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Production rebalance - Its all about balance or sacrifice |

Published in Turkey - First steps in eDominations - 12 - 27 Jul 18 14:37

This new idea come from few players that love economy. 

We all love to have production that dosent need from us to buy raw materials or anyother production, we all like to produce all by selfs. This leads to thing that our full health is going on economy and the more we progres the less we fight.

In some way we sacrifice dmg for economy or some sacrifice economy for dmg ( maybe 5% of players ).

What cann we do to improve this or at least make economy more chalenge and help new players?

http://image.prntscr.com/image/5f94d1901db94eb8b6e9d5195366d7a4.png

First idea was to optimize production of raw materials and to force strong economy players to chose more clearly: will they spend they entire daily energy on production or they will fight or they will balance it somehow.


How would look this idea in eDom:


1. Admins would need to make some line in production, when you cross it then the cost would go higher both in energy needed to work and resources aka raw materials.

Every player cann have 1250 energy easy: 

- this means 125 different factories and raw buildings or even more ( if they donnt fight )

- But what if we make a line that when you have on account 20 raw building then you produce normal and with cost of 10 energy per building 

- if you have 21 then you produce 10% less materials in 21 th building and all next 20 that you have... ( if you have 60 raw buildings then you produce in first 20 normal in second 20 you produce 10% less and spend 12 energy per building and in second 20 you would produce 20% less and need 14 energy ... get it ? )

- This would apply on 20 raw buildings of same type,, so if you have 60 building , 20 of each food building wep then you would produce normal but each more would raise the cost on the next 20... 





For production of food wep and house would aplly the same just you would have 5 limit.. so if you have 5 q5 wep factory you produce normal but if you have 7 q5 wep factories then you produce normal in first 5 factories and i second 5 ( in this example 2 ) you would need 10% more raw materials per factory and would spend 12 energy per factories.





This would help new players to come more closer economy to strong players as progres would go just harder and harder the more you have and on start with a new player it would be easy.

The more you build the less you produce in raw materials and in same time you need more and more raw materials...this would help to kepp raw materials prices high and some people would need to buy some raw from market and it would help all players who produce raw and especily to new players.




In same time the more you build economly the less you would have to fight and this would be a long term problem so you would need optimize the production or just to sacrifice economy for some dmg... 

The fix is here to slow the progres of strong economy and old player or visas and make economy more harder to maintain and build the more you get.. So you dont get all things almost for free and have infite linear profit in long term but now you would need to rethink twice before buying that 10th q5 air factory :D


http://image.prntscr.com/image/5f94d1901db94eb8b6e9d5195366d7a4.png


The second idea here was just to optimize the production of raw materials or need of raw in factories.

It would be good to decrease production in raw materials in all qualities by 25% or to increase need to produce in factories by 25%



In idea 2 i was needed to write again about National project and they demands of raw materials as the key of geting raws out from market and increase they demand with help of decrease of production or increase od raw materials needing to produce....

You cann see the idea by clicking below on blue texts...

Idea about national projects


Easy idea and easy implementation  but on long term gameplay it would come to same as we have here today so i please all to read the idea 1 again and to think more in long term and more in need of new player, the game healthy economy and no on personal busines as we need balanced economies more then private ones.


Please give your opinion bad or good so we cann help admins as they are listening to us and they startet to work on game. They will need all help they cann get and with our ideas or sugestion we cann help them..


If you have some good idea but you are lazy to write about it or to make it more clear please send me on pm and i will write it like all here...

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KingorionAurielTicTacMFPickinDimEl Tarlo

Comments (12)

27 Jul 18 14:37
El Greco

Pole

27 Jul 18 14:48
Auriel

Pirinç

27 Jul 18 14:50
eMacedon Jr

Podio

27 Jul 18 14:51
PickinDim

support

27 Jul 18 14:56
rainyday13

If u have that much companies u can make org and dont spent energy

27 Jul 18 15:01
Shekart

Casi pole

27 Jul 18 15:06
CelioMG

People that love economy or people that actually know how it works?

27 Jul 18 15:31
KaMiKaZ3

Makarov case can not be applied to random real guy, eevil king

27 Jul 18 21:44
Safed

Dont like this idea.

28 Jul 18 05:01
El Tarlo

I dont think that if we need to change the raw material production formula because i think it will affect the final products companies too and it will force some people to make or destroy companies ..... But we have to find a brand new idea about what we can do with that extra raw materials .... P.S: Some new players thinks that a cheap way to start making some profit is by making and selling raw materials ....

28 Jul 18 05:04
El Tarlo

As for food raw materials , how about a new strategic building without upgrades that can use some frm (a good ammount) and give us something like EBs .... with 50 energy fixed for example ?

28 Jul 18 23:29
Roxolana

Admins, do not read Makarov. ignore it. and then you will not have bad ideas.