Published in Serbia
- Financial analysis - 13 - 19 May 18 05:10
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KavehRepublic of MacedoniaFavoritoEl Gran Enyph GamesComments (13)



one idea that just came to mind is a limit on org numbers per country all countries same limit ,why ? i think this way even the small countries will get population and those who wont have org will have to join them for good prices etc ...so trading will keep going and all countries will get on table +the battles will be hard cause no one will wont to lose the bonus for the limited orgs ....just suggestion ...nice article

the only thing is org by player no by mu.and every org have one thing to produse for example one make food one make airs one make house one make wepons etc.

Not good. We need orgs as there are not many players, so workforce is little. If I had no org, I could not afford to produce, thus I would not play.

@bikkin if there were less orgs, prices would be higher, so you could afford to produce :)


@Djeneral. You can t punish players for dead accounts. Secondly, there is thin line between multi accounts second account. I mean, i would love to get rid of multies and Your plan considers even more multies. @Enyph, but if You have already 10q5 factories, You won t be able to produce in all of it. Buying worker tokens was introduced because of too less real workers comparing to factories globally. @Terminon, that s quite interesting idea.!

Second acc is not problem, problem is 8th acc or 22nd acc. All I am saying is that we will have to much production per capita in very short time

In that case new weapon will be introduced* 200 airs/one bazooka or sth.



When TIT0 says to keep current system, we all know that admins must change it xD