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Rethinking Regions: New Mechanics, Civil Wars, and Autonomy! |

Published in Germany - Social interactions and entertainment - 6 - 01 Aug 26 07:30

Rethinking Regions: New Mechanics, Civil Wars, and Autonomy!

Dear citizens of eDominations,

Recently, the political landscape of our game has sparked intense debates. Discussions regarding the status of Kosovo—whether viewed as a Serbian province or an independent republic—have once again highlighted a core issue in our game. Currently, regions serve very little purpose beyond providing production bonuses to the countries that hold them.
To make the game more dynamic, political, and strategic, we need to completely rethink how regions work. Here are two detailed proposals to breath new life into our world map.

⚔️ Idea 1: Migration and Civil Wars for Independence
The first proposal focuses on introducing unregulated migration and regional uprisings:

  • Free Settlement: Allow players to move to any region of their choice without needing permission from the Country President (CP). For example, a player with German citizenship could freely relocate to the Kosovo region in Serbia.

  • Civil War Trigger: If a group of players (e.g., 10 players) settles in a foreign region, they should gain the right to launch a Civil War against the host country for control of that specific region.

  • Exclusive Combat: This war would be strictly limited to the newly arrived settlers against the citizens of the host country.

  • Outcome - Victory: If the settlers win, the region breaks away to become a brand-new Independent State. Its citizens would then have the right to choose its Name, Flag, and define its new sub-regions.

  • Outcome - Defeat: If the original owner wins, the region is secured, and the settlers are barred from launching another Civil War in that region for the next 10 to 15 days.



🏛️ Idea 2: Regional Mayors, Economy, and Referendums
The second proposal introduces a peaceful, political, and highly strategic administrative layer to the map:

  • Mayors and New Medals: Introduce the political role of a Regional Mayor, elected via a standard voting system just like Congressmen, Party Presidents, or Country Presidents.

  • Local Production Boosts: The elected Mayor can select a limited group of citizens (e.g., 10 players) living in that region to receive a +10% production bonus. This would apply to Food, Weapons, or Houses, depending on the regions natural bonus.

  • Regional Taxes and Treasury: Residents would pay an extra local tax. A percentage of the Gold and currency generated from building companies in that region would stay in the local regional treasury rather than going entirely to the national treasury.

  • Peaceful Secession via Referendum: A region could declare independence without military conflict. Instead, it would trigger a nationwide referendum. If the country votes in favor, the region becomes independent and can later choose to remain sovereign or merge with another country.




🗣️What is Your Take?
Implementing these features would completely transform the world map, inject much-needed excitement into domestic politics, and give smaller communities a real chance to shape history. It would turn static regions into vibrant hubs of conflict and cooperation.
What do you think about these ideas? Do you prefer the revolutionary path of civil war or the political strategy of regional autonomy? Share your thoughts, suggestions, and votes in the comments below!

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Comments (6)

01 Aug 26 07:49
Admin

Idea 1 has almost entire rework of the game infrastructure to create those new countries based on the rebellions held. Idea 2 could be adjusted to something more viable compared to the current features.

01 Aug 26 07:59
Kosingas

Okay, good to know. I prefer to idea 2 :)

01 Aug 26 09:34
Bylis

It is a great article with very good ideas. If admin will apply these suggestions, the game would be more interesting. This rebelion topis seems very challenge and looks attractive. It is good to wake up the players from their deep sleep. Even Admin must wake up because we are not seeing any new thing in the game. According to many players, this game is AC, factory, BH, level etc... If we would add rebelous wars, I think 99% of players will wake from their long sleep and start playing. Well done Kosingas. 👏👏👏👏

01 Aug 26 10:03
Undead

Civil war is bad for countries with small population and its a bad idea. Idea 2 is good,, but China is namba wan.

01 Aug 26 10:46
Murkoff

Civil war in North Korea? Preposterous, I say! I hope this game mechanic specifically excludes THE best Korea as people here love their Supreme Leader. As once great saying said - there is no war in Ba Sing Se.

01 Aug 26 13:53
Aridanra

Good ideas, but most players in this kind of game just want to login, play for some minutes, and then logout. That is the root cause of the problems on this kind of game. And I believe that any web game has the same problem, few players are very active players, but some more players are the less active ones. So, I think we need a lot more players, so there will be enough numbers of very active players for these ideas. The admin needs to fix that root cause first, otherwise any good idea will turn to be a bad idea.