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- Financial analysis - 22 - 12 Dec 20 00:00
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Winston Hope SmithBerry McMinnarJosemouJosemouJosemouburchex11El TarloIzN0GooDCTEBOecrofecrofBozickovictsiggerComments (22)

Thanoss article, feel free to vote :D https://www.edominations.com/sr/article/19640


Another great article from you with interesting ideas and amazing design o7 You didnt steal anything :P. HOwever i text you later some proposition improvements in some of your good interesting ideas P.S. Although i hold the copyrights of my articles, you can always use them. You will repay me witm good music choices :P o/


I dont think that it would be a good idea to add new round in the game because this will work only for a few months until they build tons of companies in their orgs. If we want to solve this problem we can solve it , not just postpone it. An easier solution to postpone the problem without adding too much code it would be to change the round order. Lets say first round gives 3 points. round 2 gives 5 points and round 3 gives 2 points. Or we can keep the points as it is now and change the order of the rounds. First round air , second tanks , third weapons which is closer to how rl wars are done. The other thing i dont like is to be able to produce boosters , wipers and especially rockets. Those things are SPECIAL and we can earn them from missions/challenges or we can buy them from store with some packs. If those items can be produced it would be bad for the bussiness since noone would have to buy them with some packs or admin will have to find new Special things to add in the packs in order to sell them at the same price. At this time for rockets we can earn them from dice, armed combat and the 5euro pack from store and rockets can be the key to win a battle. If people starts producing them , it would become the new mortar ! If people wants them to be produced i would suggest a nerfed version of them , lets say a Q5 booster with 2 min duration or a rocket with 1M damage ... mostly for new players to be able to rank up quicker.

Good comment El Tarlo, round switching is not bad idea, but we will still have problem with big ammount of golds, so, maybe it would be optimal solution to go airs, navy, tank, weapons, it would make battles more interesting, since there would be new round, and still problem with golds would be solved, since new kind of weapons would be there. Also, about rockets/boosters, i agree they should be nerfed, but still, producing some of them would decreas stocks, it all could be settled with restrictions and price, f e u can produce it once per week, or we can set price 10k of each weapon, so it would be a expencive, but still will be worthy. This would bring more future planning and coordination in game, and we need some new things.

Voted and very good ideas, however adding new round is not something I share. The other ones I hope they be implemented.

2.1 agree interesting solution, I like it. 2.2 disagree - too much work and factors here, after implementing new round, new problems may occur. 2.3 disagree - there was an idea about deploying special troops that will prevent defender side from placing DS i thinks its better solution. 2.4 disagree - They should stay spacial and i think there is enough ways to get them, it would be better to rework crafts. Increase craft drop rate, increase craft rewards with this done sufficient gold problem can be solved and also your idea for increasing presence of this items will be satisfied at some point :) Good article o7

I would like to explain something about the nerfed versions i said above , if you produce for example a Q5 booster it will have a duration of 2 min for example but if you buy or earn it it will have the current duration of 40-45 min. If you produce a new rocket it will make 1-2M damage but if you buy or earn it it will make 10M damage. If we add new rounds lets say naval , there is still so much gold that in 2-3 months everyone will have a 5x Q5 naval companies and we will have same problem with gold in future and then we will need new companies and new rounds..... If there is problem with gold , what if the admin change the medal system so it would be harder for a lvl 200+ player to get TP. TA. TR medals ? What if every new TR,TA, TP medal for 200+ lvl players give less gold ? And another question about the ORG system . If i dont work at least 1 company of my ORG , lets say i dont log in for a day ... why should i take tokens for that day ? I have 78858 tokens in my ORG ... when those tokens will end ?

I wrote too many things but then i see that there is not a big problem with golds or stocks but if you still see that there is a problem i have 1 final thing to propose. I think it would be easy for Admin to make it without adding new companies etc and tons of code .... Christmas is coming , the new year is coming and i think that this can be solved a little bit more easy. Lets say that for 1 week or 2 weeks everyone will have +3000 energy at his bar , so if someone has all the field hospitals and housepack it will have 5000 max energy. This way a Q5 AD will recover more energy and one way to spend your energy is to fight , so you will make more hits and possibly with weapons in order to make more damage and get new rank easier. What do you guys think ?

Your point about ORG is absolutly corect, they are way too much op, and i agree with ur suggestion about collecting worker tokens. About new round, i still think it would be good to be added, even though i doubt it, cause its not ez job. About event, it can be good idea, if we get some big war again, otherwise, it would be unused, also, about golds spending, we can add some new Christmas items that could be bought with golds, or some wheel of fortune.

El Tarlo gives a good ideas in general, increasing energy pernamently +500 or +1000(max 2500-3000) and decrease energy restore time will reduce the problem with overproduction , will effect all visa and no visa players.

Also a monthly event where we have lets say x5 time energy recovery and max energy x2,one week every month or every Saturday Sunday will help reducing stocks. Increasing the % from 3 to lets say 6% for winning first and second round will also make them more important, rotating rounds sounds cool though it should be tested first, because it can demoralise players to fight in third round.

I dont think anything should change in the described directions, and I would like some of the more experienced players to explain to me how there is a lot of gold in the game, when, unlike the original game, there is no battle farming fortunately.

2.1 Agree, it can make round 1 and 2 to be more important. 2.2 Disagree. It is just a temporary solution. 2.3 Disagree. It can give more disadvantages to the defender side. War should not only be about attacking. 2.4 Disagree. Rocket, booster, and wiper are special. My solutions: What about an event to exchange Q5 weapon/tank/air to mortar (like trade exchange)? And what about weekly challenge renewal (more energy stock = more aircraft being used when tanking)? And what about just to keep it as it is since cheap aircraft price is good for the new players? Btw, nice article.. o7


Exchange event is not bad, its improved solution of mine rocket producing idea, we could add it like AC exchange event, and u could get fe 5 rockets max that day, or progressive price system, like first one would be 1k q5 a,w,t, second 2k, third 3k, and so on

For No.1 lets wait first the reshuffle. No.2.1 currently if a side win the r1 and r2 has 3% extra damage on r3. if we want to increase the value of the first two heres a solution. By winning r1 the side gains extra 3% for the next rounds, by winning r2 the side gains extra 2% for the next rounds and if it wins both rounds will get another 2%. In total 7%. No.2.2 it might work if the battle taking place on coastal regions and replace the air battle with naval battle. No.2.3 Probaply no. No.2.4 No for wiper and boosters. However a rocket factory might actually work only if produce 5 or 10 maximum rockets per months. For example, if a rocket factory produce 5 rockets per mont, that means it needs 6 days to produce 1 and a player must use 5000 from each weapon and 50 gold or more. o7

PS the rocket factory could be built or buy them each month from the store exactly like energy boosters


