The Mourning Star

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Ultimate Challenge - A Simple Solution For Flawed RNG |

Published in Romania - Warfare analysis - 8 - 23 Apr 22 10:52

These days the brutal hands of RNG have struck on us once again. We get the same 2-3 types of weapons over and over again.
For this, prices skyrocket and rapacious merchants rob the helpless players blind.

Basics: armaments have type (weapon, tank, airplane etc.) and quality (Q1-5).

The problem: even though the battle for UC is indeed determined randomly, weapons shall appear far more often than tanks, and tanks shall appear more often than airplanes.

The source of the problem: armament type ´weapons´ is eligible for every battle no matter if it is in phase 1, 2 or 3, while ´tanks´ are only eligible for battles in phase 2-3 and ´airplanes´ only for battles in phase 3. Thus, selection is not really random.

The solution: simply eliminate the variable ´armament type´ from RNG. Instead, it should be default, i. e. determined by the phase of the battle itself. If RNG gives us a battle in phase 3 UC should always require airplanes, for a battle in phase 2 UC should per default require tanks while weapons should be assigned only to battles in phase 1.
What should stay random is the battle itself and the quality of the needed armament. The type of the armament should be default for UC to be truly random.

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Comments (8)

23 Apr 22 11:04
Franky Four Fingers

Perfect!!

23 Apr 22 11:44
Alex95

I wanted this for a long time damn

23 Apr 22 11:56
Partisan

18

23 Apr 22 14:47
Secret Melody

Yes

25 Apr 22 05:44
BTCUSD

why not

25 Apr 22 06:26
mac1990

how to downvote the article

30 Apr 22 06:46
Zephyrin Starlight

Rapacious merchants yeah and guess who is the biggest. But still love you and your article, i agree with you

13 May 22 15:55
islandwoodsie

Absolutely brilliant suggestion.