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SNIPER ABILITY IMPROVEMENT [SUGGESTION] |

Published in Greece - Social interactions and entertainment - 8 - 07 Aug 21 12:40

My suggestion will be for sniper ability. Currently, sniper ability works as follows:

10% chance the ability to get activated

Each trigger increases damage (skill points * 20) * hits | EG : 2000 sniper point * 20 = 40.000 * 200 ( full hit ) = 8m extra.


As the medic ability increases, so does the quality of the kit youre given. I thought, how do we transfer the same situation to sniper ability and I thought of something like this:


Ability Points 1-1000: %0.1 chance the ability to get activated
Ability Points 1001-3000: %1 chance the ability to get activated
Ability Points 3001-5000: %10 chance the ability to get activated
Ability Points 5001+: %20 chance the ability to get activated

In this way, the idea that Sniper ability doesnt need to improve ability points will be erased a little bit. 

I also thought of something else:


Players with Sniper ability will receive a special damage bonus for every 200 skill points for Sniper shoots. For example, lets say a player does 1 million damages when sniper is triggered. If the player has 5000 skill points, he will receive 25 extra damage bonuses from 5000/200. Each bonus will be added to the hit damage coefficient as 0.1. This means that the Sniper damage it hits as x1 will be hit as x3.5. As a result, the extra damage the player has suffered under the Sniper effect will be 3.5 million.

The proposal is written entirely to give ideas and make sniper ability more useful. Numbers and rates can be changed. There may also be errors in translation.

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Comments (8)

07 Aug 21 13:11
Alen652

First idea about the chance to trigger depending on amount of ability points, yes. Second idea is too overpowered, sniper is already good enough allowing you to empty out a whole energy refill in a hit.

08 Aug 21 05:45
1hell

We should know first the % of each ability in edom. I think snipper is miles away from the others. Very good suggestions!!!!

09 Aug 21 03:52
mandza

Sniper is already allmost the best ability. There is no need to make it more powerfull than it is. If you are sniper you should still improve your ability because you can change it all the time as you strategy changes.

09 Aug 21 05:38
kh4N

@mandza But compared to other abilities, its the Sniper who contributes the least. On equal terms, the Medic ability allows you to hit 200 more hits when triggered. When the Destroyer ability is triggered and enough damage is done, it gives a 10% damage bonus to every player on the front who is on your side. I think that if we thought on a personal basis, the contribution of the Sniper ability with a 10% damage bonus would be considered equal. But the main problem is that it affects hundreds of players and contributes millions of extra damage. And in Artillery talent, it gives you an item that allows you to hit more damage again as the talent is triggered. The only functional feature of the Sniper ability is that it saves time and makes OHs more effective in the last minutes of battles. Other than that, theres no extra contribution. I also think that the reason it is used so actively is not because it is the strongest ability, but because everyone is lazy.

09 Aug 21 06:49
mandza

@C3R3S On per hit basis you are right. But think this way: in 10min of time how much sniper or any other ability contribute to your damage or fight ability? With artillery I need hours to hit few billion while with sniper I can hit same damage within 10-20 min. And still there is option to change your ability as you change strategy.

09 Aug 21 07:23
kh4N

@mandza Thats true. It allows us to save a lot of time. But does it balance when we compare time-saving with the benefits of other abilities? I think its a little relative. I think the admin team can analyze the situation thoroughly and make the right decision. Thank you for conveying your thoughts with respect o7

09 Aug 21 09:25
Husky

How about the other abilities ? Any ideas for them ?

09 Aug 21 11:24
OdiLaw

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