Battle Priorities - Map updates - Treasury - Labor - Defense system |

Published in Slovenia - First steps in eDominations - 23 - 08 Jun 21 09:53

 
https://www.edominations.com/public/img/logo.png


Greetings, eDominations citizens


Here we are with the next installment of Admin news in which we will take a look at some things that have changed in the game and talk a little bit our updates accordingly. 

- Battle Priorities

Lately we have implemented battle prio feature to help ruling governments handle their organisational concerns easily and effectively. Any type of ministers can pick one out three concerns to set their priority on a specific battle which can be seen by all citizens of this country.

Types of priorities;

- High priority
- Low priority
- Abandon

https://i.ibb.co/vQ0XmSY/Screenshot-2021-06-08-at-18-41-53.png
- Frequency of map iteration

Many of you concerned about maps are updated late, we have updated its frequency to 1h, thus shortly after your battle finishes, you will be able to see the change on world map.

- Make it BIG ( Map update ) 

We have now new button on map section where you can click and open map in a different modal to have way bigger control and sight upon eDominations world.

https://i.ibb.co/W01ym1x/Screenshot-2021-06-08-at-18-46-14.png

- Treasury notification

Once any citizen send a donation to the countrys treasury, notification will go through country president and governor including donators nickname and the quantity of the item( gold or currency )  donated. It will help organise your refunds and alike.

- Labor Assignment on companies

Once your companies grow in quantities, you had struggle assigning your all needed labor to produce your items, now you can simply select type of companies to be filled and produce them easily. Request was coming by you and we believed it was necessary quality of life improvement.

https://i.ibb.co/TKypnw2/compdesktop.png

- Defense system update

Lately defense systems were destroyed less than 30 seconds and this was creating a big wrong concept of having defense systems. It was used more offensive advantage than defensive advantage and it lost its meaning. Scaling health point of defense system was manual and static. We decided to change it and made it dynamic with a reasonable amount health points needed.

Let us explain how it works;

Everytime new defense system installed, health point of a defense system will be calculated as following; 

Max destroyer ability point ( take it 5000 for the sake of this example )

Max destroyer ability going to be represented as MD.
Q1 = MD * 2 = 10000
Q2 = MD * 4 = 20000
Q3 = MD * 6 = 30000
Q4 = MD * 8 = 40000
Q5 = MD * 10 = 50000


The more destroyers on your side, lower the time be needed to destroy a defense system. Lesser destroyers you have, more time will needed to destroy defense system. It would be wise choice to have more of them beside you.



Thank you for reading and stay tuned for upcoming updates.






Thanks for support!

https://i.ibb.co/kJdFNbP/s1.png https://i.ibb.co/2yqnW2Q/s2.png https://i.ibb.co/rybbqjm/s4.png https://i.ibb.co/85H3h5S/s3.png https://i.ibb.co/q5y8Fxx/s5.png

Support

KavehThylenZagrenKingorionKingorionPiranMADE IN COCAINAAhileusPRMrichBoomerJohnDoeBoomerJohnDoeBoomerJohnDoeFart SinatraNebulaDritero The GreatAce571

Comments (23)

08 Jun 21 09:56
Kingorion

Sal gelsin

08 Jun 21 09:56
Kaveh

first

08 Jun 21 10:02
Thylen

Good O7

08 Jun 21 10:04
El Greco

Fourth

08 Jun 21 10:13
dobri profesor

no nudes no vote

08 Jun 21 10:17
Vojo

About DS, you should pro long time of bonus after its destroyed, and more imoprant, u should add some more benefit for those who have destroyer ability, since now they get nothing

08 Jun 21 10:28
Raiden

The labor assignment makes working so convenient now! Nice changes! o7

08 Jun 21 10:31
Piran

CP should be able to set battle priorities as well, other than that nice updates.

08 Jun 21 10:47
Franky Four Fingers

Change icons for Priorities and give some bonus to Destroyers, here are the details https://www.edominations.com/en/article/23666

08 Jun 21 11:20
IzN0GooD

No medals for destroyers no vote

08 Jun 21 11:24
Malpicci

I think the formula used for the upgrade in the Health Points of the DSs was too much. It is way more than it was supposed to be, and will cause a huge unbalance in the game. First, not all battles that DS falls in 30 seconds, we are going to see regular battles with DS Q1 not being destroyed for the three rounds which will make the damage for the whole server to decrease, with that medals are going to decrease, less gold is going to be generated, and it will impact every module of the game. Second, using as an example an account with 5,000 points in Destroyer (we have only 3 in the whole server right now), saying that probably he is going to hit 1,000 hits in around 4 minutes, and he will only activate perfect 10% shots with destroyer ability. It will make him hit 1,000 dmg to the DS in that time. Lets say in a war, the attacking side is going to have 15 destroyers hitting simultaneously, it will be 15,000 dmg in 4 minutes in the perfect world. It would take more than 12 minutes to destroy one Q5 DS, without even counting that people can put multiple DSs. Basically, we are not going to have damage being dealt at the last minutes of wars anymore. I think that it was used a wrong rate in that count, it was too much, even though I think it was necessary to change the HP of them. Also, I think that the Destroyer formula should change to less quality DSs, they should receive more damage.

08 Jun 21 11:28
1224333

delete daily free workers tokens from organizations

08 Jun 21 11:37
SirDaniderVulkan

make to launch more than one attack unavailable and cooldown 48hours.let the game dont have battles, we are farmers, we want to farm

08 Jun 21 14:33
seko54

Neşelendir bizi beleş ödül sal.

08 Jun 21 15:53
Ursa Major

I can go back to two click mode as a Destroyer.

08 Jun 21 16:17
Porfin

Free skill change. Best regards.

08 Jun 21 17:33
Rosiel

Eris-sama is not happy with this update, it sucks for destroyers

08 Jun 21 21:12
skofjaloka

fix medic.

09 Jun 21 01:00
VISA

Good

09 Jun 21 01:44
shamanu

o/

09 Jun 21 05:27
Z H A

good

09 Jun 21 09:33
Profesora

I have to agree with Malpicci he has right the DS are too strong right now, and that will have big impact on gold and on the battles them selfs. You have to increase the rate you destroy a DS aswell in order for it to balance it self. or make it 10x the average Destroyer skill not the max

09 Jun 21 11:04
The Lazarus

Destroyers R.I.P