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- Warfare analysis - 6 - 04 Apr 22 02:38
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or4ngbi4saMajkaFritezaGaladraelvratarxEliminatorGEORGIANGEORGIANGEORGIANGEORGIANGEORGIANFolkman1hellmartinkoFranky Four FingersFranky Four FingersFranky Four Fingersjani novakComments (6)


Would not call them useless, since there are some very niche or theoretical situations where these items could be good, but, in my opinion, they are very underwhelming, the biggest downfall of them being that they deal less total damage than the value of airs it took to produce them. If a round in the battle was 60 minutes long, then they would be very good, but since there are 8 hours per round, then you basically have 7 hours before they can be used to gain enough of an advantage, or just use special weapons. Plus, you can produce roughly 1000 items per day, which for non-snipers takes 5 minutes to fight out. So you can basically can go full 50 minutes only once every 10 days, but opponent can farm enough Panzers/AKs/Falcons/Mortars during the same time span to counter that with ease.


They are hard countered by Falcons/Panzers/AK47s, and you can gather them at greater rate from UCs than you can produce missiles, not true, with 3xUC a day you can get 200-250 special weps or 600-750 in total, and daliy produce of these is around 1250 each, 2500-2600 in total

While writing the article, I forgot that Mortars exist, lol. Especially if you are artillery, you can farm Mortars at stupid amounts. Also, sniper ability nerfs those items as well, or at least gives some randomness when fighting is done by larger amount of players. Get a couple more lucky triggers, and all the good stuff has been equalized, and you are left with less total damage for the same amount of airs.

New missiles should be used with one click no matter how many do you have but result can be delayed too. Like one side is using 1000 ICBM and second use 500 ABM they both dont know how many other side used to certain point in future when every missile used in this battle hit the ground.