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Why doubling the energy is not good? |

Published in China - Financial analysis - 12 - 29 Sep 20 11:06

Hi everybody,

I wanted to make an article about admins recent actions about doubling the energy you get from AC. As we remember boycott started from North Macedonian players and they had 2 demands to cease the boycott.

1. First one was about the name being changed to North Macedonia
2. Second one was about limiting packs

So, the second demand was based on the feeling of inequality between paying players and non-paying players. The idea was that by limiting packs the paying players wont be able to solely decide battles and that if packs are limited the game will be more balanced. Instead of doing this proposed change (Im not liking this idea either), admin decided to double energy rewards in Armed Combat, so that non-paying players have more energy and this proposition was accepted by the community. Now, when you  hear about doubling the energy it sounds great, at first. When you dig a little deeper you find that this solution is flawed, and how is it flawed I will show in the following tables.

I used data collected by 1hell and published in this article.

First he collected  data on  270 cases before doubling the energy and later he collected  data on  42 cases after change. Since i think admin did not change the percentages for the chance of getting energy, I also created a hypothethical model of percentages for getting the energy reward, taking into the account that with more cases percentages regress to the real values. Also, 42 cases is a very small sample, so i think that the model with percentages after change is not very reliable and that data 1hell collected on  270 cases before change and my hypothethical model of real percentages are more reliable estimations of the numbers.

So here is the data

https://i.ibb.co/60xRCzP/p1.jpg

Here we can see what are the chances of getting energy from AC in all three models (before change, after change and hypothethical model)

After that I calculated how much energy you get by completing AC 100 times.

https://i.ibb.co/WDQV7RF/p2.jpg

Okay now we  have the amount of energy you get from 100 AC, and we already know how much energy you need to complete  100 ACs and that is  450000 of energy. Now lets subtract that  450k energy from energy we got in all three models....

And after completing 100 ACs we are left with....

https://i.ibb.co/fDNFjg8/p3.jpg 

Actually the numbers in this table arent important, what is important is that they are positive.... So after implementing the new change and doubling the amount of energy you get from AC admin just gave us infinite energy and with that Energy Bars and Adrenaline doses have lost their purpose in the game. As long as you have enough weapon to fight and enough golds to buy AC tokens you can tank as long as you wish. There is no more need to strategically conserve your energy for important battles as long as country has golds and starts OHs on time they can deal as much damage as they want. And guess who will have the golds ??? Well of course the ones who are paying. So this solution to the problem did not solve what it was meant to solve and that is inequality between  payers and non-payers. But what it did, is that destroyed the whole energy system, allowed energy to be cheaply bought for gold and it will also have other economic consequences on the game like the inflation of air price which will come as soon as there is next reshuffle and the air stocked during boycott is used.

My opinion is that this change besides destroying energy system of the game will also increase the difference between payers and non-payers and not decrease it like it was planned.

Thanks for reading and please comment. If you liked the article vote and subscribe would be appreciated! :)


Also here are some other unrelated  bug reports and suggestions about the game:

1. When you go to profile page, you cant see the weekly challenge button
2. Daily task buttons could be thrown out and the completion of the task could be automatic
3. To separate MU and ORGs
4. To develop the judicial system even more
5. Party system in this game doesnt work, partly because of the small amount of players, but some changes in this aspect could be made so that we activate the game in internal politics some more
6. Possibility of  introducing new systems of government like dictatorship and something similar
7. Adding some new industries, like recycling industry
8. Lock button on certain items in storage could be useful
9. There could be added a pattern of workforce so that we could distribute our workers to the companies we want and not distribute them to the ones were we dont want to use them and that pattern could be saved so we didnt have to do that by hand everyday
10. Active players numbers are flawed. It would be good if it showed the number of active players who logged in the game in lets say last 30 days (so without banned and inactive accounts)
11. Introducing the banking system, with loans and stuff (it could be nicely complemented by developed judicial system)

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Comments (12)

29 Sep 20 11:45
Malpicci

Bro, you gotta explain your table properly because I think you did something very weird their. Why are you using the double amount of EB/AD in the %before? I dont get it. Also, this helped f2p players like me. I doubt that VISAs are going to spend their energy to complete 3 AC daily or their time to do so because they can pay 10euros and get 20ADs in a second. Yeah, f2p players need to manage their energy and stock just for important battles, cannot waste in nothing, but not limiting packs made that do us. If people can buy 10packs just for one battl, well... what can we do about it? Wait...

29 Sep 20 12:06
1hell

Congrats on the article! The idea is to use Energy Center and, if possible, the Get Ready pack, to be able to spent the normal energy in the AC and change it to storable energy. It cames at a price, but you are required to login more times and makes the game more enjoyable during the peace time. PS: selling damage :)

29 Sep 20 17:59
Zrinyi Miklos

@malpicci i use double energy, because it is about current situation. What is important is the percentage estimation. As far as i know admin doubled the rewards and the chance of getting the reward has stayed the same. The problem is that with this system you can tank as much as you want because you can get infinite energy as long as you have gold to finance it.

29 Sep 20 18:19
Abbey

Dabble ads,cheap energy bars,infinite food,5-6 AC daily. Let’s talk about F2P 😂

29 Sep 20 18:23
Abbey

Malpicci the point is: now I can beat you even without buying packs 🤦🏻‍♂️

30 Sep 20 06:41
Komita

O7

30 Sep 20 07:10
eMacedon Jr

agree

30 Sep 20 09:58
Pixx

Once you get to a larger sample size, numbers now even out to be pretty similar to numbers from before, so percentages didnt change, everything just went 2x. 42 is not a big enough sample size, ive had streaks of 8-9 bad or good ACs in my sample collecting, which at 40 will still affect the percentages greatly.

30 Sep 20 10:25
Lone Ranger

o7

30 Sep 20 10:46
Jinx The Wiper Of Ace

did not read, but voted xD

30 Sep 20 16:53
AislinnAFK

i am not a Visa but im enjoying double energy.

01 Oct 20 02:26
teXou

V