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[SUGGESTION] Replace Season Championship with new alliance event! |

Published in Lithuania - Social interactions and entertainment - 4 - 27 Mar 22 08:07

Greetings!

This game is a geopolitical simulator with all its upsides and downsides. It attracts likeminded people with option to satisfy your urge to kick the RL neighbor you do not like in the ass and show him who is the boss. Unfortunately, at the moment, there is not much more than that. And worst of all, it gets old rather quickly. For example, I am RL Latvian - my neighbors are Estonia, Sweden, Lithuania, Belarus and Russia. Attacking Estonia, Sweden or Lithuania almost always is out of question, due to our close RL relationships, so usually the first sights are going towards Belarus and Russia. It tends to be fun at first, but over long periods of time, it gets rather boring to do the same exact thing over and over again. Besides, over time, you tend to talk with your opponents, and after a while you become quite fond of them and dont really want to do the same crap again. So then the question becomes - what next? Attacking your RL friends makes you become very unpopular. And that is the moment when game becomes stale. How could we make the game more dynamic in that regard?

Currently, from mechanical standpoint, the goal of the game is to win Seasons Championship, which is lacking to say the least, since the formula heavily favors countries with very high amount of tanks and smaller populations, and it does not give any purpose, it just asks you to tank. My proposal is to tweak that thing while nerfing it. All countries should get something from it. It could represent some sort of country power, where number of regions, their upgrade level, player firepower etc would be taken into account. That ranking could be real time or refresh daily, giving some form of gold trickle(not too heavy, like it is now) and bonuses. Rankings could be done in brackets by 10, or each ranking position could give a little increase. But the main goal of the game should be alliance warfare. Similar to Seasons championship, there could be an event, where each alliance gets five(or ten?) randomly seeded Gold Bonuses, which would give random 100% bonus increase, since the region will be heavily targeted. The occurring event would take place over two weeks, in which alliances would aim to hold as many Gold Bonuses as possible, the one, which holds the most at the end, wins the event and gets some production increase for a short period of time. Of course some protection measures should be in place, so that artificial alliances for the sake of gaming the system does not get created. 

In my opinion, it would be a much better permanent event, requiring alliances to be active and work together. This event should increase competition among all nations, and it should give alliances something to work for/with. It would work especially well if implemented with my other suggestion packages I have prepared. On my upcoming articles I will discuss the changes(or nearly complete redesigns) I would like to see in country building, economy and military, so feel free to subscribe to not miss out(I am also going for my first MM medal).

Cheers!

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Comments (4)

27 Mar 22 08:17
casadeli

Please leave your thoughts in the comments, would like to hear what you think about the proposal

28 Mar 22 05:26
Dimidr0

Since our countries are not in very good relationships RL, we are friends in-game. And that is good, because it shows power of cooperation and that relations between certain people are important than politics! About your proposal – I think, you have some point here, but finding balance about nerfing little and big countries is very difficult. I can suppose some battle damage modifier for little countries in defensive battles, but, again, question is in finding balance.

28 Mar 22 06:17
casadeli

My proposal basically takes away some of the RL aspect of the game. Golden bonuses are seeded randomly, so things dont get stale - some times your country will be supporting, sometimes you will be attacking, sometimes you will be the target, plus, there is always place to seek your own region ambitions. Plus, randomness will also decide strategy for alliances as well, sometimes more of your golden bonuses will be seeded in weaker member countries, so you have to play more defensive, sometimes you will have advantage on offence when things are vice versa. Leaving campaigns solely to players, as we all see, ends up with repetitive gameplay, which takes away enthusiasm rather quickly. The game needs to be more dynamic and have more variety, and I think my proposal does both, plus, this takes away perma-wipes, because the alliance objectives will change quite frequently.

28 Mar 22 07:42
Borci7

The thing that bothers me at the moment is that to optimise playing we need to create several alliances ingame instead of having one with the same name. Then again SC is not bad per se but we need more factors that are considered when gathering points. If factors are set differently SC could be more competitive and the difference between big and small country would not be so huge. Things are too linear when it comes to the population and its correlation with capability to win the SC.