Greetings!
I am writing this article to share some thoughts about the updates in latestÂ
Admin announcement, as well as what I think was missing and what, at least I, would like to hear. I would also like to hear what readers think about these issues I am going to discuss.
First and foremost, I am happy to hear that
V2 of the game is in full scale production. However, I am quite worried that the update will end up being too similar to the current game. The concept of playing geopolitical game with your natives, trying to gain advantage, creating alliances, messing with your RL and in-game enemies sounds fun, unfortunately these games always put too much weight into fight button. Fighting, without a doubt is an integral part of this game, but it cant be everything. What I would had liked to hear, is that the game is shifting more to country and community building game. Fight button should only be one of the tools(an extremely important one) by which country can impose its interests, not the sole mechanic. If we shifted more towards country-community building, wars would mean more as well. I have some ideas how this could work, but I will publish them in later article to not make this one too lengthy.
Regarding
AC changes, I am a firm believer that Admin is making a mistake by upping up the daily renewals to 20, because it should not be a core mechanic, and because it gives huge advantage to players who cheat with automation. It is an about an hour of plain clicking of a red button, which is not fun and will be a very hard sell for any potential new players. Add on top of that fighting in real wars and UCs. The game should not require, let alone reward hours of clicking a red button each day, that inevitably leads to automation. That task is too boring, too repetitive and too easily automated. The players here are hardened veterans of the genre, most of whom I assume have little assistants to do with these daily tasks, so our opinion preferences do not really align with those of general public. The
fight button will be the Achilles heel of this game, especially if it intends to try to capture anything in mobile market. Personally I think that automated deployment would be much better. It is very predictable(usually one hit takes 2 seconds, plus energy refill etc.), so its not too hard to make. It would also make account automation for fighting to avoid clicking a billion times obsolete, thus, only automation done by this point would be pure cheating and not avoiding doing repetitive task.
Events in general should not mess around with the flow of the game too much. UCs and ACs(first one especially) can change and changes outcomes of real battles. That should not be the case, especially with UCs, which basically just randomly picks battle and makes it epic. If we want more real wars, then the outcomes should not be influenced by random game mechanics. Just like article and shout missions watered down media and chat, RW missions, ACs and UCs tend to water down battlefield as well.
I am eager to hear about
the two upcoming buildings, my guess is that players will be able to exchange excess goods for some temporary boosts, otherwise I do not see how it changes much. Going the route of increasing energy recovery or energy slot is not a long term solution. We cant deal with overproduction on the battlefield, one player can produce too much. I have some ideas for economy as well, but will explain them in another article as well, since this article is already flirting of being too long.
Brand new event sounds fun, but unfortunately banner is not really a teaser. Would had loved to hear more of what actually might be going on there.
In conclusion, it is nice to see that Admins are working on the game, however I think it would be better to not be so secretive about the upcoming changes. After all, most of us joined the game with allure that by having admin team and community working in synergy we would create the game we all think is great.
I would like to hear your thoughts, ideas and opinions in the comments. I think I will write more about the thoughts and ideas I have for the game, so see you around o7