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Start Deploy with Mortar: Dont Use Artillery Ability |

Published in Japan - Warfare analysis - 5 - 11 Aug 25 02:35

Otherwise, you will lose the extra mortars from the ability!


https://i.imgur.com/wNNIACL.png




Example:

If you start the deploy with 10,000 hits (1,000 clicks), your ability will activate 100 times (10% chance), and if you have 11,800.00 ability points, you will (NOT) get:

11800 * 0.0015 amount of mortars on trigger = 17.7 → 17 mortars

So you won`t get 100 * 17 = 1700 extra mortars. :(


But... How to fix this?

For the player, for You:

Use the Medic Ability instead in this case.

For the game:

There are limitations in the system, that`s why players can`t buy or get gifts from others while deploy is active. I don`t know if my idea would work in the game and whether it can be implemented or not, but maybe a secondary inventory for the deploy system would be possible, I guess.

It could work like this:
- When the player starts deploy, the Hit Count goes to the secondary inventory.
- When deploy ends, the rest goes back to the main inventory.







Do you want to lose extra mortars?

https://i.imgur.com/rzDcpUR.gif


If you reach 66,666.67 ability points, you can get 10,000 mortars for 10,000 hits.

Support

LesleyMistiQEl Greco

Comments (5)

11 Aug 25 02:39
Lesley

nice article o7 thanks

11 Aug 25 02:54
Bloody Avenger The Turk Wiper

im surprised that ppl still dont know this, thanks for spreading the awareness

11 Aug 25 04:20
By Batu

uWu

12 Aug 25 00:12
Pikolo

i think in about half hour that you get mortars in storage.... 99%

12 Aug 25 00:44
Deadly Emperor

yes