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[Suggestions] 3 ideas to improve game |

Published in Serbia - Social interactions and entertainment - 8 - 21 Sep 20 21:21

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1. PIN code for ORG
- Some players want to be alone in MU (just for ORG), but some of them like to have soldiers.Problem comes when commander is not online and theres no DO in military unit, so because of that he need to appoint captains so they can put daily order.Admin always say: ,,Its not our fault if you lose products from ORG, so you need to put trusted players for that position. Admin is right, but what If they still dont know eachother? To prevent problems of losing products from ORG I think its not a big problem to add ,,security system, so whenever you enter there you need to write PIN code.Also, if some captain decide to try ,,hack ORG, commander will get notification about that, so he can punish/kick him from MU.

2. Alliance Military Storage / Alliance Coallition
* I didnt know which title to give for this next suggestion, but I will explain.
- Alliance military base: Many alliances collect a lot of weapons and golds for their citizens.On OHs (organized hits) they sell cheap weapon/tanks/airs, with gold they raise tactical RWs in enemy territories and so on.In many cases 1 player have all that stuff, so he get confused with all this donations made by other players.So to prevent this next problem, I would like to suggest adding something called ,,Alliance Military Storage.That base will be like account, so ONLY trusted players can enter.So this will be like ORG storage, but only difference would be that you can receive weapons and gold.Also, you would see donation log.
- Alliance Coallition: As you can see there are a lot of alliances in game.Reason for that is that many countries wants alliance bonus on damage.For ex. there are 10+- alliances in game, but in reality there are only 4.A lot of them work together, so I think perfect solution is to add ,,Alliance Coallition system.So everything will be same like MU Coallition added few months ago.


3. Political Systems
- I know that Admin already wrote something about this, but I will re-post this, maybe he think players are not interested for this suggestion, but I think this will be another step forward for this game.So I will write this short.In real world the most common political systems are: Democracy, Monarchy, Communism, Dictatorship.Every system in game will have some advantages and disadvantages.I dont want to write about them, so I ask you what would like you to see.If this article get some good suggestions in comment, I can write another article about this subject and post your ideas about this.

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Comments (8)

21 Sep 20 21:31
Lama

Political System is interesting.

21 Sep 20 21:39
PRMrich

good ideas , we also need better and more detailed options for economy management like increase/decrease tax for individuals , specific financial and fiscal policies ti implement and etc

21 Sep 20 21:49
Leyomis

For political systems you can add Theocracy and for fun Anarchism

21 Sep 20 21:52
Kinyas

1. ORGs should be seperated from units instead. 2. It is a cons of creating many alliance for bonus damage so I am against alliance coalition. As for alliance storage, I agree that role of alliance should be increased. 3. I support there can be more options in political module. Yet Somehow players in this game find every update so complex. They just want to fight and work I suppose.

21 Sep 20 22:09
Malpicci

1- Still think that ORG should be separate from MU, but when I said that to Admin, he sent me a awful excuse, so I guess he just dont want to do that. PIN code could be optional, I dont see that as a problem. 2- Alliance storage is a good idea, but idk about coalition, i dont see how it can improve the game. 3- I dont like the idea, but i need to see how you guys want to implement that into the game, maybe I change my mind. But I think it can be kinda dangerous if wrongly applied.

22 Sep 20 00:39
Secret Melody

I suggested your first suggestion long long ago and people said me to trust my people. That is all.

22 Sep 20 00:45
Onun73

I think that it is important to separate ORG from MU. The ORG should be assigned to the player and not to the MU.

22 Sep 20 05:02
Nebra007

Org wasnt suposed to be for one player but for MU but it is abused, im against seperating Orgs from MU or maybe even better would be to delete Orgs