Hi everybody,
I wanted to make an article about admins recent actions about doubling the energy you get from AC. As we remember boycott started from North Macedonian players and they had 2 demands to cease the boycott.
1. First one was about the name being changed to North Macedonia
2. Second one was about limiting packs
So, the second demand was based on the feeling of inequality between paying players and non-paying players. The idea was that by limiting packs the paying players wont be able to solely decide battles and that if packs are limited the game will be more balanced. Instead of doing this proposed change (Im not liking this idea either), admin decided to double energy rewards in Armed Combat, so that non-paying players have more energy and this proposition was accepted by the community. Now, when you hear about doubling the energy it sounds great, at first. When you dig a little deeper you find that this solution is flawed, and how is it flawed I will show in the following tables.
I used data collected by 1hell and published in this
article.
First he collected data on 270 cases before doubling the energy and later he collected data on 42 cases after change. Since i think admin did not change the percentages for the chance of getting energy, I also created a hypothethical model of percentages for getting the energy reward, taking into the account that with more cases percentages regress to the real values. Also, 42 cases is a very small sample, so i think that the model with percentages after change is not very reliable and that data 1hell collected on 270 cases before change and my hypothethical model of real percentages are more reliable estimations of the numbers.
So here is the data


Here we can see what are the chances of getting energy from AC in all three models (before change, after change and hypothethical model)
After that I calculated how much energy you get by completing AC 100 times.


Okay now we have the amount of energy you get from 100 AC, and we already know how much energy you need to complete 100 ACs and that is 450000 of energy. Now lets subtract that 450k energy from energy we got in all three models....
And after completing 100 ACs we are left with....

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Actually the numbers in this table arent important, what is important is that they are positive.... So after implementing the new change and doubling the amount of energy you get from AC admin just gave us infinite energy and with that Energy Bars and Adrenaline doses have lost their purpose in the game. As long as you have enough weapon to fight and enough golds to buy AC tokens you can tank as long as you wish. There is no more need to strategically conserve your energy for important battles as long as country has golds and starts OHs on time they can deal as much damage as they want. And guess who will have the golds ??? Well of course the ones who are paying. So this solution to the problem did not solve what it was meant to solve and that is inequality between payers and non-payers. But what it did, is that destroyed the whole energy system, allowed energy to be cheaply bought for gold and it will also have other economic consequences on the game like the inflation of air price which will come as soon as there is next reshuffle and the air stocked during boycott is used.
My opinion is that this change besides destroying energy system of the game will also increase the difference between payers and non-payers and not decrease it like it was planned.
Thanks for reading and please comment. If you liked the article vote and subscribe would be appreciated! :)
Also here are some other unrelated bug reports and suggestions about the game:
1. When you go to profile page, you cant see the weekly challenge button
2. Daily task buttons could be thrown out and the completion of the task could be automatic
3. To separate MU and ORGs
4. To develop the judicial system even more
5. Party system in this game doesnt work, partly because of the small amount of players, but some changes in this aspect could be made so that we activate the game in internal politics some more
6. Possibility of introducing new systems of government like dictatorship and something similar
7. Adding some new industries, like recycling industry
8. Lock button on certain items in storage could be useful
9. There could be added a pattern of workforce so that we could distribute our workers to the companies we want and not distribute them to the ones were we dont want to use them and that pattern could be saved so we didnt have to do that by hand everyday
10. Active players numbers are flawed. It would be good if it showed the number of active players who logged in the game in lets say last 30 days (so without banned and inactive accounts)
11. Introducing the banking system, with loans and stuff (it could be nicely complemented by developed judicial system)