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- Warfare analysis - 83 - 22 Mar 18 15:11
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We need to explain the following - since we based the map on the real-life one, and at the start of the game --- this is total bullshit. Georgia has 11 regions in RL... you can even google it. I explaned it to you several times, but you do not want to understand. Georgia has 5 regions only becouse Stupid PLATO from Erep decide it, and then erev did same and then you ! Check in google how much regions Geo has in rl and do not talk to us that you care about rl situation.




Medical center yes the other one BIG NO and for the map give every country same or maks 2 regions difference for every country what i mean is that if you decide that one country cann have maks 10 regions then min regions for all other should be 8 or 7 for ballance purpose ,, this is most balanced and good thing you cann do and it would be fair for all countries and give everybody a chance for fighting and surviaval + not to mention that with dmg formula and others it would bring allot of fun and hard decisions and please please fix the ORG so that you dont have free production because you will kill the game if you dint alredy

If you make insert these buildings and raw materials prices gone high ,weapons will bwcome more expensive too and it will be worthless to attack eith weapons .




The fitness center idea is people to be capable build up stocks and use a huge amount of pills on important battles, like 20-30 Q5 pills could be a 500-750 str. build up for 5 hours and could raise damages pretty high being stacked with other bonuses, like red pill + natural enemy + booster and etc.


yes admins, dont add stack ability to those, then BIG NO from me to, it will create more farmers and player who shoot every 3 month

Instead of those pills with str maybe you can make something else.. some...boosters/bars or pills...that gives you the ability to regenerate duble energy when is active So if you have q5 pill...you can recover 100% more energy for 5 hours or 10 hours or something like that...and using raw for those pills it„s a good thing...maybe if you lower the amount will be better but still...raw market will work find after this

when i sell all this raw who cares about 25 strength and 5% boost lol lel top kek and i hope to see something exciting...

no to both of them and please before making any update, update FUCKING WİKİ. We couldnt find proper infos about game.

This is horses*it. I`d love to elaborate more on this topic but who cares since this game is destined to die soon. Admins felt a little backlash from the community last few days and now they are trying to mask our eyes with some dull ideas. Come up with something original or actually give some effort to advertise the game.


i have 2 complaints about the map. 1st: this region: https://www.edominations.com/en/country/region/23/Denmark/138/Copenhagen is named incorrectly, the correct name is Hovedstaden 2nd: this island: http://prntscr.com/iv23wz is part of the region referred to in my 1st complaint

based on what kaatingaa said , Iran has 33 regions 😠and god bless soldiers for marching overwhelming for almost all the game 😘

http://prntscr.com/iv2duo an idea would be to upgrade company raw! will bring an economic improvement! now you lose 50%!



Give chile more regions , in term of real life territory SA country are way more larger than most of european countrys , this only shows ignorance about geohraphy.

one pill a day, imediate active, no stock. if implemented. because i think its a bad idea. its indirect bonus damage. Also, regions i am against any country having more than 5 regions each. If implemented more regions, u must break the bonus for the regions, like, instead of one region giving 20% food, country have 5 regions with 4% each. But keep in mind that, the firepower of a big population country makes it gather more foreign regions, instead of just being a farm. Another thing i sent in ticket. Please make random changes on bonus distributions on map, like, each month or each three months a resource is depleated in a region, and it changes, so we shake some of old arrangements and make game wars, alliances and so on, more dynamic. Also, please, please, make bonus with a plus and a against side, NOT ON DAMAGE, but on bonus itself. Like, a region gives +10% weapon bonus, but a -5% on food and house bonus. this meant a country had to choose only one bonus to be 100%, and make hard choices and shake some convenient agreements. I thought, and am reluctant to see only bad or good side, on making the raw of air the tanks, and the raw of tanks the weapons, to shake the economy. It could be even a mix, to increase the value of weapons and tanks, to help newer players.

i haven t taken the time to decide whether is good or bad but i do thank you for asking our opinion.

OR, u can give a country more regions, but keep the more than 5 regions, even cores, gives damage reduction, so big countries with a lot of regions have an disadvantage instead of being overloaded with unfair bonuses.

In real life Turkey has 783.562 km² (wiki) and 7 region and kaatinga says Georgia has 13 region only 69.700 km² :) is it joke. I think it is not right to base on rl data.

Please correct production formulas and stop fixing things by creating new problems. And if you really want to implement pharmaceutical companies please produce blue pills. Not red, not green! The only pill that values is a blue pill! 😋



Que existan investigaciones nacionales, para reforzar colectivamente el paÃs a través de oro casas alimentos y armas de cantidades grandes.


problem with stackable pills, is as already pointed: will create even more farmers players, accumulating pills, then shoot all in few battles. you need to create global community engagement, not one guy who can win whole other armies. it will just create more discomfort and complains. engagements could be reached with personal missions (add more goals to weekly challenge maybe? not just xxxx number of hits) , and some event based on countries damage power and weekly damage done, where goals are different for each country and represented in percentages. example: Chile need to do 2B to get 100% its goal, while Norway needs 500M, and China needs 15B, in this way, small countries can compete against big countries. you are good to come up with some good formula. increasing players activity should increase your income. don t just throw stuff where need to spend, but no challenge, no community engagement is involved. kudos for new idea about pills, but as presented in this article, bad implementation

about map, what you said is true: is impossible to reach a perfect point, but, take in consideration this: a country with only 2, 3, 4 core regions, have a neighbor with 7, 8 core regions. how this first country can challenge the second country, if it needs twice the number of battles to wipe its enemy compared with number of battles needed to be wiped/defeated. this is main point where balance of number of cores comes in game. you will say - for that you need allies -, and I will answer you -you can t do any planning or strategy if in 2, 3, 4 battles it will be game over

https://www.edominations.com/en/article/7638 well these are my suggestions.

I have back up few ideas and I have few mine as well give every country same or max 2 regions difference x2 if You want new players (real new players, not multies) You have to give a chance to smaller countries. I’ve seen recently few people from Montenegro who stopped playing because their country doesn’t exist. They can’t hit DO etc. OK, I know that it prevents from MU takeovers and Political takeovers, but maybe You should think of third way, add partisan module. New born players in wiped or dead countries should have opportunity at least to hit in random battles for DO (daily routines can keep players active). I think it should be battle between countries who have least MPP’s (it can prevent from using multies in important wars). Player will choose side same as in Resistance War. Most of big countries will control their neighborhood anyway (less damage reduction) but smaller countries with big communities/power won’t be forced to change CS or conquer half of continent to achieve full bonus. make raw materials much more valued, to reduce their overload on markets x2 I agree with admin. Weaker players won’t be forced to improve their companies, those expensive one, they would be able to buy some items from market (poorer players don’t use weaps etc. because they barely earn money for daily food and houses), but…

weapons will become more expensive too x2 True. Prices should stay where they are (3g weaps, 4g tanks, 5g airs). So maybe admins should find third option here as well. 4th kind of weapon. Universal one. It may be used in all three rounds with bonus for xQ of weaps/tanks/airs. Path for soldiers is too hard. New player never won’t be able to keep his interest to stay in game when he can’t cover cost of weaps from medals, and if he decides to produce weaps on his own he stops using it on battlefield to get closer to q5 weaps and q1 tanks production. Anyway, it takes months. You won’t keep him in edom for that long. So, 4th sort of weapons, which doesn’t depend on any other weapon factory. Only three qualities, which will give adequate influence on battlefield. Q1 level - damage similar to q1 weaps/tanks/airs, Q2 level - q2 weaps/tanks/airs, Q3 level - q3 weaps/tanks/airs. Q1-Q3 can be usefull for poorer players, but no Q4-Q5 quality won’t be interesting for wealthy players. At least you are asking for players/customers opinion. X2 If You must add some pills give sort of dose bar for it. Let’s say 10 pills is max what You can collect. After collecting 10 You will have 24h to use it, or it becomes useless. Red pill q1 gives You 50 energy, (q2 – 100, q3 – 150 q4 – 200) q5 - 250 energy, green pill gives You possibility to produce every 6 hours (q5), 8h (q4), 12h (q3), 16h (q2) and 20h (q1). 2500 energy (q5 red and q5 green pill) every 60 hours (if they stock up ten, not using them every 6 hour directly after production) can be useful for big tanks. And even 500 energy (q1 red pills only) every ten days can be fun for common players. Wealthy players can decide if invest in weaker players (members of MU etc.)/multies. Then admin can choose what resources match with which pill.

Common players will be rather interested in Red Pills so set low quality items as needed to production. Q1-Q2 food, Q1 weaps, Q1 houses and raws – admin knows the best where is overproduction. Set… even more low quality items for Green pills. In this case we get rid of overproduction. When price of weaps goes to high countries/MU’s can decide if it’s better to invest in supplies for people or more energy because of pills for active people who fight without weaps. New possibility to create country’s/MU’s strategy. Customized one. WHAAAT A WALL... I ll write article.. sorry..


Mislin da je prerano za pilule svih vrsta. Super ideja ali nije jos vrijeme..

will the effect of green and red pills stack? Like If I decide to use 10 of them together, will I get 250 str (10 green pills effect) / 50% additional strength (10 red pill effect)?

These pills will destroy the game .....if raw materials go more expensive all weapona housea food ans everything made of these will become more expwnsive ans worthless to attack with weapons etc





Medical Center and Fitness Center project help the visa players. we want a change that will benefit the non-visa players.

the correlation between real life territory It is interesing how you, dear admins, where able to merge 2 absolutely different regions of Mohilev and Vitsebsk into one. We told you from the beginning of the game, all other games have correct map but edominations. The same with Ukraine. And also Minsk (with very high population) deserves the region. 80% of our players are from Minsk.

pills and fitness centers are useless. 25 strength isnt even 0.5% of our strength nowadays so i don t see the point of building them. As for the other, it s like paying a lot for half a Q1 booster. I think you should stop proposing things...

About the map : ADD SEYCHELLES About the strategic buildings... it s not a good idea accprding to me, that s useless and it costs a lot

Ideja nije losa,samo ce donori profitirati,ko ne uplacuje za gold tesko da moze da kupi sve ovo.



A stupid question .... What about super soldier medals ??? If i have 225 strength and i need 25 more for the medal ... when i use the pill i will get the medal and next days when i train i will earn the same medal ?


change the formula for TP/TA/TR medals, its impossible fight and upgrade factories with that formula. About the number of regions, well you all guys are from Europe and it s unfair to us, South Americans, that thing... especially with the argument what you use


You dont solve the economy problem with more production lines You need to increase consumption and to do so you need to either adjust the current products and perhaps shift some to different uses or promote more war

why dont you shut the game off are you kidding me with this stop making strong accounts more stronger and letting the rest dry Make Edominations to the people not to the gold buyers!

Well about the regions, we need more fairness in this topic. It is very unfair to Paraguay to compete against countries who has too much regions just because you decide to give us 4 regions even tho we have more population than croatia, slovenia, ireland and we have bigger size than all the balkan countries, etc, etc. I really tried to bring people here but everyone complain about it and we have a lot of players in others countries because of this too. Maybe you should put a limit like between 6 and 10/11 for all countries.

Especially about the fact that with only 4 regions we have more damage reduction when we try to have just the same regions than other countries have in their cores alone



i see just negative comments on pills, and i think that is enough for admins to understand how bad is this idea

Mini Booster building suggestion: https://www.edominations.com/en/article/7645


if you want to raise material price add to the game country buildings. I mean more type what can only the president upgrade from resources added by ther citizens. this buildings should add +% production or permament defense and attack dmg + Their NE efficiency and a lot of more. Think about it. if you understand me :/


Mentira. España tiene la misma población prácticamente que Argentina y tiene mas regiones, a pesar de que la extension de Arg es mucho mas grande. DeberÃan reflejar tanto extensión como población. El echo es que copiaron a Plato y listo.



in summary: pills are bad. if implemented, just forbid stack, activate or not. less bad.regions, is unfair to give more regions, 1 it is, more than other countries. All should and must have the same. suggestions, u should give regions a plus and a minus bonus, so it make impossible to a country to have more than one of them full.

My comments - 1. It s ridiculous that different countries have different damage reduction for same number of regions - if you can correct the map - great, else change that formula to total number of regions rather than non-core regions. 2. Heavy tax on people producing out of their country was ALWAYS a bad idea, it just encourages people to change their citizenship. Remove that completely. 3. Damage reduction is fine if point one is implemented, I would much rather have a bonus for weaker countries rather than reduction for stronger ones though. 4. For the amount of gold you are talking about - pills are incredibly underpowered. For 475 gold, I want at least a 2X boost or +5000 to my strength.




Why South America has less regions than Europe for example ? For example Spain vs Argentina Spain has 46.56 millon people and 505,990 km² Argentina has 43.85 millon peobple and 2.78 millon km² !!!!! Same population and 5 times bigger than Spain but in the game Spain has 12 core regions. Arg has 8 core regions. So.... Your formula it`s not working right Also, how can you give UK Falkland Islands ? Thei can atack us but we can`t atack them ? wtf !! This its a disputed region and has no sense in the game neither !
