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- Financial analysis - 8 - 29 May 25 05:13
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dead citizendead citizendead citizendead citizenThe Baddesttavi29eDarthVadereDarthVadereDarthVadereDarthVaderDimidr0PoliglotaThe Black SwordsmanComments (8)


You can always skip AC and buy Worker directly from Store with gold. Your calculations are completely wrong but I have no energy to fix your faulty calculation sorry :(

Very nice analysis, of course, the food spent for tokens and the gold for token conversion are not counted here maybe the loss is more... Instead of making a hungover, it can be said that it is more profitable for the person not to do it If the aim is to keep the game alive, the rewards should be reasonable so that the user can work hard to save tokens and food. Mathematics is infallible and numbers dont lie..

Hello Tommy, I too think your calculation is wrong couse it misses few things : Here are things that should go into calculation : 1.Not all energy is bar energy. Good portion comes from energy recovery. 2. If you pair UC with AC every time energy and profit goes up. 3. When you are shooting any of those weapons you are getting tons of gold too My overall plan with my newspapers is getting articles segment by segment. And then tie it up all togather. But by my experience it seems even when going for workers I dont go into big minus..I would say by eye it is + but will see once when I get all data I want.. My bigest concern is actually fine tuning of UC market aka low lvl weapons/tanks/air but everything I know about it is atm by eye and no data. Collecting little bigger sample about UC so will try to publish bigger article about it.. Cheers and have fun.

@sjenka , all you say combine UC with AC or getting gold , you can do or earn it while you are doing in Energy Mode (that why i didnt count it )

Would say calculation is more coplex and more stuff needs to be taken into account. One of those is shooting with those weapons couse it brings gold. For shure part of of it doing UC + Ac togather. There is lots of expenditore stuff on part of building and working in food factories. Then exchanging into AC tokens. Or if you are buying.. Then if you convert those workers into q5 air that adds to value of workers again.. Big part of it is discount on everything you do during BoomBoom.. But dont have numbers for all that so cant really tell.. My feeling is there is not even close enough Airs during War. and my goal overall is to check to get into worker mode loop where you can get around 50 q5 air companys on account, where you produce around 12 - 15 k q5 air per day. and at same time maintain or slowly raise your energy (when not tanking aka spending it all). But all that is just feeling.. and I will continue to explore and gather data to see how it really is :) This is just part of bigger picture for now. Hope game will keep me interesed long enough to get all pieces togather.

Just focus on energy bars and workers profit, because there should be the difference. In worker mode, you get 3235 workers (+2912 gold) and lose 5292 bars (-7144 gold). Meanwhile, in energy mode, you get 3939 energy bars (+5317 gold) as profit. So it is -4232 gold versus +5317 gold. Is it right?
