[League of Nations] Cuba Finishes First, Tunisia Deals the Most Damage |
Published in Czech Republic
- Warfare analysis - 2 - 01 Nov 26 01:20
With 52 points, Cuba finished as the overall winner of the inaugural League of Nations event, which lasted 31 days. By the end of the event, Cuba had accumulated a total of 296,705,860,625,397 damage, earning a 130% bonus.
Throughout the 31 days, there were no other battles apart from proxy urban, combat and air battles between Syria and Afghanistan, two practically inactive nations in eDominations. These battles can also be freely interpreted as an opportunity for citizens, among other things, to engage in armed combat, giving them a place to fight and ensuring that the game remains active beyond the standard 1v1 battles during the event.
Tunisia, meanwhile, dealt the highest total damage of all participating nations, reaching 305,125,873,717,477. Despite this, it finished second overall with a 110% bonus.
The scoring system awarded one point for each win and two points for an epic battle (500,000+ hits). Bonuses were determined once a day, at the daily reset.
In the medium division, Georgia claimed first place with 35 points and 31,299,584,465,171 damage. Croatia, despite dealing more damage (37,426,806,908,527), finished second with 29 points.
In the small division, Sweden dominated the damage rankings with 32,102,520,380,379 damage, earning 37 points and taking first place. Indonesia followed in second with 31 points and 12,107,832,089,190 damage.
One particularly notable detail was that Spain, a country with 7 active citizens, was the only nation that did not practically participated in the event at all, recording zero damage.
Nevertheless, Spain received a 40% bonus throughout the entire event, just like 16 other nations that also remained at the 40% bonus level. This was in accordance with one of the events rules: No damage throughout the event means 40%, regardless of position.
In his latest interview with our newspaper, Novinky, the Admin said that the event had generally met his expectations.
The numbers show us that the current system makes smaller communities more active, while two large communities clash every five days, the Admin said earlier.
He also expressed interest in expanding the event to include Military Unit tournaments, with 1v1, 4v4 and other formats.
The total damage dealt throughout the event amounted to 965,388,089,313,114.

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Comments (2)
01 Nov 26 01:24
KinyasGood summary thanks