizen Sosuke

🙄

29 Aug 20 09:19
Lord Bloodraven

Disagreed, drop of prices are logical it`s simple economic supply/demand principle, if you don`t want VISA`s to shoot non-stop, only logical and effective way to prevent the VISA abuse is to implement some restrictions, at least mild ones, that should be matter of subject to find the middle ground where everyone can agree. If game wants to progress, some kind of regulation on Packs should be implemented, either Admins should change the packs and make them less impactful, for example Reduction Wiper, is garbage thing that and exactly this should be removed in first place, imagine fighting against VISA and only thing you can count on, while trying to negate their damage, is Defense System, but they don`t even care, because they perma use Wipers and they never have to shoot on DS. So as a summary, i`d say, either change type of packs and make them less impactful, either implement some restrictions on packs, nothing else will really help or change the situation.

29 Aug 20 09:22
Alex95

@Aveun if there were an option packs to be limited that would be the first thing i would propose but it have been showed multiple times that packs are not getting limited.

29 Aug 20 09:25
Admiral Geobody

I wass this odea of ak panzer and falkon. But N1 admin tell me ot will be catastrofic

29 Aug 20 09:25
Lord Bloodraven

Well, then boycott won`t end and admins can watch have game stagnates. Also if they don`t want to lose income via Packs, as I already proposed, they can change the packs and make them less impactful, Reduction Wiper is a good way to start, also percentages of Warrior packs can be rethought and maybe they can be nerfed, so the scale difference in damage, won`t be that dramatic between VISA and Non-VISA

29 Aug 20 09:54
Terrorist

https://www.edominations.com/en/article/11201

31 Aug 20 01:23
Agui

Only way for a more balanced game is to LIMIT the number of packs visa can buy

31 Aug 20 01:35
Malpicci

Bro, you suggestion has a lot of mistakes. First, this will destroy the experience of new players for many reasons like Q5 air price will increase a lot, Falcons wont be able to be bought, new players need to invest initally in AD and food production so they wont be able to produce any Airs until their 5-6th month. Do you want to do something good? Try to make the game enjoyable for NEWBIES, it doesnt matter the number of times that people will create 2k accounts daily if the next day nobody is going to keep in the game. Balance the game in a way that people dont feel pressured to invest RL money to be competitive. If you want to discuss more, pm me when Im online and I will be more than welcomed to talk with anyone.