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- Social interactions and entertainment - 43 - 27 Sep 17 09:18
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El Gran EduardoEl Gran EduardoEl Gran EduardoEl Gran EduardoEl Gran EduardoComments (43)




No sea plz, such a bad idea. You can make only 3 countrys to have max bonuss by seting only 3 regions ( 1 Asia, 1 Europe, 1 Americ) with that 1 ultra rare resorce. ANYTHING WITH SEA NO DONT BE LIKE OTHER GAME

do some changes in battle system! we must wait 07:55 hrs just for that fuking t5

nice! i like it, maybe need to work on it but for start a good idea. maybe medal for some dmg but just 1g or 2 for it, so not profitable, 1 BH on whole battle?



be carefull about the point system for fighting, there should be a limit by day or Visas will just skyrocket in points ahead of everyone else, also have some doubts about the system, there will be any connection between land and sea regions? do we need an adjacent land region to take the sea? will this anyway interfeer with land routes, also if you have any kind of image on how the sea tiles look can you provide it to us? no need to show us the bonus ofc :P

Thanks korgoth for your suggestion. Land connection may happen. but not only by 1 lands. Lands where that sea reaches.


The idea of only 3 countries being possible to have full resources is something I like very much


Implementing Sea regions would be the worst thing this game could handle right now. It is still new and right now it only needs more players and less clones. Therefore, it would be great to help new players with some initial strength to encourage them to continue so they won t feel too much useless and get bored. Regarding the Sea regions again, the idea should mature quite a lot and change a little bit. Do not try to copy other games because it may destroy this one. As a suggestion, I would do some Ideas Thinking Contest where players can propose their ideas either on the newspaper or via pm and the best ideas can be voted by the community and may be implemented in the future if they are wide accepted. It would also be nice to really really listen players proposals and suggestions.

There are too many regions for 15 type of resources. You should create more resources which has different percentage. For example there will be 7 kind of resources for food bonus instead of 5. You will add deer and fish or something. Some of them will give %20, some of them %10 etc. Maybe you can make one type of resources rare and make it %30.

There is a lot of work to do before put Sea regions and sea battles and if you put that you will create a big handicap between big country and small ... change the cost or the wars (DoW and battle opens), change the possibility to change the locations of the MU org, battles 24h is too long change that put battles small time and put with small rounds with different type of weapons.

is a very interesting idea, but seems pretty expensive, so only big countries would have access to it. instead of that, why not considering about Airstrike system first? many countries would start new battles, whole lot new possibilities would be opened, since there wouldn t be any geographic restriction (North Korea could launch an Airstrike to Norway for example) and even countries that can t have wars now (like Bolivia surrounded by allies) would finally have their chance


About new players, if you give them that str immediately, you will have to deal with multi accounts, because they will have significant damage power at start. But giving that str to them slowly in a month will prevent any multi actions i guess.

i have a proposition about sea regions, instead of a dockyard, make it an artificial island that takes a few time to construct and a lot of resources, raws and CC (expecialy this one to get CC out of the system) the island after costructed would need to be upgraded, enlarged etc, each upgrade would give 1% damage boost when defending the sea zone for upgrade is like military instalations. only after the island reach a certain lvl of develpment you would allow for connection to land, meaning you have a decent foothold on said reagion and the proper logistics to send a land invasion from sea, now the tricky part is now, its all fun and games, but if you lose the region the island is not destroyed, its only cripled, meaning the infrasturcture and size of the island get decreased only a few lvls, this will make it more risky to build up because it can be stolen by someone else


i would suggest something compleatly diferent. How about air strikes? They will demand food and money to be charged and be able to be used and also a cool down on it so very rich countries cant benefit from it more than any other country.

After that org implementing i dont expect nothing from admin team. Will be one more half baked thing in game if ppl accept it.


I like sea regions :) ... have to think it through to really make it possible for every country... perhaps some costs are too high, as i read i just saw...need gold need gold need gold... but sea thing i like! ... i dont like that only 3 countries could have 100% bonuses.. thats stupid :)




not immediately strength for new players, give them strength when reach certain levels, example lvl 20, 22, 24....sea idea is interesting but obviously only for big countries

As newbies inflict much less damage than others they could feel kind of useless so I think you should encourage people to focus in other features of the game too, not just wars, so when they come they could have more interest things to do such as writing/reading articles for example. so why not improving it making this type of features more important in the game? It would be cool to see a bunch of good quality articles and people making a profit from them


How will all those many 3x100 countries get along if you add more resources? They love to farm, dont ruin their hope and dreams makign them to actually fight for something :D Now on a serious note, I personally think its a bit too early for naval battles/regions but i support the second idea, which gives new player a higher starting str. That can motivate them a lot and retain more of them, but you will need to be careful for a multi invasion in some countries and clean them from time to time.



I think changing bonuses is bad idea. In this way more country can enjoy the game and some not. But if u change there will be less countries and u just make more population in strong countries... Harder to bring new players to the game and for new players make you harder the game. I think u should make some regions with mine where players should dig some gold. And energy regions if they hold the region this country players has a little more energy recovery.


This sea region is a good idea, but this game is still new. You should implement this idea when the strength gap between old players and newbies is about 7000 - 10000. Besides, the idea of having only 3 countries to reach 100% bonus is not bad, but not so good. If you want big countries to declare war to each other, you should make it only 1 country to reach 100% bonus (or maybe 120% bonus with current resources) and other countries can only hit against that country in the region with that rare bonus (even countries with MPP), so the game will be in chaos.. :D But when you only update the military modul, the game will be boring soon or later, so you should improve the politic, media, or maybe economy module. :)

there should be banks and i need to make profit with my money. we have money which stays for nothing.we need interest over our moneys if its a real life simulation



good improvement, but not now.. different % in resources is better. Regions with f.ex.10-15-20%.Giving strength to weaker players is good idea. Give to new players real missions. Not only few, but try to keep em here with attractions for longer period. Edom will become daily routine for them. Prizes should be incorvetible to avoid multies. 5 more strength for log in three days in row instead of gold. Additional 15 str after week of DO. Trial month for free newspaper - after gaining 22 lvl of exp. Additional 50 str when lvl up (21-26 lvl). You can give newbies houses for one week which can t be sold. And so on, and so on.