[Idea] Resource Barter Market |
Published in Japan
- Social interactions and entertainment - 2 - 09 Jun 25 05:38
Resource for resource
The admin hasn`t provided more details yet, but I started imagining how it should look, so here is my concept:
In this market, players can exchange resources for other types rather than selling them for gold. In a direct selling system, players might simply buy all available resources from the market without any effort or impact on the battlefields. This barter trading system is designed for players who have slightly more of one resource type and less of another. Since each resource has a 25% drop chance, the average across all players will balance out to 25% (article: No balance on resources!!111). This helps balance out differences caused by individual luck.
To prevent abuse or meaningless exchanges, a 5 CC transaction fee will be applied per resource traded. This helps prevent unnecessary transactions and also removes some currency from the game. Sellers can list up to 100 resources per offer, preventing them from selling too many resources. Sellers can choose the resources they need by selecting a specific type or allowing buyers to choose from multiple options.
Key points:
- 1:1 resource trades, players can exchange one resource type for another
- Buyers will be charged a 5 CC transaction fee for each resource
- Sellers can list up to 100 resources per offer
- Sellers can request a specific resource or allow multiple choices

Example trade:


Holowaifu
Support
MistiQGaladraelChicho John is here
Comments (2)
09 Jun 25 08:26
Burjak@admin add this to uc pack and rename it to edom+ subion. ez money