WMA - THE END OF OVERPRODUCTION |

Published in Georgia - Financial analysis - 33 - 05 Jan 21 00:01

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Thomas CrownVojotsiggerKosingas

Comments (33)

05 Jan 21 00:09
ToyotaPrius

Great article. Love it. : )

05 Jan 21 00:31
Thomas Crown

In fact we urgently need some changes on this direction i would like to recommend Administration to speak with players in Discord and agree on something then make changes What you have wrote are good i agree but would like to hear more suggestions Admins can make an event about article proposition of such game changes and let the best win it we see the necessity to have new changes, but we dont do it. in the end this will be bad for game so lets make changes while we can

05 Jan 21 00:38
John Doe

I cant agree with you even if your idea is good. First of all I cant see overproduction in game. For example in my org I create 4294 q5 airs and 201 tanks daily for 12.7 gold with 110% bonus. And today price is 17-18 gold per 1k. So if we want to talk about overproduction, price of airs should hit about 2.8 gold per 1k or less ( if we say that q5 org creates about 4500 q5 airs daily). The only thing that admin can do about price of airs going down is that we have more wars. And how can he do this? By changing resources map more often....

05 Jan 21 00:46
Gjin Bua Shpata

Good article but I dont agree with you, most of the players have food or house companies in their profiles and obviously theres no food overproduction (the price is constantly +3g/1k). Plus theres a limitation in working as manager, there are not endless work tokens. Also John Doe made a good point, so I dont think theres overproduction.

05 Jan 21 01:02
Eddie the Lama

So, make the game more p2w? The f2p players have limited companies and p2w players can work unlimited companies by buying packs? No thanks.

05 Jan 21 01:07
Bardiesel

I dont know where the hell you see overproduction in this game when the energy you produce is almost equal to what weapons you make. That there are periods where most gather is normal to have a price of 17-19g per k if you do not consume energy and keep it. The game is perfect as it is. Maybe we can just pray that the gama boys get bored so we can play too. ps: The game only needs advertising for new people .Brainstorming on that :)

05 Jan 21 01:45
DrStrange

disagree, we dont need pay to produce model in the game

05 Jan 21 02:12
Vojo

well, I would suggest the best way to reduce it is to limit only number of companies you can have on ur profile, and by that, u will prefer to have more product companies than raw, so we can allow raw production to became profitable. And second thing is to decreas number of tokens u get in ORG, so you need either to buy them or to decreas number of companies.

05 Jan 21 02:45
JustitiarulRoman

such a bad ideea. And your starting point is - in my opinion - wrong. For instance, I prefer to buy products from the market, rather than spending +1k energy for work daily, and with that energy I can fight and get XP + gold.

05 Jan 21 03:13
Kabasilla

Lets start with limiting energy packs per person :P Then Ill agree with new production system

05 Jan 21 03:17
unforgettable87

Seems forced and not an actual solution to me. I would rather see more players to solve such problems since the demand will exceed supply in a natural way.

05 Jan 21 03:21
whisky warrior

bad idea, not supporting as red Caterpillar said, lets start with limiting energy packs per person first. Although i dont support this as well.. Overproduction is easily solved by giving us more free energy

05 Jan 21 03:24
hummingbirds

Production should not be limited, but an option should be devised to encourage players to inflict as much damage as possible.

05 Jan 21 03:31
KingOfGame

Nop

05 Jan 21 03:40
Nebra007

Cut production by 50% and there you go no more overproduction XD it was seen before and it worked just fine, but cryers gona cry and threaten to leave the game again so there it is no changes unless the chosen ones say, fact

05 Jan 21 03:54
hummingbirds

Production should not be limited, but an option should be devised to encourage players to inflict as much damage as possible.

05 Jan 21 04:09
hummingbirds

Production should not be limited, but an option should be devised to encourage players to inflict as much damage as possible.

05 Jan 21 04:34
el Macedonico

Interestingly enough, I would agree and disagree on several of your points. In order to stop the overproduction admin can add air strike to succumb the over production of food and some sort of resource change more often than now. Stop signing f4cking naps and keep fighting. 2 weeks of wars and 6 months of farming, the hell with that.

05 Jan 21 05:25
JokerTheGreat

Well, fact is that overproduction is a bad thing for players which are not fighting, just farming... But for people who want to fight, overproduction is a good thing. They can buy shit ton of airs for a cheap price and hit in battles like there is no tommorow :) Also, new players have a lot of profits by fighting of the TR, TA and TP medals. BUT. Overproduction must come to an end. I think that putting less rare resources on the map would solve the problem. There is no need for a new economic model. This is ok, but admin never had to put 10-15 rare resources at the map.

05 Jan 21 07:43
Aridanra

Good article, bad idea. Btw, overproduction is good for new players.

05 Jan 21 14:30
Internovald

no

05 Jan 21 14:42
Malpicci

Hmmm there are many problems in that article. Everybody that is saying that dont exist overproduction is just nuts. Lets say that a f2p player has a Q15 ORG, he/she will be able to produce something between 3200-4000+ airs daily. However, it is impossible to get free energy daily to use this amount of airs, which basically means that you are overproducing. Of course that you can sell your airs, but it might happens that many other players might be experiencing the same problem. How could fix that? Well, one way would be inviting more players to the game, which would increase demand of airs from newbies because they wont be able to produce. Also, more gold would be entering the market, which would make every aspect of the game evolve. Another way would be increasing the energy capacity which is 2k now. With that, AD would recover more energy, which means that people would hit more. However, there is a big problem in that, which would be the demand for food, it would increase brutally, so that is also difficult to implement. Seriously, I kinda dont know how Admin could solve this, but clearly we have an overproduction, its impossible to deny that.

06 Jan 21 02:22
Kvasztics

No.

06 Jan 21 02:52
Aragonn

H hoy

06 Jan 21 03:18
Bardiesel

@Malpicci , did you try to fight everyday with all energy you make , free , ad, bars (AC reward too )?!! Lets see after who is nuts

06 Jan 21 05:26
Josemou

Well, that went way worse than I expected... I am really glad that you took the time to read the article and express your points of view! o7 With article I wanted to know if you like the idea of restrictions in production or not. Of course I tricked you with the whole pack thing, because I wanted to see If anyone dismiss the whole about f2p or p2p thing. However the overall reactions showed me your beliefs and prespective! I m siding with many players ideas of low prices, but we know exactly how is that helping them and how is it hurting them. Thank you for your support and the amazing feedback o7

06 Jan 21 10:10
Bikkin

No thank you.

06 Jan 21 13:04
revenger81

g

06 Jan 21 16:14
Sun Zu

Well...

06 Jan 21 17:07
VoidMKD

No bro

06 Jan 21 20:26
Mr Blue

Leave the game the way it is. It is way more fun than the economic models of the original game or the other clones.

06 Jan 21 20:45
Malpicci

@zerogrozavu, yep. So whats your point? didnt get it. I doubt you spend more than 3k airs daily with free energy + ads + ebs. That would mean that you get around 15 ACs daily. Yep, there is an overproduction if you think about individuals. Again, it is obvious that you could sell your overproduction but if you make the math you gonna see how much airs you would need to sell to pay your companies and you would see that it is not worth it.