Suggestion -Why People become event player ? |

Published in Albania - Warfare analysis - 11 - 15 Mar 26 15:30

Hello everyone,

I have recently observed that many players are gradually becoming event-focused players. The primary reason appears to be the high cost of wars combined with the relatively low returns, even when a war is won.


For example, having a 108% weapon bonus compared to 130% does not create a significant difference in practice. The losing side may still be able to produce approximately 20,800 air units with an 80% bonus, while the winning side can produce around 23,000 air units. However, during wars, millions of air units are consumed, and with the current high market prices, the overall cost becomes extremely significant. On the other hand, players are typically able to recover only 10–20% of these losses through medals.


Because of this imbalance, the rewards and profitability of wars should be improved. Otherwise, more and more players will likely shift toward focusing only on events instead of participating in wars.


To address this issue, I would like to propose two suggestions for the game management:


1. Temporary Support During War Periods
After the reshuffle during the war era, a permanent Boom Boom event could be introduced until a NAP (Non-Aggression Pact) is signed. This could help compensate players for their losses during active war periods.


2. Diversifying Strategic Objectives (Wonder Of the World)


Currently, the primary motivation for war is control of petrol. To make wars more strategically diverse and engaging, different regions could provide unique and meaningful bonuses. For example:



  • The Colosseum – 3% Attack Bonus

  • Petra – 1% Ability Rate Increase

  • Machu Picchu – 5% RW Bonus

  • The Great Wall of China – 3% Defence Bonus

  • Christ the Redeemer – 5% Resource Bonus

  • Chichén Itzá – 5% Reduction in raw material requirements for production

  • Taj Mahal – 2% Bonus to all three materials


With such a system, players would not focus exclusively on petrol. Instead, different regions would provide various strategic advantages, allowing alliances to negotiate, prioritize, and compete over multiple objectives. Even relatively small bonuses could make players feel that controlling certain regions is valuable and worthwhile.

The exact bonus values can of course be discussed and adjusted. The main intention behind this suggestion is to encourage more balanced gameplay and make wars more rewarding and strategically meaningful.
Hopefully, the game management will consider these ideas and take appropriate action.


Regards.

Support

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Comments (11)

15 Mar 26 15:38
Pristell

Good topic, good idea for bonus also... But BoomBoom not at all, nosense honestly BoomBoom in time of war... Economy means nothing then... O7

15 Mar 26 15:42
Malpicci

I agree in parts with you. I really think that some events should be reserved for reshuffle days. Definetly Boom Boom or Spirit should come every 3 months together with Reshuffle. Also, not only enemies will produce at 108% but your allies are only getting 110%. I didnt get too well your proposed idea but I get your point so I will look it up again later to see if I get it. More people should be listened when they are trying to make game better. I know for sure some dumb players will come here and just type NO.

16 Mar 26 03:06
Petro

For every new player should be 30 days welcome event on main page, every day new prize for login

16 Mar 26 08:21
Ndrangheta

New players not comming because communities are dead on discord because everyone beacme just shoot and watch leaderboards on events. There is no talking about tactic also no trashtalk because u will get insta mute and game becoming boring ashell.

16 Mar 26 08:27
Vulcan

Instead of 5 bonus on each industry less region with bonus might change things too. Maybe two bonus on each industry and wars can became more interesting. Other issue with that is producing other than your country can be penalized severely. Nobody gives a shit about which country hold the bonuses. Everybody produce in country who has the most bonus. And bcs of that war is meaningless. Permanent events is ludicrous in my opinion. We play this game for fight and consume things. If our stocks didnt diminished then why we struggle the developing citizens economy

16 Mar 26 08:28
Gandalf the Black

Ok but when did you find time to write this and have 1 million dices?

16 Mar 26 08:38
Yasen123

I support this idea. It will bring some intense in the game.

16 Mar 26 11:30
Aridanra

I agree with the first idea. A hit-based event in the times of great wars until the NAP is being signed will be a good support to prolong the great wars. I disagree with the second idea because the wonders of the wolrd will just become other bonuses, that can not be reshuffled.

16 Mar 26 13:10
BosniakTurk

https://edominations.com/en/article/12842 your are just six years late

16 Mar 26 14:22
Takeda Shingen

From war strategy looser to economy suggestions? Maybe you are fit for one thing.. voted

17 Mar 26 02:27
dead citizen

This was a great article. The game is really divided into two periods: the war period and the event period. In fact, some players openly say event player on their profiles. The games reliance solely on events is turning it into ghost mode. Games with derivatives are working harder on this. We need to keep the game active.