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Calvin CandieB o I k o VMadara Uchiha JJbalv1nMajkaFritezaMrfergieunroberto3El TarloespanheComments (31)


you put more time and effort then developers to bring balance into p2w aspect 😠not that i diss administration... they did fantastic job on visual aspect of the game o/

Great idea mate, very well explained. The problem in this situation is not the 30%+ more dmg its the unlimited energy packs. Literally, few players as you said can win wars single handedly. Limit the energy packs to 5 a month, keep the dmg, and lets roll.


There is no problem with Damage Bonus. The problem is that a Visa player buy 2 Energy Packs, and he will get much more AD than a nonvisa player producing for a WHOLE MONTH. And knowing that Visa players do not buy just 2 packs, I can assume that this is the problem that the game is unbalanced. Also, nothing is free, I know that, but if you let money win in a game, you automatically assuming that the game wont last. Yeah it is good to get 10k euros a month for 2 years, but how about getting 5k for 8 years? Why to waste a GOOD game because of money?


Admins don`t want to limit the packs, that`s why I`m looking for alternative way. And damage is not irrelevant, look If you buy Adrenalines and shoot, the less damage you shoot, the more hits you need to win battles right? more hits equals to more weapons, which will spike the price of Airs up and regular players that are producers can benefit from this, thus Golds from VISA`s will redistribute towards NON-VISA players.

instead of limiting packs, every new energy pack can cost 1€ more. 9,90-10,90-11,90 etc. and there must be a cooldown like 30 days.

Damage boost in warrior pack is the only reason casuals spend money on the game here and there to tank and get more medals easier and making a max of their spent energy. In order for admin to nerf or limit store he needs assurance that players that were casual buyers (BEFORE BOYCOTT) will buy more to compensate for the loss he will take by limiting big VISAs. What game needs is transparent and clear LIMIT on energy packs. Make it 20 per month and no loop holes with gifting.

unroberto3, relatively high prices on Airs, is enough income to buy packs for gold, as I said, key factor here is redistribution of gold, necessity to hit more will help regular players to buy packs. This way is more probable to be implemented, rather than actual limitation.

@Aveun, you need to be very naive to think that VISA players that hits more than 25k per battle are going to think about distributing their airs with nonvisa players. For real, they spend money to win by their own. To a nonvisa player is already very hard to finish the Weekly challenge, while visa players do that in one battle. I can also discuss about Damage bonus not being the worst if you want so, but I need to be patient to write about it hahahah

For f2p to buy pack by selling airs for gold he needs good production first. The best income at the beginning of a game is to fight with cheap airs which current down of economy can provide. Ups and downs in economy arent something bad. There is no need fo that invisible hand to enforce stuff all the time when one sides begins to lose and starts to cry.

It`s simple mathematics dude, when you tank like crazy, you cannot sustain only with your own production, you are forced to buy Airs, even now it`s happening, when big ass wars happen, VISA`s buy tons of Airs to continue tanking, now imagine what scale it will take if they will be forced to hit twice more.

F2P players will never make real gold untils his/her 3rd month. Before that they are going just to spend with food, AD, and field hospital. I can talk about myself, I always had free weps here, and I put my ORG just 2 weeks ago. And it is not even close to be Q15. Well, VISA players have enough production to sustain their own damage. If one visa player has a full Q15 ORG, he can produce enough Airs for a whole war. Remembering that real wars just happen close to reshuffle which is in 3 months.

I will give you an example. If 2 players start to play today, the first one spends 75eur in a medium strenght pack, the other one spend the same 75eur but in energy packs which represetns arouns 140 AD. The guys that bought strenght is going to need 5 months to produce the same amount of AD the second player had with his bought. It doesnt matter how much damage per hit you give, what matter is the amount of hits that you deal.

There is also option to limit hit per battle or make it harder to hit more than X hit in a battle. There are many options to consider if management want solution. But they just want us gone so, who cares.

Lets remove the damage bonus from the packs and add a few more boosters lets say 5 Q5 boosters. And also keep the unlimited in Energy Packs.


Every suggestion has a point, kudos - you seem to bother more than the one that can solve the problem. All these games were always VISA vs ORGANIZATION. If you have the money - you dont need to bother with organization. But here to counter one VISA player you need 200 f2p players, which tbh is nonsense!

Yeah pls admin, do something and give a chance to that loser Kinyas to win a battle :issou: All the games following this system of paying and playing. Accept it or logout.

First read this article https://www.edominations.com/en/article/17194 or mine and then talk about balance

@Fanis, I never answer teenagers but I will make exception. You are the most annoying kid I ve ever seen in these games so far. I feel sorry for your parents.

@SirThanos, I read this article you cited, and your 3 articles. Kinyas articles only talk about damage between aliances, and not about number of players from each side. Yours is analyzing numbers wrongly. Active population doesnt mean that there is the same number of players on the battlefield. The damage is balanced between both sides because VISA players compensate their flaw on having less players with spending more RL money into the game. Balancing the game is about balancing both damage and number of players hitting for both sides. Youre interpreting the numbers wrongly.

Actually, it is a bad idea. From my experience of playing different kinds of web games, there were always some players who invest a lot of money in their accounts. That keeps the game alive and gaining more players via advertisements. For some free players (like me), we should aim for a lower target and spend the in-game currency wisely.

Kinyas my parents are very proud for me, believe me. One of the reasons for their pridefulness is that they grew up a man. Straightness and flatness are characteristics that distinguish me. These I think are lacking in your character. If the truth it bothers you it’s not my problem. ps Your immaturity of your age made you referring to my parents in a fck game. So pathetic.

@Malpicci Aveun is talking about balancing the game, when is already unbalnced. Let me tell you something, before Virtus give up, they have the damage lead for weeks. In Greco Turkish war Greece had made 50 billions damage wall or more in every battle and at the end of the battle t10 or t5 Virtus turned it around easily every time. Now let me ask you something else,how many strong Virtus countries Atlas erased before Virtus give up? Te answer is ZERO. That called unbalanced



@SirThanos, you are completely wrong. I can see by your damage that you didnt even participate in that war. Now, I will explain to you what happened in the Greek/BG/Col vs Turkey war. When attacked, Turkey had to have tanks starting at fights around T60/T80, because Atlas were using their own tanks to put a wall. Atlas just lost because Turkey had more players entering at the end, but Turkey had to spend a lot to do so. Atlas won some battles because they were using RL money to win in a GAME. I know that to manage a game you need to get money from it, but you lose players because of the necessity to spend money to do something. When you prefer to get money from a few while wasting way more players, it is because youre doing something wrong, buddy. Numbers, when not properly read, lie. I wont spend my time again to discuss that to you because I know that you wont change. Good luck, bro!

