REAL PROBLEMS, REAL SOLUTIONS |

Published in Georgia - Social interactions and entertainment - 31 - 29 Aug 20 10:26

https://boycott.com/wp-content/uploads/2019/06/boycott-logo-web.png

I salute all the players around the globe, in this article I wanna talk about the possible solutions that in my honest opinion, will end the boycott and make game more balanced, thus interesting.

eDominations is really a good game, I like majority of things related to this game, Designs,Admin Team,Community, et cetera, i`ve been playing many games of this type, throughout the years and I can say it freely that i`ve seen enough and i`ve got some solid experience in that genre.

Games of that genre no matter the differences between them, always have that one challenge and that challange is, how the game Devs/Admins will treat so called Pay2Win system, mostly there are 2 or 3 ways of handling that matter, No regulation,Mild regulation and strict regulation. All three systems have their cons and pros, as a game owner, the more you regulate the Pay2Win the less income you may get, which will for sure affect your motivation and business plans, we all do understand that, since we all know that game is about income, after all nothing`s really free in this life, that is why advocating for Strict regulations and boycotting for that goal, won`t really achieve any results and we are currently in a state where there is literally no restriction whatsoever, thus I think we can all agree that something needs to be changed, If Admins refuse to even discuss the Pack Limit solution, then maybe we can propose something else?

So If No Regulation state bothers half of community and Strict regulations, such as Pack Limitation, is unaccaptable for Admins, then maybe we should look for something that is in the middle? But question is, what could it be? Well I will share my own idea and opinion about that matter, but this article can be place for any of you to propose any ideas that can help to solve the situation.

Anyway, I wanna start with Reduction Wipers, I think this is the first thing that kills the game balance on battlefields. Defense System is meant to be obstacle for the Attackers on the offensive war right? that`s the advantage Defensive side should normally have, but BIG NOPE, since this little shit, literally makes DS useless, well not entirely useless, but we can all agree that literally every `VISA` player has at least some stock of this little thing, which literally gives them free pass on battlefields and they are not bothered with Defense Systems, even if they are buffed with Perk Points. So my proposal? Delete this shit out of the game and never implement it again, like seriously, or AT LEAST you can place them as Special Event prize, like it should be something very rare AT LEAST.

https://www.edominations.com/public/game/items/reduction.png

Now let`s discuss the packs, that are available on the Store. I wanna focus mainly on Warrior Packs, since I think they have their due in game inbalanced state aswell.

That might sound radical, but I think the best solution for the packs would be to erase the Damage Bonus and leave rest of things as they are, or maybe Work Tokens can be increased, does not matter, the main problem here is that, there`s a huge gap in damage scaling between the NON-VISA and VISA player, which is really demotivating on the battlefields. If they wanna buy energy no problem, they can have unlimited amount of Adrenalines, but I think Damage Boost is too much. 

https://i.ibb.co/cN9p1X6/store.png


So now let`s imagine all that changes were implemented, what would change? I think a lot, let me elaborate.

Bunch of VISA`s would not be able to carry the battles or even wars singlehandedly, because now they would not receive Damage Boost from packs and after some time, their Reduction Wiper stocks would expire, which on other hand would force them to hit against Defense Systems, making their damage less impactful, thus solving the problem the game has at the moment. Such NERF on packs would provide necessary moral boost to Free2Play players, no player would consider leaving this game and new players that have yet to arrive in game, will be more willing to stay, since they will notice that game is more or less, balanced, which believe me is key factor, when considering to dedicate your time to new game.

That was all, I hope Admins will take note from this and at least think about my proposal. Also feel free to express yourself in comments below, maybe one of you, can propose something better.

Sincerely - Aveun


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Calvin CandieB o I k o VMadara Uchiha JJbalv1nMajkaFritezaMrfergieunroberto3El Tarloespanhe

Comments (31)

29 Aug 20 10:59
Madara Uchiha J

ო7

29 Aug 20 11:01
MajkaFriteza

you put more time and effort then developers to bring balance into p2w aspect 😁 not that i diss administration... they did fantastic job on visual aspect of the game o/

29 Aug 20 11:04
el Macedonico

Great idea mate, very well explained. The problem in this situation is not the 30%+ more dmg its the unlimited energy packs. Literally, few players as you said can win wars single handedly. Limit the energy packs to 5 a month, keep the dmg, and lets roll.

29 Aug 20 11:18
Mrfergie

👌

29 Aug 20 11:37
Malpicci

There is no problem with Damage Bonus. The problem is that a Visa player buy 2 Energy Packs, and he will get much more AD than a nonvisa player producing for a WHOLE MONTH. And knowing that Visa players do not buy just 2 packs, I can assume that this is the problem that the game is unbalanced. Also, nothing is free, I know that, but if you let money win in a game, you automatically assuming that the game wont last. Yeah it is good to get 10k euros a month for 2 years, but how about getting 5k for 8 years? Why to waste a GOOD game because of money?

29 Aug 20 11:45
YutuKaron

thanks for the article, mate!

29 Aug 20 11:46
Lord Bloodraven

Admins don`t want to limit the packs, that`s why I`m looking for alternative way. And damage is not irrelevant, look If you buy Adrenalines and shoot, the less damage you shoot, the more hits you need to win battles right? more hits equals to more weapons, which will spike the price of Airs up and regular players that are producers can benefit from this, thus Golds from VISA`s will redistribute towards NON-VISA players.

29 Aug 20 11:55
Sherlock Holmes

instead of limiting packs, every new energy pack can cost 1€ more. 9,90-10,90-11,90 etc. and there must be a cooldown like 30 days.

29 Aug 20 11:58
unroberto3

Damage boost in warrior pack is the only reason casuals spend money on the game here and there to tank and get more medals easier and making a max of their spent energy. In order for admin to nerf or limit store he needs assurance that players that were casual buyers (BEFORE BOYCOTT) will buy more to compensate for the loss he will take by limiting big VISAs. What game needs is transparent and clear LIMIT on energy packs. Make it 20 per month and no loop holes with gifting.

29 Aug 20 12:03
Lord Bloodraven

unroberto3, relatively high prices on Airs, is enough income to buy packs for gold, as I said, key factor here is redistribution of gold, necessity to hit more will help regular players to buy packs. This way is more probable to be implemented, rather than actual limitation.

29 Aug 20 12:05
Malpicci

@Aveun, you need to be very naive to think that VISA players that hits more than 25k per battle are going to think about distributing their airs with nonvisa players. For real, they spend money to win by their own. To a nonvisa player is already very hard to finish the Weekly challenge, while visa players do that in one battle. I can also discuss about Damage bonus not being the worst if you want so, but I need to be patient to write about it hahahah

29 Aug 20 12:10
unroberto3

For f2p to buy pack by selling airs for gold he needs good production first. The best income at the beginning of a game is to fight with cheap airs which current down of economy can provide. Ups and downs in economy arent something bad. There is no need fo that invisible hand to enforce stuff all the time when one sides begins to lose and starts to cry.

29 Aug 20 12:10
Lord Bloodraven

It`s simple mathematics dude, when you tank like crazy, you cannot sustain only with your own production, you are forced to buy Airs, even now it`s happening, when big ass wars happen, VISA`s buy tons of Airs to continue tanking, now imagine what scale it will take if they will be forced to hit twice more.

29 Aug 20 12:20
Malpicci

F2P players will never make real gold untils his/her 3rd month. Before that they are going just to spend with food, AD, and field hospital. I can talk about myself, I always had free weps here, and I put my ORG just 2 weeks ago. And it is not even close to be Q15. Well, VISA players have enough production to sustain their own damage. If one visa player has a full Q15 ORG, he can produce enough Airs for a whole war. Remembering that real wars just happen close to reshuffle which is in 3 months.

29 Aug 20 12:23
Malpicci

I will give you an example. If 2 players start to play today, the first one spends 75eur in a medium strenght pack, the other one spend the same 75eur but in energy packs which represetns arouns 140 AD. The guys that bought strenght is going to need 5 months to produce the same amount of AD the second player had with his bought. It doesnt matter how much damage per hit you give, what matter is the amount of hits that you deal.

29 Aug 20 12:33
Kinyas

There is also option to limit hit per battle or make it harder to hit more than X hit in a battle. There are many options to consider if management want solution. But they just want us gone so, who cares.

29 Aug 20 12:33
El Tarlo

Lets remove the damage bonus from the packs and add a few more boosters lets say 5 Q5 boosters. And also keep the unlimited in Energy Packs.

29 Aug 20 12:39
El Greco

El Tardo strikes back

29 Aug 20 13:59
Miralay

Every suggestion has a point, kudos - you seem to bother more than the one that can solve the problem. All these games were always VISA vs ORGANIZATION. If you have the money - you dont need to bother with organization. But here to counter one VISA player you need 200 f2p players, which tbh is nonsense!

29 Aug 20 14:51
LuciousLyon

Yeah pls admin, do something and give a chance to that loser Kinyas to win a battle :issou: All the games following this system of paying and playing. Accept it or logout.

29 Aug 20 15:06
Josemou

First read this article https://www.edominations.com/en/article/17194 or mine and then talk about balance

29 Aug 20 15:09
Kinyas

@Fanis, I never answer teenagers but I will make exception. You are the most annoying kid I ve ever seen in these games so far. I feel sorry for your parents.

29 Aug 20 15:43
Malpicci

@SirThanos, I read this article you cited, and your 3 articles. Kinyas articles only talk about damage between aliances, and not about number of players from each side. Yours is analyzing numbers wrongly. Active population doesnt mean that there is the same number of players on the battlefield. The damage is balanced between both sides because VISA players compensate their flaw on having less players with spending more RL money into the game. Balancing the game is about balancing both damage and number of players hitting for both sides. Youre interpreting the numbers wrongly.

29 Aug 20 19:39
Aridanra

Actually, it is a bad idea. From my experience of playing different kinds of web games, there were always some players who invest a lot of money in their accounts. That keeps the game alive and gaining more players via advertisements. For some free players (like me), we should aim for a lower target and spend the in-game currency wisely.

29 Aug 20 23:50
LuciousLyon

Kinyas my parents are very proud for me, believe me. One of the reasons for their pridefulness is that they grew up a man. Straightness and flatness are characteristics that distinguish me. These I think are lacking in your character. If the truth it bothers you it’s not my problem. ps Your immaturity of your age made you referring to my parents in a fck game. So pathetic.

30 Aug 20 01:46
Josemou

@Malpicci Aveun is talking about balancing the game, when is already unbalnced. Let me tell you something, before Virtus give up, they have the damage lead for weeks. In Greco Turkish war Greece had made 50 billions damage wall or more in every battle and at the end of the battle t10 or t5 Virtus turned it around easily every time. Now let me ask you something else,how many strong Virtus countries Atlas erased before Virtus give up? Te answer is ZERO. That called unbalanced

30 Aug 20 04:38
The Lazarus

So boycott is about VISA problem???

30 Aug 20 08:45
kire55

Sherlock gave great suggestion!

30 Aug 20 16:00
Malpicci

@SirThanos, you are completely wrong. I can see by your damage that you didnt even participate in that war. Now, I will explain to you what happened in the Greek/BG/Col vs Turkey war. When attacked, Turkey had to have tanks starting at fights around T60/T80, because Atlas were using their own tanks to put a wall. Atlas just lost because Turkey had more players entering at the end, but Turkey had to spend a lot to do so. Atlas won some battles because they were using RL money to win in a GAME. I know that to manage a game you need to get money from it, but you lose players because of the necessity to spend money to do something. When you prefer to get money from a few while wasting way more players, it is because youre doing something wrong, buddy. Numbers, when not properly read, lie. I wont spend my time again to discuss that to you because I know that you wont change. Good luck, bro!

30 Aug 20 20:43
Yuu Otosaka

wiper idea ok other against

31 Aug 20 01:17
taurus

o7