The Cost of Conflict |
Published in Algeria
- Warfare analysis - 9 - 03 Oct 25 20:03
The Hard Truth: Why Wars Are Fading and What It Means for Our Game
Hello my friends,
Today, I want to share some difficult truths and address a critical dilemma facing our community.
Let me be clear: I am not in favor of Non-Aggression Pacts (NAPs), and I certainly dont want the game to become boring for our players. I advocate for dynamic warfare.
However, the reluctance for large-scale conflict stems from a profound reality: many of our alliance leaders, despite their capabilities, hesitate. Its not a failure of leadership; its the simple fact that they have real lives, families, and responsibilities outside this game. They need to sleep, eat, and have lives beyond calling organized hits 24/7.
Our game belongs to an older genre, and it naturally struggles to attract a steady influx of young and new players. It demands significant time and effort to learn its complex features and grow a virtual character.
While complexity isnt inherently bad, not everyone possesses the patience or eagerness to master such intricate mechanics. For many, the instant gratification of a shooter game is simply more appealing.
Furthermore, in a recent discussion with the game administration on Discord, it became evident that war is not their primary concern. According to them, war merely serves as an attraction; their main objective is player engagement. They acknowledge that without wars, players would likely grow bored and eventually leave—a fact with which I fully agree.
Yet, after the irreversible removal of ORGs (Organizations), I personally believe that wars are no longer sufficiently rewarding for the winning side, nor punishing enough for the losing side. Why, then, should we commit our entire free time—and often more—to organizing, planning, and executing campaigns, only to achieve a victory without any reasonable strategic leverage over our enemies?
Our intention is not to destroy communities or force players out of the game. At the same time, we cannot afford to become zombies—dedicating endless hours to calling organized hits day and night—only for a defeated country or two to quickly recover as if they hadnt lost the war at all.
This is a double-edged sword. If we engage, we are prepared to accept the consequences of defeat and be punished by the games mechanics. We dont guarantee victory, but striving for one without proper rewards for the winner or meaningful penalties for the loser is entirely pointless.
If you believe you can lead more effectively, I welcome your initiative. If you have superior ideas, please share them. But continuous, unproductive complaining about the current state, in my honest opinion, is nothing short of selfishness.
Regards,
Supreme Commander, 404 Alliance Not Found
Your Farmer Duck
Kaveh
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Comments (9)
03 Oct 25 20:03
Kavehfirst always speaks the truth!
03 Oct 25 20:09
AstaFluXsecond always support the duck
03 Oct 25 20:16
MalpicciI understand what you think but then something has to change in the battle system. Right now we have an event that everyone is burning their stocks to upgrade their accounts instead of putting that on a real war. You talk about costs but we can also see players spending more and more on the Fire Sale event. Something is clearly wrong. Is it expensive to get in a war or do we need someone being an asshole to start something? Having a NAP of first day of reshuffle, without having any war is a clear sign of this game dying. Ive already proposed changes to spread players between countries, having more wars, not letting players produce on foreign countries or putting foreigners work tax up, idk. SOMETHING HAS TO BE DONE or we are going to have another 2/3 years period of trying to maintain players like we had before.
03 Oct 25 21:04
PristellAs u said, this type of games plays older generation, we all have personal lifes and familys and jobs.... I think removing org is going to hurt game so much... I already know few people from Serbia that already left or they think about leaving game bcs they cant be active.... And every 3 months reshuffle is too much....
03 Oct 25 21:35
Ndrangheta@Pristel Work and ACs with sniper to gather workers can be done max in 30mins. If someone cant put that effort in 24h why should he have same production as me?
04 Oct 25 00:52
Lesley Lack of real leaders, everything else are excuses and that’s it. Ciao ✌🏻
04 Oct 25 19:43
Sir BarbodDont worry, because if there is no war now, future wars will be much more intense...
05 Oct 25 06:19
Gjin Bua Shpata@shadoken not true, I barely get 200+ workers while doing AC, I keep getting q2 weps and tanks