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- Social interactions and entertainment - 41 - 19 Jan 25 06:00
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IzN0GooDHeiberthInariusInariusComments (41)

The huge unban wave brought a lot of old players back and some of them havent even got contacted or notified that they got unbanned, this happened to me. I accidentally checked my email and saw the notification that I got unbanned and started playing the game again.


I think that old players are refusing to come back because they are frustrated that there are players with almost infinite resources, gold, weapons, energy, boosters etc. And it seems pointless to play since u cant beat them unless they outnumber them, but there are not that many players in each country.

The game is at the point where there is nothing left to be done, no goals, nothing to achieve. You get full bonuses, you farm, you lose, and the cycle repeats itself. There needs to be an more goals that cannot be reached easily. Also, indefinite amount of resources and some players being able to tank for months without stopping is going to turn off many players...


Well I had tried to invite around 20-ish people so far, and only few accepted to play the game. Some people had said that one part of the problem is that some profiles have huge amount of energy, weapons, speacial weapons and so on which they cant close up in normal timeframe. I know that you cant just take away something from someone just like that. But maybe after some time passes, implement osmething like the new hospital that can be taken in exchange of loss of certain % of the resources. Another argument is the economic disparity between older and newer acounts. And orgs stay at the base of the problem. I would propose for reconsidering is removal of orgs from the game. The amount of workers stocked in those are mad. Especially when a person has access to bonuses in his org. This is something that increases the discrepencies. And the third most frequent objection is of players who used to play and dont want to come back because of past incidents with game automation, I dont want to elaborate. But for me a cpatcha like login and rw should be added to battlefield and occur randomly once from time to time during fight, especially in last minutes.

that was a legit reason many of my friends that dont come, please add up captcha as much as possible, i can addup to Dani comment especially at the end of the last minute battle o7


Another idea that may help is to differentiate rewards - if players has above x energy - the rewards from events shouldnt be energy, or weapons or vice versa. For example for new players UC will give more energy and special weps, while for old players it will give net zero energy, no special weaps but some more gold or something like that. Try to balance rewards based on the stock. Something like a self balancing mechanism that will work over time.


Dynamic rewarding will make stocked players AFK and this will make game more slow no action at all.



Many of them already changed the game . Like I dit it before I commit here in Edominations.



The best people to get players back is those who used to play with them in the countries they played from. However you, for sure, cannot release email addresses from the registration to ingame players (GDPR for one) However, and Im not sure if this is possible, Have a mechanic (re doable every 6 months maybe) where the current CP of a country could, in game, send message to all inactive citizens via a form in game... (they would not see email addresses) that the game can forward to said emails addresses. In this message much info can be give that will be of interest to former players... like say for Ireland we need help to combat the NM hoard camped next door. :) That will be one hell of an attraction to former players. I am sure the same if sent by NM CP about us it would be too. It is a way of getting a personalised invite back that Admin could not hope or be expected to do. Just my 2 cents



Since there is so much difference between level and strength of old and new players, you can reward new players with strength or level rewards to help close the gaps not only with pack purchases, although you should create tools to avoid automation, do not overdo it with captcha. Other games do it and it is boring really.

fix the inflation problem. 50 gold is not worth for me to write even this comment i have too much gold which i dont need at this moment and this creates surpluss resources i will make my own 50 gold giveaway )))

Bring new mechanic for battles that new players will be effextive. For e.g new kind of power and related training center vs.

@Jjperdido the Store offers packages for instant strength with very competitive price compared to the ones who used to be in the past if a new player decides to invest 25$ currently can be really competitive strength wise. Regarding the Experience Level and Items, of course the ones who have invested time worth years of playing eDominations can not be reached within a day or two.

@Thomas Crown, we have taken measures to limit Gold inflation and there was a very good result in this aspect. We offer you ways to use your Gold and economy is balanced. The giveaway of 50 Gold is to encourage those who spend time to type comments that contribute to the conversation we wish to hold with our community, as a token of gratitude - not a way to make riches.

The option to purchace strength and lower the gap with older players is great! But introduce visa payment options.. Captcha is really boring, i couldnt get a rw for the mission bcoz of it 😅, its very irritating. What you need to do is advertise, increase the % from referals so players are more motivated to bring in new players (i dont do it for 5 gold medal and 10%, not worth it why bother..). Also, stop adding more and more additions to the game and its mechanics, a new player needs to study all the mechanics for 3 weeks to know what he is doing. Its a browser game and should be simple. Production dependencies, IBCM, rockets, ORGs, bonuses, new equipment soon.. when is the educational center opening up 😅

I think that a key for the players to return is that everything is more balanced, right now the same strong ones are still united, and it has all the bonuses, that makes them take more and more advantage. Some do not want to return because they believe that everything will remain the same, plus point, the admin is working, at least he is much more active.

@WWAA, the administration team does not interfere on the way countries decide to shape their alliances. In case you believe that some alliances are stronger than others, it is your options as citizens of each country to debate which side your country will join.




@Winston Hope Smith, the players you mention are definitely in our target group to attract them via mail campaign. The system you suggest to implement is clever, yet we can not allow players to generate the content that we mail using our official mail service. Never the less we will create custom/personalized templates for each country to message those players with specified information and welcome them back to eDominations in the most warm and welcoming way!

Good idea for AC— Instead of hitting the AC one by one, we could do 30AirAc at once, and the prize could be redeemable up to 30, similar to rolling dice. Then, for example, we could use tanks in a single battle with 6000 hits at once finish then start weap AC, At the end main reward can be collected based on number of weap, tank and air rewards collected. For example if weap 15 reward collected, tank10 and air 30, only 10 main reward can be collected.

@Ezrail thank you for the suggestion regarding Armed Combat event, if possible stay on topic which for the current article is Return of Old Players. We will take your opinion into consideration of course.

Fight and Ac is one of the main reasons that players are not interested to come back

Maybe add some more political options? Some national Game of Thrones. Monthly rewards for ministers, medals (one time per month), taxing players inventory, money balance laws and filling national treasure and warehouses (war time, peace etc), more positions in political parties, salaries for politicians, party officials. Options for creating national army, something like coalitions with military positions. More laws for congress, increasing and reducing political power of president, ministers. Leave options for internal complications, spice things up. Old player have seen it all, bring them back with new stuff, community stuff. That will also generate some new players too. Selling resources? That would be nasty. :D More options for judges, if congress allows it. Energy, I need more energy man. Rank us somehow, give more energy to youngling. I believe old and new players would find it interesting.

Regarding the Experience Level and Items, of course the ones who have invested time worth years of playing eDominations can not be reached within a day or two. - It is not about losing progress but why new players would come when they see how weak they are compared to the players who have been playing for years. You create a situation where the game is not attractive to new players, and old players will continue quitting the game. The game needs to generate an influx of new players to compensate the old players quitting the game. Otherwise, you solely rely on old players not quitting the game at all.

Also this, old but still have something useful maybe... https://edominations.com/en/article/33735

please Add auto fight button and AC fight mechanism in this game for all player

@eDarthVader we understand how enhancing the political module of eDominations would impact positively the experience of old players. The article you posted has some interesting suggestions and we will definitely take them into consideration. We want to avoid giving way too much complexity in these mechanics, yet something new would be refreshing for our community to enjoy. Certainly there will be published a Sunday Forum regarding the political aspect of the game, in which we can discuss in further detail those suggestions of yours. @Harreki we wish to create an influx of new players as you mention and we provide them with many welcoming gifts to start their adventure at eDominations in the most competitive way. Many missions and activities provide the new players a chance to develop their accounts way faster and learn the game mechanics alongside. @NAAAZ there will be a deploy system to be introduced in eDominations, at the moment we are testing it.