Start Deploy with Mortar: Dont Use Artillery Ability |
Published in Japan
- Warfare analysis - 5 - 11 Aug 25 02:35
Otherwise, you will lose the extra mortars from the ability!
Example:
If you start the deploy with 10,000 hits (1,000 clicks), your ability will activate 100 times (10% chance), and if you have 11,800.00 ability points, you will (NOT) get:
11800 * 0.0015 amount of mortars on trigger = 17.7 → 17 mortars
So you won`t get 100 * 17 = 1700 extra mortars. :(
But... How to fix this?
For the player, for You:
Use the Medic Ability instead in this case.
For the game:
There are limitations in the system, that`s why players can`t buy or get gifts from others while deploy is active. I don`t know if my idea would work in the game and whether it can be implemented or not, but maybe a secondary inventory for the deploy system would be possible, I guess.
It could work like this:
- When the player starts deploy, the Hit Count goes to the secondary inventory.
- When deploy ends, the rest goes back to the main inventory.
Do you want to lose extra mortars?

If you reach 66,666.67 ability points, you can get 10,000 mortars for 10,000 hits. Support
LesleyMistiQEl Greco
Comments (5)
11 Aug 25 02:39
Lesleynice article o7 thanks
12 Aug 25 00:12
Pikoloi think in about half hour that you get mortars in storage.... 99%