Jedi Informer

Log in Register

Double the energy - Save the economy! |

Published in North Macedonia - Financial analysis - 10 - 21 Feb 21 00:01

https://i.imgur.com/v9lKVnC.jpg

Support

BardieselGugulethuThomas CrownBorKhanKvasztics

Comments (10)

21 Feb 21 00:12
Alexei

v16

21 Feb 21 00:15
Bardiesel

If everyone fight the energy made daily you will see that there is no overproduction( if you think is that the problem) . But We like to farm, that is reality . o7

21 Feb 21 00:20
Windu

just double the armed combat requirements with the energy capacity :) ...even farmers will be obliged to shoot double the hits they do now :)

21 Feb 21 00:41
Bardiesel

The game is great as it is (thank you Admin), the big problem for most of us was limitation or removal of energy packs, which if you watch now have no value and everything remained in our heads. Visa can buy energy bars with packages sold anyway. Active players can work hard on ACs and keep up with VISA boys. My idea was to take out those energy pack and put a q5 pack booster in his place (2 booster for 10e). Somehow the game must be maintained, we do not want to lose money and it is normal. But in this way VISA unlimited can come out of our heads and people can return to play without fear :)

21 Feb 21 01:12
Onun73

V60 S6 Please subscribe my newspaper too

21 Feb 21 02:11
casadeli

Lol. It looks like Energy Pack haters will draw correlations between EPs and game problems no matter what. These players probably also believe that quality of journalism is so bad, because people are afraid to write articles due to possibility of boycott article being published and their chances of earning Top Journalist medal taken away. Just stop. We all know it is not about the advantages those packs might give(they still have to be bought), since long term they are unsustainable or hardly sustainable, it is about shifting power balance by change of rules/mechanics.

21 Feb 21 02:21
casadeli

In these games economy without artificial consumption(read - market bot) can not work properly. During babybooms(such as one in May 2020), when demand is high, everyone is happy, since it looks like economy is working. It is not. Once those players become self sufficient in terms of production and max out, we end up in situations like these. I am not sure if increasing energy recovery rate is the answer. I feel like the game is reasonably paced, doubling energy recovery would mess up the AC balance and make this game feel paced too fast. Doubling energy pool would overpower Adrenaline Doses, and I am not sure if zerogrozavu would be able to take it. In my opinion some form of artificial consumption is needed, personally I would prefer it if it was something country related, where players can sell their airs to countries(market bot), which then are used to keep some perks going or something like that.

22 Feb 21 00:10
Aragonn

Make american crear again

22 Feb 21 00:53
the player

vv

22 Feb 21 14:33
BOZ KURT

This is the first Vardarskian article that i vote!!!