Suggestion about ORG's |

Published in Serbia - Financial analysis - 13 - 19 May 18 05:10

Today one idea came to my mind. What will happen in about a year when all players make their own MU and ORG?
What will happen with prices and everything?
So what do you guys think about one change about ORG system:

ORG can be built only in units that has 10+ members. That way we will avoid this paradox.
And if unit in moment of building ORG has 10 players but later some of them leave and stay only 6 players, ORG should produce 60% of normal production. 10 PLAYERS I MEAN 10 ACTIVE PLAYERS OR 2 CLICK PLAYERS NOT 10 MULTI ACC THAT ARE INACTIVE AFTER BUILDING ORG ;)
In this case Military Unit Organisation will be what is planed to be, and not some thing that allow us to shoot for free.
My opinion is that if ORG rules stay same that game will lose any sense......

If you guys have something smarter or think that this is just stupid feel free to comment.

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KavehRepublic of MacedoniaFavoritoEl Gran Enyph Games

Comments (13)

19 May 18 05:12
Aria hunter

first vote:)

19 May 18 05:15
Kaveh

votado

19 May 18 05:19
Republic of Macedonia

one idea that just came to mind is a limit on org numbers per country all countries same limit ,why ? i think this way even the small countries will get population and those who wont have org will have to join them for good prices etc ...so trading will keep going and all countries will get on table +the battles will be hard cause no one will wont to lose the bonus for the limited orgs ....just suggestion ...nice article

19 May 18 05:29
Zig Thorak

the only thing is org by player no by mu.and every org have one thing to produse for example one make food one make airs one make house one make wepons etc.

19 May 18 05:58
Bikkin

Not good. We need orgs as there are not many players, so workforce is little. If I had no org, I could not afford to produce, thus I would not play.

19 May 18 06:04
El Gran Enyph Games

@bikkin if there were less orgs, prices would be higher, so you could afford to produce :)

19 May 18 06:29
Djeneral90

@Bikkin if we all have org and produce 1k q5 air, what then?

19 May 18 06:31
Franky Four Fingers

@Djeneral. You can t punish players for dead accounts. Secondly, there is thin line between multi accounts second account. I mean, i would love to get rid of multies and Your plan considers even more multies. @Enyph, but if You have already 10q5 factories, You won t be able to produce in all of it. Buying worker tokens was introduced because of too less real workers comparing to factories globally. @Terminon, that s quite interesting idea.!

19 May 18 07:07
Djeneral90

Second acc is not problem, problem is 8th acc or 22nd acc. All I am saying is that we will have to much production per capita in very short time

19 May 18 07:27
Franky Four Fingers

In that case new weapon will be introduced* 200 airs/one bazooka or sth.

19 May 18 07:46
By Batu

Bad idea more divide it will cause

19 May 18 08:50
The Godfather

Not like to me..org be the same like now.

19 May 18 16:51
Franky Four Fingers

When TIT0 says to keep current system, we all know that admins must change it xD