Published in North Macedonia
- Financial analysis - 6 - 19 Jun 25 02:35
Support
Baelor TargaryenBaelor TargaryenBaelor TargaryenBaelor Targaryendead citizendead citizendead citizendead citizenKursad TURKKursad TURKKursad TURKKursad TURKThe BaddestThe BaddestThe BaddestThe BaddestGuba OtrovnaGaladraeltavi29Comments (6)

we already got a new field hospital, AC hits are arranged for base energy, but half of what you wrote. Also implementing a new hospital would make ADs give even more energy, making big players have even more hits. i like the idea about UC mania.

More field hospital, more energy from houses and AC hits increase just cant work. If admin increases energy pool more it will brake the system and people will literally be able to shoot without any loss of energy but only profit because of ADs. I like the one about every weekend to be Mania. But lowering it from 4 to 3 hours would not have good impact on the game.

I would like to fix the r2 r3 UC requirement Dont ask for q1 weapons on r2 r3 for example Let the requirement align with the battle stage If r3 ask any airs to fight dont ask for q1 q2 weapons....

If the accessories will be introduced, there should be an accessory which can be acquired in a simple mission and this accessory gives you +10% experience. However it will just work below level 200, and the mission will be just shown for people who are below level 200. With that those players can get 11 xp for 10 hit instead of 10 xp. Or something like this.

Has anyone thought about the new players? The current AC is already a challenge, they have had to multiply the production of weapons by 6. tanks and planes, now produce twice as much? By the way, the rewards didnt go up.by 6. For me no problem, but if I started now, in a week I would leave the game unless I got 20k gold quickly to be able to produce the minimum for AC. t another 8k gold for the current hospital and the value of the proposed new one. Of course, they will always have the Visa.

Hello. it is true before the AC was an aid for the development of the player, you only needed to produce 50 weapons, 100 tanks and 150 planes, since the daily tasks give you 50 of each, which during the first weeks were donated to you by your teammates, T the rewards were used to get energy and items for normal battles. By the way, the AC subiox9 in weapons and tanks and 7.5 in aircraft. Best regards