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- Social interactions and entertainment - 29 - 25 Jul 18 12:41
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Vukan NemanicComandanteeComandanteeComandanteeComandanteeEl TarloComments (29)





I do not think this is good. Youre practically the weaker countries you get the bait of the stronger countries. The purchase of an area from another country changes the entire logic of the game. In my opinion, this law does not in any way help the process of the country.


Not sure how the first one will work... many small countries will dissapear laundering gold in the process maybe?. Second one goes for the same direction. The proposals are always good, but there is always someone who want to play dirty and corrupts the good ideas :(

I like the 2 idea but you need to balance it so that for example if slo attacks spain then they would take each other 50g but if slo attacks country who is weaker then slo then this rule would be not aplied. Because now strong countries could destroy the weak and farm on then but if only countries who are max 20% different in potencial dmg are in war then this rule should be good. Like makedonia attacking grece rule would aply but if romania attacks moldova then no gold taking. Another good idea is to rather then region to apply on country tresury, the side who deletes other takes 100g or 150g or 200g from that country deppending if its a superpower or just a medium strong country or weak country. It would make more sense and countries would try to delete they enemies rather then farm on regions because price would come at the end to winer


-If attacker wins mpp battle against defender, from defenders treasury attacker will receive 50 golds to their own treasury.... This can be good ONLY if MPPS cant do more damage than Attacker... very easy TO a small country, sign mpps and make golds with 0 damage. (As today 70% damage in one side, 90% battles were won with more damage from MPPs and not own damage)

I agree with Makarov. You gotta have to ensure smaller countries do not get overrun or end up with no bonuses. Gold is very precious for small countries like ours with active players. If other countries can easily loot our country treasury gold, then that is not fair. So there must be limitations on the winner receiving the 50 gold.

Smaller countries dont have the real chance in achieving bonuses, at least not full. With selling regions option, they will have a chance to earn some golds with a small consequence. If they use diplomatic skills, they can make their country safe. Why would big country have interests to delete small country, when they will face risk of damage reduction and all occupied regions are just drain regions for big ones.

Podrska za Admine, koji su poceli da rade punom parom , kako su trebali od pocetka.....:D

so it is like this... China buys xy region from Italy (=China), tgan they have a border next to the rubber.. they send some tanks and conquer it... and Italy (=(China) will never raise a RW in the rubber region... very good, very good... I bet this was a Chinese cry for help proposal? ðŸ˜


If implementing, borrowed region should not be able to be used as point of attack. It should remain of the original country but somewhat noted as borrowed not just become a land of borowers country! There should also be some limit how far away you can borrow the region. OR if it is connected to your land or not - making bonus % that it gives you diferent! As it is now.. nonconected land 10%. Conected 20%. Gold for conquering regions? Now if we give ally a region we will lose 50g... which they can send back anyway (thats what will be happening besides money laundry). But if i want to borrow it, we will pay 500g at least. Again.. bypass it and send gold back.. i see no good thing here... only more farming and less wars.



You should implement country points first. So gaining gold for winning a battle againts less powerfull country can be balanced. We just cant attack a small country and get their gold for free

I disagree. The first one is because of the cost, it is too expensive and only for 72 hours. For the second one, many countries will defend their conquered regions if they dont want to lose gold and not helping their allies or each other. This is bad because the game will be boring. Coordination between allied countries is good, it can bring more fun. So, you should aim for that, to make a war between a country + their allies vs another country + their allies.

Also 500g and 72 hours should change. There should be no rw in a region that I bought if I gave 500g for it.

i dont looks like buying of regions proposa but i like the idea about rewarding the winning side with gold, although 50 is too much considering the state of most of the treausuries.

Gold limit means nothing, If two countries agree for a lesser amount the country who sold the region can always send the + via a donation. I’m against that kind of pointless limitations which might get bypassed fairly easily. Also keyser strikes again with the usual paranoia of sLOLnians, not everything being implemented is against you boys, the world doesn’t turn around you ;)



Here is one idea, remove all countries, make 2 new one, east and west, and let us play for world ;)


My personal view .... at 1 could you please make it something like rent per day. After a rent law passes every DC a amount of gold will be transfered from country A treasury to country B treasury . Also RW can be opened 24hrs after law passes. This i think would be more interested and more fair if someone decides to open RW and take back that region .... Also if you want to exclude region , exclude and a rare food bonus region or a rare house bonus region .... i mean that its a bad idea to exclude only 5 regions and i would like to include every region including rubber region for rent. The 2 , its good to exchange golds between countries and to motivate countries to get regions but the fact that if i attack a country that has no gold in treasury to get for example oil .... this means that there is a possibility that i lose the oil after i take that region ??? Also if you try to exclude that from mechanics i dont think that the result of this WONT BE RANDOM , but something similar to random.
