Major Upcoming Changes and Halloween Event #50 |

Published in Afghanistan - First steps in eDominations - 16 - 27 Oct 26 10:51

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Greetings, eDominations Citizens!

Please read this article carefully, if you have any question please read article again !
It contains major changes in eDominations.


Night of the Clans

https://edominations.com/public/game/events/nightofclans/banner.webp?v=1793559919

Halloween is back with a completely new event.
The old timer race is gone: with server side deploy everyone hits at the same speed, so speed no longer decides anything.
Effort does.

For 7 days every player chases a personal daily goal, and every country fights for a place in the season table.
Your goal is set by your level.


Starts: 02 November, at day change
Last event day: 8 November
Rewards can be claimed until: 10 November


Where To Find It
• Look for the Night of the Clans banner, the one you see above, on the home page. Click it to open the event window.
• The window has three tabs: Personal for your daily steps and rewards, My Country for your country score and moons, and Standings for the season table of each league.
• On the battlefield a progress bar shows your hits against your daily target, plus your country score. You can follow everything while you fight.
• When you reach a step, a short message tells you. Claim it in the Personal tab, one by one or with Claim All.
• Claims pause while you fight or deploy. Stop your deploy, wait 2 seconds after your last hit, then claim.

Who Takes Part
• You must be level 80 or above. Hits below level 80 are not counted.
• At the day change on 02 November a snapshot builds the roster of every country: each citizen who is level 80+, was active in the last 8 days. It is the same rule we used for the League of Nations.
• Missed the snapshot? Reach your Lantern (50% of your target) on day 1 or day 2 and you join the roster of your country.
• Your level band and daily target are fixed at the snapshot for all 7 days.

Your Daily Target
Level 80 to 999: 15,600 hits
Level 1,000 to 1,999: 32,400 hits
Level 2,000 to 2,999: 40,800 hits
Level 3,000 to 7,499: 66,000 hits
Level 7,500 and above: 96,000 hits

• Manual hits and deploy hits both count.
• Your progress starts again from zero at every day change.

Personal Steps
Candle: 25%  Lantern: 50%  Bonfire: 75%  Hellfire: 100%
• Every step is a reward of its own. Reach 100% and you claim all four, each once per day.
• Every step pays one quarter of your daily reward.
• The reward grows with your target, so a higher band means a bigger reward.
• The energy in your reward pays back 70% of the energy your hits cost.
• Missed a claim? Steps of earlier days stay claimable until 10 November.

Daily reward at 100% (all four steps together)
Level 80 to 999: 1,092 Energy Bars, 1,248 AK47, 1,092 Panzer, 936 Falcon, 16 Q5 Rocket
Level 1,000 to 1,999: 2,268 Energy Bars, 2,592 AK47, 2,268 Panzer, 1,944 Falcon, 32 Q5 Rocket
Level 2,000 to 2,999: 2,856 Energy Bars, 3,264 AK47, 2,856 Panzer, 2,448 Falcon, 41 Q5 Rocket
Level 3,000 to 7,499: 4,620 Energy Bars, 5,280 AK47, 4,620 Panzer, 3,960 Falcon, 66 Q5 Rocket
Level 7,500 and above: 6,720 Energy Bars, 7,680 AK47, 6,720 Panzer, 5,760 Falcon, 96 Q5 Rocket


Lantern Streak
Every day you reach at least Lantern counts toward your streak. The days do not need to be in a row.
3 Lantern days: 100 Worker
5 Lantern days: 300 Worker
7 Lantern days: 700 Worker

They stack. Light your Lantern on all 7 days and you collect 1,100 Worker.

Fighting For Your Country
• Countries collect the hits euqal to 100% of each player target. Meaning that, player can not tank more than daily objective. Extra hits will NOT be counted in Country Progress.

• The country score of the day is the average of all roster members. A member who does not fight counts as 0.
• Every country gets its own moon thresholds, set at the snapshot from its size and level mix. A country of 5 players and a country of 90 players face the same test.
Harvest Moon: 1 point
Hunter’s Moon: 2 points
Blood Moon: 3 points

• Moons score points in Standings. The country prize is the season prize below.

Leagues and Season Prizes
Countries are split into three leagues by roster size at the snapshot. The league stays fixed for all 7 days.
Large League: 30 or more players
Mid League: 10 to 29 players
Small League: 3 to 9 players

• A country with fewer than 3 roster players is not ranked. Its players still collect every personal reward.
• Standings add up the points of all 7 days. Ties go to the higher average score, then to more total hits.
• After the last day closes, the top 3 countries of each league receive gold in their country treasury, paid automatically:
Large League: 50,000 / 30,000 / 20,000 Gold
Mid League: 25,000 / 20,000 / 15,000 Gold
Small League: 15,000 / 10,000 / 7,500 Gold

192,500 Gold in total goes to country treasuries.

Changing Citizenship
• Changing Citizenship during the day counts from the next day.
• A country cannot raise its score by sending members away: its roster never counts fewer players than on day 1.
• Players who arrive in a new country count there only on the days they fight.
• Season prizes go to the treasury, so switching brings no personal gain. Normal citizenship rules still apply.

Light your Candle, keep your Lantern burning, and may your country see a Blood Moon!


Coming Soon: Q6 Companies

Weapons, Tank and Aircraft companies are getting a sixth quality. Q6 items hits harder than Q5, and Q6 companies can take more workers.

Weapons Q6: upgrade 500 Gold, 8 workers, 15 raw per item, damage x2.5
Tank Q6: upgrade 600 Gold, 8 workers, 16 raw per item, damage x3.5
Aircraft Q6: upgrade 700 Gold, 8 workers, 18 raw per item, damage x4.5

• You get a Q6 company by upgrading a Q5 company of the same type.
• Damage per hit compared to Q5: Weapons +25%, Tank +17%, Aircraft +12.5%.
• Q6 companies take up to 8 workers (Q5 takes 6), so one company makes more items per day.
• Base production stays the same as Q5: 19 Weapons, 20 Tanks, 22 Aircraft.
• Downgrading a Q6 company back to Q5 refunds half of the upgrade cost: 250 / 300 / 350 Gold.
• Q6 needs more raw per item, so check your raw companies before you upgrade.

The release date 01 December !!



A New Level System

Please read this section over and over, do not come and ask what is already written in here.

Our top player is level 23,056 Bloody Avenger The Turk Wiper. A new player sees that number and feels the gap can never close. The new system keeps every point of experience you have earned and shows a level number that new players can actually reach.

How It Works
• Levels 1 to 27 stay exactly as they are today.
• From level 28, each level needs 2% more experience than the one before.
• Old levels merge into new ones step by step.
• Your experience points do not change. Only the level number on screen changes. You keep what you have already, presentation is the only change in here !

Where Players Would Land
Rank #1: level 23,052 becomes level 336
Rank #10: level 13,942 becomes level 311
Rank #100: level 6,053 becomes level 269
Rank #400: level 1,702 becomes level 205
Typical veteran: level 1,564 becomes level 201

The order stays exactly the same. The strongest players still have the biggest numbers.

What New Players Get
• Newcomer boost: +100% experience until level 100. It adds on top of the paid XP booster (aka Everest Pack), so x2 becomes x3.
• Level 100 in about 52 days for an active newcomer earning 8,000 experience per day, with the newcomer boost.
• A new player gains new levels about 2 times faster than our top player, so the gap closes visibly every week.
• Free strength training up to 55,000 (today 46,000). Strength is the biggest part of the damage gap, so this is the fastest way to catch up.
• After one year, an active new player would hit at about 82% of a typical veteran, up from 65% today.

What Stays The Same For Everyone in New Level System
• Every point of experience. Rankings still sort by experience, so nobody moves down the list.
• Gold. Still 1 Gold for every 5,000 experience, exactly as today.
• Feature access. Every requirement keeps its experience threshold, rounded in your favour. Only the number in the text changes, for example voting at level 30 becomes level 29.
• Damage formula will be altered accordingly. -%9 approx. (based on levels) for everyone on damage compare to today. Low level players will get some boost until some point instead negative apply to TOP players.

Extras Coming With It
• Legacy badge: your old level stays on your profile as a badge.
• The daily mission Level up becomes Earn Experience, so it stays doable every day.
• The level 20 and level 25 bonuses will pay exactly once, every time. (Referral rewards)
• Preview page one week before the switch: you will see your old level and your new level side by side.

The release date for new level system and Q6 Weapon - Tank - Air Companies are 01 December !!


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Comments (16)

27 Oct 26 10:52
Old Fashioned

1st

27 Oct 26 11:00
BorKhan

hik?

27 Oct 26 11:03
BosnaE

2

27 Oct 26 11:12
Aridanra

IMHO, The new level system is bad because it will discourage the high level players. You should just add the booster for the low level players and done. Levelling up in a game feels like an achievement, since we, as a human being, can not see the level up notifications in real life.

27 Oct 26 11:22
Kubat Pultev

as long as you try to get new players why not, but otherwise why new level system

27 Oct 26 11:29
Bloody Avenger The Turk Wiper

level update is horrible

27 Oct 26 11:36
Swiss

I have a question. When we will the discount for companies? Which dates?

27 Oct 26 11:55
Admin

@Bloody Avenger our experience points do not change. Only the level number on screen changes. You keep what you have already, presentation is the only change in here! @Simon Bolivar there are not fixed dates for the company discounts - we always announce them before hand with announcement and on calendar!

27 Oct 26 11:57
Kaveh

Germany offers tax refund 95% if you are a friend 100%!

27 Oct 26 13:09
M4gnus

Auuuuuuuu

27 Oct 26 13:19
Secret Melody

Wtf

27 Oct 26 16:19
Juan Carlos Morales

Más enredado que pelea de pulpos 🐙 🐙

27 Oct 26 17:07
moysen

Level 80 to 999: 15,600 hits Level 1,000 to 1,999: 32,400 hits Level 2,000 to 2,999: 40,800 hits Level 3,000 to 7,499: 66,000 hits Level 7,500 and above: 96,000 hits its tooo much

27 Oct 26 19:33
or4ngbi4sa

Nice job Admin, please boost worker reward too from armed combat for q6 factory, thank you.

27 Oct 26 20:59
SeratuMartir

We need more workers to buy in store for Gold for the upgrades

29 Oct 26 20:51
Renovacion Nacional

total disaster...we have a booring october, and a Suicide November and december... is all for Us....