What will happen with ECONOMY after AC limitation? |

Published in Romania - Financial analysis - 9 - 06 Mar 22 05:05

WHY?


Decisions to limit AC to 5 per day created real uproar among players. I actually understand what this is all about. We all know that some ppl really pushed to far with AC farming and admin decided to send clear and direct message. He cant ban them because they are practically financing him but he has to protect casual and f2p players.
Personally, I would say that limit should be set on 10 AC per day. That way players will make around 30k hits per week and they will not make insane advantage they get if they were doing AC 12h per day.
Dardan said that limit should be higher because he usually spend 2h per day doing AC. That is tedious activity, extremely dull, especially if you are arty, but its not impossible and even then his advantage is not became too significant in comparison with casual players.

ECONOMY

People use this term with a lot of liberty. Healty economy mean that you can become self-sufficient thanks to your production and if something is in surplus you can sell it for profit.
What we had was ridiculous overproduction. That system was dead end. It is same as in RL. Overproduction causes prices to drop. But when you cant balance your production you are forced to increase prices to be able to finance those production expenses. Few months ago food production sky rocketed but price remained same. Around 2.2- 2.6g for 1k. Natural thing would be for price to drop but that didnt happened. So ppl started doing even more ACs. More AC mean more gold earned by making dmg but higher expenses for tokens. Those who focused only on production invested gold in creating even more companies. As you can see, everyone was running in never-ending circle. Thanks to UC ppl were investing gold in low quality weapons factories and overproduction there prevented prices for q5 weapons to evolve and adjust to market. Tokens became more important then gold and that made perceived gold value to plummet. At the end you had inflation. Admin forced economy to reset. Kinda like stock-exchange crush.

What to do about those players who invested all that gold in companies? Was this fair to them? 
Nope, but that is business. When things like this happen in RL governments usually bail out essential players and everyone else get screwed. Well boys, you had your golden age, but your greed blinded you. 

FUTURE

As I see it, biggest impact with this limitation will be in previously free workers. There will be significantly less of them and that will mean either limited production or buying them from store. One way or another, price for q5 weapons should go up. I can hope that producers will be sensible and that they will not force prices to increase. If they force them it is up to buyers to ignore those traders. Someone will always sell his items for realistic price. And as much as you need weapons, producers need gold too. You have to work together if you want to have sustainable economic system.

I dont think that you will manage because stupidity and greed usually prevail but...I dont care anymore.

o7

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Comments (9)

06 Mar 22 05:20
DardanM

No I didnt say I spend 2 hours per day doing AC. I said it is doable. If I had done 2 hours every day I wouldve been way higher on my rank and exp level :) And I have proposed a solution for the situation (you can check my paper), it is most certainly better than what we have rn in my opinion.

06 Mar 22 06:14
Partisan

19

06 Mar 22 06:23
LeBrah

I don’t think the price of weapons will go up. There is too much stock and overproduction of them already. The absence of wars and the limitation of AC will cause the price to drop even with workers limitation. The same goes for food and tanks/airs. Admin should come up with a solution to balance this overproduction. Another problem I want to mention is that we cannot dissolve our companies for 2 main reasons: 1- we lose at least 50% of investment 2- in the future food can be important again. Admin should come up with an article with some long term explanations not just 2 lines on Admin’s chat

06 Mar 22 09:26
Adam Sutler

Good article. I support the Admins change. Particularly regarding free workers, as you noted. Free workers artificially inflate the games economy and mean that real workers are barely worth anything. This change will incentivize higher wages for real workers, which might keep new players in the game. Id imagine many people stop playing when they try to get a job that makes almost nothing.

06 Mar 22 13:13
JustitiarulRoman

Higher wages for real players will come only if there is profit after selling products. In current situation, this is highly unlikely to happen. You cannot (economically wise) sell final products having negative income. Currently, there is an inflow of raw and final products at very low price comparing with 1-2 months ago. Current prices will not bring any profit to anyone selling and paying real players 0.75g or higher wages. Profit is not coming even at 0.5g wage.

06 Mar 22 14:25
Ezrail2

everything will be free :)))

06 Mar 22 18:11
Malpicci

The price for Q5 weapons should go down. Production from ORGs is gonna keep the same and it should be enough to have an overproduction due to the 5 ACs daily which means less consumption of weapons.

07 Mar 22 17:00
Grandpa

Of course the AC restriction would make noise, it was the only event in the game that kept the players active. The essence was to ban the use of S C R I P T and this fight did not succeed, I can personally say some ideas on how to ban this in this game. But the game needs creativity, graphic changes and different events.

08 Mar 22 00:25
MossDeb

Nothing will happen with the AC limitation.. just u cant do so many amounts of free energy with the stuff that we usually sell on 24th or trade for.. With this the game is regulated doesnt matter anymore how big is your storage.. to gather equipment to trade or sell.. to gain as much token as u can.. selling whatever it is.. With your bots it was it a bit unfair.. I had to deal 34.6B for 2hours 40 minutes pressing to hit but your bots do the job done with one press.. The limitation its to avoid certain stuff like this with the bots.. Not direct but indirectly.. #as multi will be stopped