Public discussion about game updates and your suggestions |

Published in Slovenia - Political debates and analysis - 50 - 14 Jan 18 08:13

Hello citizens of eDominations,

The goal of this article is trying to get some feedback about game updates in past few months. The same discussion i started with people at discord but since there are a lot of players outside of that server, it should be discussed publicly in game. Please, avoid using phrases like this is bad, you are killing the game, good job, etc... If you really think something is bad, try to explain why is that so and if you want you can give your suggestion. I cant promise you anything, but ideas we find reasonable and good ones, we will discuss. If you give some good idea, it may make us change something in the future.


Feel free to give your opinion and ideas.

Edit: (day 265 10:#8 edom time last edit)

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Ok i agree about organisation thing and its worth of discussion. It will be discussed between admins in next days.


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We wont remove damage reduction and tax update. If you think its not good update, you need to give more reasons for that and to give us strong reason which will make us change something about it.

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We already supported lot of BB projects around the world, you can ask that some of the players who were involved in that.
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We will talk about this too.
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1) Although i personally dont like this, it has some sence and it will be forwarded for discussion. 2) No way. Why you need 10 organizations instead of 1, what it will change? Org wont be moved from MU to people also.
Edit 2: OK, since lot of feedbacks came about organisations with lot of suggestions, you convinced us to start talks in following days completely about orgs and what can be changed about them.
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IIt will be removed soon. The new event will come instead of it probably.

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Without combination of those 2 updates, things would be worse. Without dmg reduction and with tax update, it will really kill small countries. Without tax update, people would travel to small countries without communities, creating the new one and totally avoiding damage reduction rule, meanwhile enjoying same economical privileges with citizens of 3x100 countries cause of tax refund. About ORG and country challenge, its already said above. About newest updates, Why you think they are pay to win? Especially MU traits. For 10kk cc you can buy one trait and have bonus on every round of DO battle in chosen trait. And it lasts until you dont buy another trait, if you want ofc. So basically for 10kk cc you can get in theory permanent bonus for one of the rounds. About MU levels, i dont think its expensive to give 600g for Legendary MU. Lets say MU have 25 players. With 24g per player, you can get 10% bonus on DO battle for top 10 players in a MU and 7% bonus for following 15 players. Ofc, you cant all expect to get to the highest MU level in 2 days after update... About advertisment, we already tried with all of the ads like google, fb,  or any of similar kind, its not working... Only usefull thing is ad with article at some of the popular sites. Turkey did something like that and they had success. About this topic, more in next article. About server, i am not sure its really crashing, didnt notice that...

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We did changes on the resources 2 months ago. For now, we believe its too short period after that change to make the new one with resources and regions. But it may come in few months, we already were talking about it.

Support

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Comments (50)

14 Jan 18 08:14
kris124

1st

14 Jan 18 08:15
Agui

Pouloulou

14 Jan 18 08:15
F2p explicit

danider is retard o7

14 Jan 18 08:15
Makarov

Makarov - Today at 4:19 PM @Ilija add then rule that every citizien cann have org because now we have like in every country 20 mu , every mu for aone vip player ... update is good i support it but not when every strong player leave mu and create himselfs one so he cann have org,,, better alowe every citizien to have org or idk reorganize the ORG so that all player cann be in one MU then this update is perfect + remove the apsurd of 12g daily for that to have just give like some cost 0.25 per player so that MU pays the price of upkep depending on number of players in mu,,, sorry for bad english(edited)

14 Jan 18 08:15
vrael zendo

The updates combine to the previous ones will kill definitively the small communities, by erasing the damage reduction and keeping the foreign tax, so now no reason to stay in small communities...

14 Jan 18 08:16
dwadasawd

Same thing as I said in discord channel. ORGs and MUs should be separate, tie ORG to person or a few people, and let those people be in MU.

14 Jan 18 08:17
DreSanu

Make a way that ORG is not bounded to MU. Or make the posibility to move the ORG to other MU so they can be managed from same place and the community can all move to 1-2 of countries MU and develop it together. Otherwise right now, ff in a country there are 10 MU each with its own ORG then a good amount of active/top/strong players will be unable to benefit of this update, as it is no point to spend so much gold are resources so that just 1-2-5max players get few % extra damage and pay daily gold cost to keep it active. Try to make it an update to unite communities not keep them separated.

14 Jan 18 08:21
suba

Change sistem of joining MU... Example: MU commanders can take 3 options: 1. Closed MU (Players can join with only invite), 2. Joining of MU dephends on Military rank. 3. all can join MU free.

14 Jan 18 08:22
IlijaOldAcc

@vrael zendo dmg reduction and tax things cant be removed, maybe changed some part but you need to give us strong reason for that. @DreSanu @Aenfear @Makarov As i told you, organization thing is worth of discusion and admins will do that in following days for sure.

14 Jan 18 08:24
LoboRojo

The game needs more players, for that you have to improve the image and put advertising, which implies an investment of money. Will you ever do it?

14 Jan 18 08:24
Test

Too lazy to read update even. But I m ok with that :| I m ok with admin activity :D just let us see it

14 Jan 18 08:24
mule sins

stop this military rank update

14 Jan 18 08:25
Manduco

Yes this seems to go againts the preious update of ORGs. Something must be done on how ORG owenership works or this wont have any meaning.

14 Jan 18 08:25
IlijaOldAcc

@LoboRojo We supported lot of BB around the world, about that you can ask some of the players in game.

14 Jan 18 08:27
Jukax

Makarov - Today at 4:19 PM @Ilija add then rule that every citizien cann have org because now we have like in every country 20 mu , every mu for aone vip player ... update is good i support it but not when every strong player leave mu and create himselfs one so he cann have org,,, better alowe every citizien to have org or idk reorganize the ORG so that all player cann be in one MU then this update is perfect

14 Jan 18 08:30
KrstaVB

@suba +1

14 Jan 18 08:32
loren

@Ilija this game need mobil site update, expacially apple phone.

14 Jan 18 08:33
Graw

Stop fucking every single new player in the ass, and stop messing and destroying every single small/medium community in the game, you are welcome.

14 Jan 18 08:40
upppss

All last game updates are against small communities, MU-s etc even a weekly challenge too, with rewards for strongest countries

14 Jan 18 08:48
Saresus

The first mistake was to create a limit on the number of organizations that would be part of a separate MU. Why? 100500 new MU for only 1-2 people. After some time, most of them were upgrade to Q5. Now you enter an update that only applies to large MUs. MUs build much more organizations, because small countries do not have enough workers. And now you say that you need to return to your MU because together it s not such a big sum. Our MU leave Australia, because you put big tax for foreigner to work in big countries with full bonuses. I think, it must me decisions of countries, not yours. I propose you next ideas, and i think many people agree with me: 1) MUs can change their dislocation, ofcourse if they paid. I think 40-60g will be ok. 2) One MU can have more then 10 organizations. Ofcourse their max level is Q5 like now, 250g per one upgrade. Also, if it will be more easy you can change the binding of the organization from MU to an people. It will be good.

14 Jan 18 09:09
IlijaOldAcc

You got organizations in game as idea to help commanders and MU leaderships for easier handling with MU stuffs and companies. We didnt plan to implement them as additional help to single players.

14 Jan 18 09:11
Saresus

@Ilija http://prntscr.com/i0c00u 2) No way. Why you need 10 organizations instead of 1, what it will change? Org wont be moved from MU to people also. Are you seriously? I said you, that people leave from their MU to create new MU only for put one more ORGs. So if MU will haven`t limit`s to create ORGs, more people will back to their relatives MUs. I think it will change many problems... Or, so what must do people, who create new MU for ORG and upgrade it to Q5?

14 Jan 18 09:14
Controller

Planned or not. You did it. And now what to do? In the game, a dozen MUs for 1-2 people thanks to you. This took a lot of gold. (Construction of factories and the organizations themselves).

14 Jan 18 09:14
Saresus

@Ilija Well, then make it possible to implement more organizations in the MU, because all these organizations work for the benefit of one MU!

14 Jan 18 09:20
Dr House

The game needs more players, for that you have to improve the image and put advertising, which implies an investment of money. Will you ever do it?

14 Jan 18 09:31
Ragn0

Make youtube adds, the ones that appear at the start of the video, with my ref link ofc

14 Jan 18 09:35
Coronavirus

El juego necesita más jugadores, para eso tienes que mejorar la imagen y poner publicidad, lo que implica una inversión de dinero. ¿Alguna vez lo harás?

14 Jan 18 09:43
sakaryayigit

add 1 special items : add 3 extra due about currency house 1. extra 10g 2.extra 50g 3. extra 100g and also delete 3 offer in same market option. look currency markets that lots of person give 3 offer in same market.

14 Jan 18 10:07
Admin

@Saresus, whats the point of having multiple organizations for one MU?

14 Jan 18 10:16
Vlad

1 org only have 50 workers....

14 Jan 18 11:29
Saresus

@Admin, hm... i think i wrote point in my message a bit higher.

14 Jan 18 12:24
Skr1pt

Personally I consider tax change wrong. If I have time I will try to prove that small countries are killed. When I find time I will explain it with numbers. Second mistake was X-Mas event. Now about this update , I don t consider it bad since you won t use it if you dont have enough golds to maintain that. Despite that core-damage reduction is much higher , so a strong country can t capitalize result of this little damage % bonus.

14 Jan 18 16:13
gzegoz1910

Now we have too much regions and sets of bonuses in game, when you will decrease it to 5-6 or change locations of these game will be more interesting. Now in Asia we have 3countries which can have bonuses literally without effort on dead countries.

14 Jan 18 16:35
Polilogas

You make the XII Challenge as a reward for every country that spends a lot of energy, good, small countries lost players and it s even difficult to bring them back because of course, they prefer to stay there and enjoy the 50 energy bars + + + for every week. Our economy is getting worse, not to mention that we don t have a chance to win somebody. That event just brings us to being puppets of the biggest one. We already lost enough players and you can check that. I m sure there are a lot of countries that want to remove that event. So please, stop killing the small countries, remove the XII Challenge.

14 Jan 18 16:40
PEPSI

You make the XII Challenge as a reward for every country that spends a lot of energy, good, small countries lost players and it s even difficult to bring them back because of course, they prefer to stay there and enjoy the 50 energy bars + + + for every week. Our economy is getting worse, not to mention that we don t have a chance to win somebody. That event just brings us to being puppets of the biggest one. We already lost enough players and you can check that. I m sure there are a lot of countries that want to remove that event. So please, stop killing the small countries, remove the XII Challenge

14 Jan 18 16:45
crazygeorge

You make the XII Challenge as a reward for every country that spends a lot of energy, good, small countries lost players and it s even difficult to bring them back because of course, they prefer to stay there and enjoy the 50 energy bars + + + for every week. Our economy is getting worse, not to mention that we don t have a chance to win somebody. That event just brings us to being puppets of the biggest one. We already lost enough players and you can check that. I m sure there are a lot of countries that want to remove that event. So please, stop killing the small countries, remove the XII Challenge.

14 Jan 18 16:47
Joerx

country based challenge must be removed bz certain countries will become more and more powerfull. individual challenge needs to stay as it is an good boost for activity

14 Jan 18 16:57
Algeos

The most important shortcoming is the small number of players. Edom is your game. Instead of waiting for players to gain new members to the game, u must make BB. If new players do not come, edom will die

14 Jan 18 17:17
Aridanra

The combination of damage reduction and 10 cc tax is bad because a country that attack another country will suffer damage reduction every time they win a battle, yet they still have to defend RW alone, and a small country (with no damage reduction + bad bonuses) will suffer from 10 cc tax per company just to produce food for self-supply or for an adrenaline, raw materials, and low quality weapons/tanks/aircrafts. That is the reason why so many players moved to a big country with full/good bonus and smallest damage reduction, beside the country weekly challenge that only benefit a big country. And about country weekly challenge, it should be changed to top 3 or top 5 individual weekly challenge (can be damage or hits), so a player from a small country still have a reason to continue hitting after he/she reach 5000 hits. And about some players who want multiple ORGs in the same MU, just add an option to merge 2 or more MUs along with their ORGs, and most of them will be happy. And about the newest update (MU rank and traits), it is bad because the game will become more and more pay to win. If they do not pay, they can not compete. I saw so many good games died because those games changed to be more and more pay to win. It is up to you whether you want to repeat their mistake or learn from it. And you should make a better animation in the battle whenever a player hit (it can be like e rep battle animation). And this is my second-most important suggestion: put more advertisements, can be google adwords, youtube ads, or advertisement in a website or in another game. At last, this is my most important suggestion: whenever so many players online at the same time, the game crash (like a website that get a DDoS attack). That happened maybe because the server has a small bandwidth, so rent a better server.. :D

14 Jan 18 17:19
borja123

I think there are several important points to make 1) The ORG should be independent to the MU, people are forced to create ORG s because of workers problems. But it forces them to be alone in a MU. That is why the ORG s should be independent. It is good that you can change its owner and that there may be several people in charge. 2) With regard to the military unit level I think it hurts the small countries because they will not be able to afford the price it costs to improve it while the big countries may. The update could be made but without having to pay for it. This would make people compete for damage and unite all countries. That special rank could be granted to one MU per country. The biggest. A MU would not be created to have that bonus. In addition, people would go to small countries to make it easier for them to distribute the world population. 3) The issue of contracts seems like a great idea. But limit that the peronas can be changed once a day of maximum MU so that they do not create 3 MU and the people change according to the rnda to a MU with contract or another PSD: In the case of wanting payments it could be with less profitable materials to be profitable. No weapons. For example: RAW, houses, DS, Hospitals, Food ... The Raw would be interesting so multis would not be used to produce RAW and lower the world price. There are people with real holdings ... that border on illegality

14 Jan 18 17:30
Polilogas

I also agree with borja123

14 Jan 18 20:42
Vitamin

@Admin, answering you to Saresus question: ORG gives maximum of only 50 worker tokens. Yes, members can apply in order to work for org, BUT there is no possibility to work as manager, this means that 1 person will produce (keeping in consideration aircrafts q5 company) only 30 aircrafts as another token has to go for raw materials. It is not profitable and is cheaper to make another MU with new ORG instead of working for current one and invest more companies. This is the reason why people leave current MUs and make new ones. ORGs are just dividing people from the same MU. Would be much better to have a possibility for the same MU to build more than 1 ORG. At least in order to differentiate type of production (food, houses, weapons). Or make it possible to work as manager like in our own companies. This will make people work for ORGs and have bigger salaries.

15 Jan 18 01:10
Janez Grozni

Slovenia is regulary profiting from the weekly challenge, but i agree with polilogas, it makes it much more difficult for smaller communities to grow.

15 Jan 18 01:35
lonely wolf

and what about small counties?

15 Jan 18 05:37
HaaKHaaK

q) I would like to ask you these questions when you think about some updates in the past. Is this game a national game or a military unit game?

15 Jan 18 10:13
IlijaOldAcc

Lot of questions arrived since my absence, i will read all and edit article.

15 Jan 18 10:48
IlijaOldAcc

@LifeKits i cant understand that, can you tell in English? @sakaryayigit @haakhaak i dont understand your suggestion and question, can you explain it better? @borja123 at first 2 topic of you comment there are already some words about it in edit part of article. But the last one i dont understand...

15 Jan 18 16:15
Polilogas

I don t know if i can make 2 suggestions at the same article, but if you can fix the bar that shows our level,experience it would be great, both (lvl and exp) are too close to each other that it doesn t look good, when i was a newbie i tried to understand it. and ofc the problem that the game doesn t accept the apostrophe. Both of them will increase the game quality.

15 Jan 18 23:45
Grecki82

@Ilija Daily cost for LMU is 12G. And it lasts 3 days. When I set DO with marked Gold option it s clear for me, but what happen when I set DO after those 3 days with not marked Gold option? There will be no bonus until I set DO with marked Gold option and thats it? So maybe I can set Gold option only for weekend (for example) and pay only for 3 days?

16 Jan 18 09:22
IlijaOldAcc

You pay for 3 days, after that period is over, at DC of 4th day 12g will be deducted again from your account. If you dont have them, your MU wont have bonusses for next 3 days.