The Aggressive Haiku

Log in Register

ABMs and ICBMs are a bit underwhelming |

Published in Lithuania - Warfare analysis - 6 - 04 Apr 22 02:38

Greetings!

The awaited ABM and ICBM update has gone live, and I assume its not what any of us really expected, at least I did not.

So what are the main parameters?
- AMBs are used in defensive battles, ICBMs in offensive battles
- Factory costs 3000G, up to 5 factories from each type can be built
- One company can produce 264 missiles, and that costs 6 work(+1 WAM) tickets and 437 Q5 airs, a ratio of 1.65x(courtesy of Alex95)
- Damage multipliers sits between Q5 quality and special items(AKs/Panzers/Falcons) and gives 3x in Urban, 4x in Land and 6x in Air combat, so the damage increase ratio is 1.5x over their Q5 counterparts of normal equipment
- can be used only between T60 and T10 in each round

So these factories are basically offsetting air production of one maxed out MU organization - if you have dropped 30k gold into maximum amount of factories allowed(5+5), then they will eat around 4500 Q5 airs each day. Their strategic purpose, I guess, is to jack up DPS(Damage per second) to gain an advantage before the last 10 minutes of the battle, where usually everyone hits whatever they can.

However, in my opinion, they will come short for various reasons:
1) Total damage that can be done with 437 Q5 airs is bigger than what can be done with 264 missiles
2) They are hard countered by Falcons/Panzers/AK47s, and you can gather them at greater rate from UCs than you can produce missiles
3) They are hard countered by time. If everything is equal, you need to fight 50% longer than your missile counterpart to do equal amount of damage, and remember that your missile counterpart can use missiles only 50 minutes at each round, and his production is extremely limited, around 1000 ABMs and ICBMs  per day
4) The cost of creating a system for missile production is mind numbing(although gold is not that huge of a deficit in this game)

The positives, are that you can deal your damage more quickly, although at a loss, when compared to Q5 airs. It also gives some possibilities for new tactics, although I think that these new weapons are too costly and comes at too big of disadvantage over special weapons for them to become integral part of battlefield action.

A better way, in my opinion, would had been to make them a super special weapon. One, which would, for example, cost 1000 Q5 airs, but it would also drop 1000 Q5 airs worth of damage with a single hit.

These are the first quick impressions I got from this update. I would also like to ask admins to give out more detailed information about the update, so that players can make informed decisions about their gold investments.

Best regards.

Support

or4ngbi4saMajkaFritezaGaladraelvratarxEliminatorGEORGIANGEORGIANGEORGIANGEORGIANGEORGIANFolkman1hellmartinkoFranky Four FingersFranky Four FingersFranky Four Fingersjani novak

Comments (6)

04 Apr 22 05:28
BTCUSD

so its mean useless

04 Apr 22 05:40
casadeli

Would not call them useless, since there are some very niche or theoretical situations where these items could be good, but, in my opinion, they are very underwhelming, the biggest downfall of them being that they deal less total damage than the value of airs it took to produce them. If a round in the battle was 60 minutes long, then they would be very good, but since there are 8 hours per round, then you basically have 7 hours before they can be used to gain enough of an advantage, or just use special weapons. Plus, you can produce roughly 1000 items per day, which for non-snipers takes 5 minutes to fight out. So you can basically can go full 50 minutes only once every 10 days, but opponent can farm enough Panzers/AKs/Falcons/Mortars during the same time span to counter that with ease.

04 Apr 22 07:59
tryd0

Good point. Thanks o7

04 Apr 22 10:02
Promayah

They are hard countered by Falcons/Panzers/AK47s, and you can gather them at greater rate from UCs than you can produce missiles, not true, with 3xUC a day you can get 200-250 special weps or 600-750 in total, and daliy produce of these is around 1250 each, 2500-2600 in total

04 Apr 22 10:36
casadeli

While writing the article, I forgot that Mortars exist, lol. Especially if you are artillery, you can farm Mortars at stupid amounts. Also, sniper ability nerfs those items as well, or at least gives some randomness when fighting is done by larger amount of players. Get a couple more lucky triggers, and all the good stuff has been equalized, and you are left with less total damage for the same amount of airs.

04 Apr 22 15:49
JanGo

New missiles should be used with one click no matter how many do you have but result can be delayed too. Like one side is using 1000 ICBM and second use 500 ABM they both dont know how many other side used to certain point in future when every missile used in this battle hit the ground.