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- Warfare analysis - 94 - 04 Oct 17 02:35
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Uros VelikiSeverinMiraaknimeReal farmerComments (94)




Hmm... So bigger country players will get less military ranks? A lot of this makes sense but not that.




Good idea - Partisan Warfare. Maybe you should consider to apply restriction if number of country regions are 2 or 1. In that case penatly shouldn t apply to let smaller countries move through map and survive a bit easier



BIGGEST MISTAKE EVER !! I am burning 1k gold and some none visa weak player hit with same me .. no more buying.. bye byr babyboom projects



It is a good idea but i think 1.5% is a lot of penalization for just one region. I think it should be adjusted to 0.5% or this update will kill all the big wars



we have to create a range where the penalty does not apply. for example, there is no penalty for 5 regions, and from the start penalty 0.5% / 1% / 1.5% / 2% / 3% / 4% / 5% / 6.5%



I kind of agree with HaakHaak but... no penalty for 5regions is ridicolous! 1 non core region - no penalty / 2 non core region = 1.5% / 3NR - 3% / 4NR- 5% / 5NR 7% / 6NR 10% and so on.


more strategy in a strategy game. no country will ever conquer entire world :) this is very nice surprize. o7

You said you would bring an option to terminate the company at ORG. But you did not do that. I ask you a question, you give a different answer to the question I ask, then you say you answered. Then you make a promise, and you do not keep that promise. Interesting! First of all, show some interest and interest to the people you make money from!

If you make the Partisan Warfare then lower the DMG needed for medals to +60k or +50k

Think of the attacker s position, if they stop attacking the game will die. We have to see many battlefields in the game, and that s the only proof that the game is alive... This update is the most important part of determining the level of penalty.

Having a lot of unneeded colonies at the expense of wiping other countries should come for a cost. With no penalty many countires wont bother to make a change in the game, to create new alliances, open new fronts, etc.. Big empires that conquer half the map just to 4vs1 others will at least have a harder time this way.

not a fair update for strong countries with a small number of regions... while strong countries with a lot of regions will own the world in the long run.

@keyser it says they will change the resources on the map. Hopefully in a fair way.

With this update, we will also alter some of the map resources, so countries to need at least 7-8 regions to be able to reach max bonuses. Some of the regions in Asia will suffer changes into their resources, but we will leave in secret which ones they will be. NOOOOOOO CHINAAAAAAAAAAA :((


there is DS . . . with too hight percents . . . no need more update about balance at battlefield, we need attacker side


We gotta be realistic, if in RL country conquer 300% of its original territory and invade it, they will suffer grand problems. Opposed populations, sabotage, uncollected taxes, they need to spend enough to keep order by locating troops for the order, pay them, supply, maintain roads and etc.


If admins think this true like they did for WW this will be disaster...i have a very bad feeling about this :(

It would be ok if every country had same number of core regions ;) but as long as china or usa have lots of regions, and small countries just a few, this is not right!

every big change in game should be implemented for cca 3 weeks and after that, people should vote if the change stays or we go back to old way... in 4 weeks after the implementation, the change stays or it is removed - considering the results of voting.

Good! Implement also the possibility of New State Creation after Revolution War. We want REVOLUTIONS, not just DOMINATIONS.

I m delighted with this improvement! But in few months after this upgrade You should think about airstrike. It will fit well to this one.


I agree with @keyser, for a country with small nombers of core its death, if they want to attac outside of the own cores. @skofjaloka as you said for the vote, there are countries with a lot of nomers of cores, so they will vote yes ofcorse. So, its not fair ;) Admin take a really good thout about what you are doing with this change.

It would be ok if every country had same number of core regions ;) but as long as china or usa have lots of regions, and small countries just a few, this is not right!

So even if you have small number of regions, you have to ask help from your allies. Dont expect only clicking 2 buttons and taking regions by the brute force also name it as strategy. Sign mpp s with small countries, convince them to fight with you. You can not make the same number region size its not even a realistic. Ive shared this idea in my article. I expect all of you for the next ones over there. We will see about this update how it will be. It doesnt mean that we put but we can not remove.

if this will be really implemented, please improve country society page, separate core regions and conquered regions, so we don t have to count on map how many cores/how many conquered regions a country has when we will plan our strategies



Maybe (if not too hard to code) set a number of regions after which if you conquer more you start getting penalties. Like 10 regions. If a country starting with 11-12-15 core regions conquer any other region they start right away with -1.5% dmg penality. For countries starting with less than 10 core regions the penality should apply just when they conquer their nr 11 region (lets say Belarus who start with 5 core, can conquer 5 other regions without dmg reduction but if they get to 12 regions they get 1,5%x2 penalty). Maybe this should make it a little more fair for countries starting with low nr of cores.



I think that this Update is GOOD becouse now, some countries conquest regions WITHOUT a real need of them! (es for bonuses or connections). Just `cose they can...


I have mixed feelings about this. On the one side it is good small communities are being looked after but at the same time, there is the issue of some countries almost having full bonuses on their cores while others are forced to attack multiple countries in order to obtain the bonuses. So for them it is being to harsh. The point is, it seems unbalanced.


Why Paraguay would have more penalty than others just because you gave us 4 cores instead of 12 like Spain or 9 like Romania. We deserve more regions then, our country is bigger than most of the european states



So no countries will simply stop making bridges across the map to reach new enemies. You will have same countries fighting each-other all the time. What a fun game :)


That s why it s called a strategy game :D I agree with DreSanu, it will be more fair for smaller countries, which need more colonies in order to reach full bonus, and you should rebalanced resources in europe, it s not equal for all countries (look at france who have 3 resources at least twice if not more and needs to go on their neighboor, to at least have the same bonus percentage as spain for example)

I believe this must be calculated using an average of original regions as index. By example (not real numbers) if the average of original regions of all countries of eDom is 5.4 apply ceil function (round to nearest integer) so the index will be 6. All countries with count of regions greater than the index, will be penalized with the debuff in damage of 1.5 by each additional region, by example a country with 9 regions original and colonies will have a debuff of 1.5 x ( 9 - Index). I believe this is a more fair way of apply the coming update. So will by the same rule for all and not affecting countries with few originals and lot of colonies. Admins will avoid the hard task of create new regions and distribute bonuses.

wow Asia will be the only continent which will suffer changes in resources?? i would love to hear an explanation for this subjective change. :D

And what about countries that need a remote bonus??? This is absolutely ridiculous.

If country has no core region at all but exists at the several foreign regions does it get penalties all the same?


Buena idea, pero deberÃa ser de modo progresivo y no lineal. De modo que las primeras regiones no afecten mucho pero las siguientes si, cuantas mas regiones mas baja el daño.

Give the right to the Goverments to CHANGE the production of each Region, paying a fee of about 1000 golds.

well i have an idea, non core regions that have connection to the capital have 0,5% damage penalty, and non-cores withtout connection have the 1.5%, if we want to talk about reality, its harder to maintain lands that are not connected to your country then lands that are

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Maybe (if not too hard to code) set a number of regions after which if you conquer more you start getting penalties. Like 10 regions. If a country starting with 11-12-15 core regions conquer any other region they start right away with -1.5% dmg penality. For countries starting with less than 10 core regions the penality should apply just when they conquer their nr 11 region (lets say Belarus who start with 5 core, can conquer 5 other regions without dmg reduction but if they get to 12 regions they get 1,5%x2 penalty). Maybe this should make it a little more fair for countries starting with low nr of cores.

I believe this must be calculated using an average of original regions as index. By example (not real numbers) if the average of original regions of all countries of eDom is 5.4 apply ceil function (round to nearest integer) so the index will be 6. All countries with count of regions greater than the index, will be penalized with the debuff in damage of 1.5 by each additional region, by example a country with 9 regions original and colonies will have a debuff of 1.5 x ( 9 - Index). I believe this is a more fair way of apply the coming update. So will by the same rule for all and not affecting countries with few originals and lot of colonies. Admins will avoid the hard task of create new regions and distribute bonuses.

This is two comment I really like. My suggestion is: sum all regions/ sum all countries = avg region. round it to nearest integer. Core or not every country should have penalty if they have more than avg regions. But penalty should be something smaller than 1.5%, at most 1%








since you listened people the first time if idea is good or not.. listem then now again..some comments are on place about implementing new rule...

I m in China and I guess this is bad nees for us. Still, I think it s a fair update. If it works, is good news.

i think that 1.5 is too much, you should start with 1, and than increase it by 0.25 for every region so if you have one non-core region you get -1%, if you have 2ncr you get -2.25%, if you have 3ncr you get -3.5%...... and so on.....



Right now ONLY 13 countries have full bonus :D (Argentina, Brasil, China, Colombia, Croatia, Indonesia, Iran, Paraguay, Poland, Serbia, Slovenia, Spain, Turkey) And some ppl from a few countries complain there will be no wars if you get dmg penalty...yea sure, you talk like right now there are lots of wars or what ;) Be real, most of those countries are just having no (real) wars, nothing new for them, they keep fighting in random RWs to not die of boredom or sometimes fight for allies but since there are just 1-2 real campaign in WHOLE WORLD we all can see how much they try to make things fun :D Lets face it, if too many countries have max bonus they become lazy and no longer look for a challenge.


If you take a DS Q5 and You have 6 regions for full bonus and you fight vs a country you lose more dan 1/3 of the power its ridicolous. You can take away power of a country if this country conquered more than 100% bonus


@borja mentioned country could have even more than 6 none-core regions, so if you have 6 none core regions + DS you lose 25% + 9% = 34%, but if opponent country have 10 none-core regions they lose 15% so in the end it is 34-15=19% and in such situation it may come up that you country has even bigger advantage than it would usually has

PROPOSE: The damage reduction to be -2% for each region that is NOT USEFUL at the country`s BONUS counting. So NO damage reduction if one region contributes to the bonus.

EXAMPLE: Spain has 16 regions that NOT GIVE ANY BONUS (doubles or triples), so Spain would have a -32% damage reduction. With THIS SYSTEM the INITIALY small countries will not be penalized.



Some of the regions in Asia will suffer changes in bonuses... Ahh... That`s great. I wonder why the rest of the map isn`t getting any changes ;)