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[SUGGESTION] In-game auto-clicker, the FIGHT button needs to GO! |

Published in Lithuania - Warfare analysis - 3 - 24 Apr 22 06:02

Greetings!

Today I would like to talk about one of the most antiquated feature in this game - the FIGHT button. What originated 15+ years ago in the pioneer of the genre, has outlived the time and purpose it was meant to serve. The FIGHT button worked on the original game, because, back then, you had one food fight, you fight that out and move on with your day - it was meant to be played 10-15 minutes per day(could extend longer if you were paying customer, of course). That was few dozen clicks a day, and you are done.

Today, as these games monetizes on the primal urge of unlimited tanking, the FIGHT button is no longer an option, if anything, it is counter productive and will hold back the growth of the game. This way of fighting is no longer viable for current environment. Let me explain.

Back in the day, people had 100 wellness(energy) per day(yes, a hundred, no zeros are missing), and you had to do all your tasks with that energy. In reality, that meant that you had like 80 wellness(energy) to spend on the battlefield, or 160, if you timed your fighting around day change. That means, that the game was designed around more or less 10 energy discharges of 10 energy per day. That means, that each hit had tremendous value - one click is basically 10% of your daily energy, and you must think how to use it best. The FIGHT button works there, because the number of hits is very limited, in eDom comparison, imagine making Sniper ability triggered 20x hits with Rockets, that is how valuable those hits are.

But at one point, game administrations decided to monetize player urge to have nearly unlimited hits, and in the case of eDominations, those unlimited hits arent event really monetized - everyone without regard of his free time can tank like hell. So the value of the hit got diminished.

Why FIGHT button does not work? The simple answer is - its too bland and attention seeking. You have to manually press it, thus you must be present on the battlefield, you cant do anything else(other than having a phone call) at that moment. Nowadays, you can manually make one hit every two seconds, but the game expects you to make hundreds of hits only for AC, add on top of that UC and real fighting, and you are in for a treat. It is mind numbing to click a red button for hours a day. Remember that AC is only a resource farming method, not actual fighting, and it already takes about one hour to finish 20 ACs, and by design, you are farming more than a hour worth of energy. So the game expects you to manually click red button for more than two hours a day. That is not healthy, and it will not attract new players.

There must be a shift towards new method.

While the number of hits that one can do should still matter, the game should focus more on players timing of a button press, than on the number of buttons he presses. That is why developer made official deployment system or auto-clicker for the game is paramount to its future. In environment, where you can make thousands of clicks per day, it is simply asking for trouble to ask your players to do them manually. You either have to sacrifice your sanity and time, or you have to automate your account. For many, the choice is obvious.

We need a Deployment system, where we can come in one hour or ten minutes before the end of the battle, pick how long we want to fight, or how many clicks we want to make, press Start, and move forward with our day. Fighting no longer requires you to be manually present on the battlefield, thus, you c If the FIGHT button would remain as well, then Sniper ability would still probably on manual be the fastest way to deal damage, so the FIGHT button still could find some users towards the very end of the battles.

And with in-game deployment system or autoclicker, there is no need for account automation. I dont like anyone using support systems to do their daily tasks, but I cant really hold a grudge against players who use auto-clicker to skip the boring task of clicking a red button for hours each day. I think everyone would agree, that it would be best for the game to have such in-game feature, provided by developers, so that the playing field is even, and that we dont need to waste hours upon hours on clicking a button. I would like to remind our lovely game administration that you need to take into consideration that a day has 24 hours, and this game is competing for a time slot within that 24h frame, and the competition is tough - work, sleep, family, friends, hobbies, sports etc. eDominations falls into category of entertainment, but there is nothing entertaining about pressing a button with known outcome - would you rather see a 1h30 min movie, or focus on clicking a single red button for equivalent amount of time? I think there is no contest.

Cheers!

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Comments (3)

24 Apr 22 12:29
Franky Four Fingers

Totally agree with You. Quoting You *That is not healthy, and it will not attract new players*. Its no fun to know that every tactic, every OH, every epic battle is based on hours and hours of clicking FIGHT button for normal users but at the end You know You are competing with people who used automatisation and spent 10 times less time in edom than normal users with the same impact on battlefield. Indeed, its not healthy and it wont attract new players.

25 Apr 22 02:16
Brother Marcion

Great idea!

25 Apr 22 05:27
Dimidr0

I support this idea. It is really a thing this have lacking for.