Published in Turkey
- Financial analysis - 75 - 08 Aug 18 00:00
Support
2pingRosielFazIComments (75)



Hmm, you are changing the game too fast. Its hard to adapt. I mean with gold I am getting I have to plan improvements up to 5 weeks ahead (building companies, etc). So this fast changes makes the game for me too complicated to play and also I lose gold (Last change when storing items on market cost me around 60G.) with changes so why even trying to play this game. So please first think about what you want to do. Then write an article about changes and gave us enough time to adapt (at least one month).




If you want to remove some gold from the flow, you could present some new features, where players could spend their gold. Like upgrading to better chat or damage calculators. Things that are not effecting damage or amount of energy. Or you could even introduce new currency like wood, which would help you build some new buildings. Those are just some random suggestions that would make game more interesting. Also many ideas can be implemented without bigger effort (speaking as a programmer myself). As there is not much happening in wars lately, maybe it is time for some new features and not just changing old features :) And I am very glad that you are listening to your players sometimes! Have a nice day :)



Jejejej Mas de ll mismo Pon ofertas de barras. Y ofertas de mejoras en las empresas.


Why couldnt we wait for the impact of tax in ORG. You could first think to offer some new features which is better then cut current ones. This propose solution will harm mostly the small country and even the big one with lowering % would have problems to start war and MPPs. I hope you are not try to make farm vile game?

You are just trying to force people who dont buy gold to buy gold. If we all started buying gold you wouldnt complain that there is gold overflow, thats being hypocrite. From all things you suggested here I like only no cooldown for buying ebs and implementing building to make ebs, thats something Id buy for sure. But forcing us to spend gold or even buy gold is not fair. Either make this game pay to play or stop forcing us to buy gold. I even bought some, Id buy again for sure, but after your changes and attitude there is no way I will give you a single euro.


Hmm, currently I am not in the position to buy any gold. With changes making so fast I am thinking about leaving the game, so why should I buy any gold.

Me kužim zakaj mislite da svi igraÄi imaju previÅ¡e golda, kak vi velite. Vi priÄate o 1 posto igraÄa koji imaju nekoliko tisuca golda.


I just dont get it. You make an event where countrys where able to win over than 1500g easily, a few days later you claim there is a over flow of gold. Its like walking in the rain and then claim that you are to wet. You need money, thats what is all about, but you are walking in the wrong direction, just bring new stuff, dont change old things because that will make you lose players.

-No cooldown for buying energy drinks from the store; -Cost of MPP 50g ; Cost of DoW 50g; I liked those 2. I dont like the idea of create a new building to make new items since those new items could unbalance the game for visas in a unplayable way. If those new items would be something about customization of any kind (avatar effects, personalization of MU color/fonts, even creation of avatars from the Graphic Designer of the game... I cant think in more things now cause its 4:44 am but Im sure we can figure something out.

if you lower the amount of tickets in the ORGs, than you must give the option for us to withdraw the companies to our own accs...


The MPP cost is too high, small communities wont be able to sign them anymore.

2 weeks ago give a state event in gold, and now they are talking about too much gold, interestingly. why not try to change it and give it in cash. If you make radical changes in the amount, you earn more than 200%


Also, if you are decreasing gold flow to countries by 50% you could throw us a proverbial candy and make strategic building upgrades/training grounds/storage upgrades go to country treasury as well. Those arent as numerous as company upgrades and are limited per player so they wouldnt bring in much, but it would be a show of good faith on your part.


Here is one suggestion, someone mentioned before and its good. You should make once monthly repairs for companies at profile in case of not paying it reduce production. This way you will make ppl create orgs which will lead to sucking gold out of game, and if they pay repairs cost it will also suck gold out so its win win situation. That repair cost should be thinked that way so lower quality comps are paid less then higher quality, etc etc.

I still can not understand .... one day it comes the Country Risk Event which with good diplomacy and with good neighboors it can give 1200 gold to every country and a few days later there is a gold flow in the game. Another thing i can not understand is why a single attack costs 10g and it gives 6 BHs and 1 CH medal = 24g ? As for the DoW cost , CPP , Peace Treaty , i think that it might help a little for this problem to be solved but the MPP cost at 50g its way to high. For a small country-community having mpps and fighting for allies mostly because they can not go to war and win , mpps gives the opportunity to have battles to fight very ofter without moving to improve the rank and also one extra income except the TR medals. With high cost of mpp small communities might think to merge with a bigger one and small countries will be fully erased. This might be good because less countries means less ads cost ... no need to advertise small countries in game. Now can someone explain me how changing the production formula and free workers at ORGs can solve the problem ???? I think that changing production formula and the free workers at ORGs you will mostly take some extra gold from a guy A and give it to guy B ... something like exchange. As for new buildings this is a sure way to remove gold from the game but this will be a temporary solution until most of players upgrade it to the maximum. After that another gold flow problem i think will occur. As for solutions , a few times we had something in the game and i liked it. Players even you might have forgot that but i cant forget that cause i love that..............IT WAS THE MINE !!!! Remember when from events you got a mine for a days ??? Instead of people or countries gets lots of gold instantly .... lets make it gold/day and if someone is about to win 50g ... you can give him a mine that can give 2g per day for 30 days. I know it makes 60g but lets be more generous with that option.

Very good update, no more usseles mpp and now alliance will matter more. I support the add of new building and changing formula of production even deleteing free workers and option to destroy org then. Kepp in that way admins


If you want to change Org production formula or free workers, you must give an option to destroy and gold back option to players.

-5% goes to the treasury from company upgrades instead of 10% -Cost of creating MU 100g; -No cooldown for buying energy drinks from the store; -New buildings for making energy drinks or some new special items; This changes are OK. Rest of suggestions are not acceptable for this time. And also dont make changes this fast.

You could change game mechanics in war. Instead of 3 rounds make it 5, war is over once a country win 3 rounds, that would give at least more 2 companies of other kind of weapons, and would make battles more balanced, because at this point round 1 and 2 dont really matter, as we can win only with round 3. With 5 rounds, all rounds matter, and ppl would start using also weapons and tanks. And dont have the stats but im all most sure that 80% of factories are airs. And that happens because only round 3 matters, and that is a big mistake.

As for war module .... just change the order because first we have the air and lastly the urban ....

Special items like (AD, Mortars, Bosster, Energy, Event Weap/Tank/Air and Wiper) should not take space in storage ! Give back March March Soldier !

pa vi ste se previse uzdigli svaki drugi dan neke promjene?halo malo se uozbiljite vi hocete pare i jare? umjesto da ubacite dodatni trenig da se placa u cc ili u goldu vi unistavate igru,ako hocete da izbijete gold iz igre ubacite neko specijanlni wep koji ce se kupovat i koji ce imat vremenski rok trajanja u skladistu :)

Decrease MPP cost to 20g for up to 10 MPPs, after which point make them cost 50g or something. Decrease DoW cost because at this rate there will be less battles and weapons will start piling up.


fu,ck this stupid features its stupid as fu,ck pls dont kill the game stop being greedy for god sakes

new training ground - spend gold for update it ( this temp. solution) also make that new tg 0,19 gold that is the real solution. you can add gamble game.Which gives gifts but just playing with gold.(gamble addic eliminated :D) make one kind of CC , to consolidate currencies under one roof so gold can be reachable.there is no need to be 50 kind of CC.This one was fixed the problem for another game


You think youre awake. Then build the game according to your own mind. As in the other game, the same scenario continues here. Youre just falling for the money. This game will be doomed to die. Only money and time are thieves.




Ðко Ñе добавÑÑ‚ диаманти или перли и те да купуват Ñгради и разширениÑ. Златото ще Ñтане проÑто една обща валута, коÑто може да Ñе ползва при покупка на Ñтоките. Златото ще ти ÑпеÑÑ‚Ñва Ñамо разходката до дадена държава, защото Ñе пазарува между играчи. Платените продукти в магазина да бъдат в диаманти или перли, а не във злато. Това е моето предложение. диаманти или перли нÑма да има в играта много, може вÑеки 10-ти медал да дава 2/3 диаманти или перли.

I like this, now members of the government will think better about which states they are sending MPP, Its not interesting to have with all countries MPP. Players lose on this state tax, but this is acceptable. Good changes!

@kaatinga @El Gran TiT0, there is cooldown to Workers pack, 15h or sth like that. @n4nox @Alsadoru,possibility to withdraw companies and shut down ORG was already implement. Im AFK and i know such things, and You dont, hmmmm...


See, something i think you miss at times is the fact that we joined the game because we liked it as it was. Now i understand that changes are needed at times. But, we plan our strategies around the game As It Is. Some people have spent a whole lot of money and even more importantly Time building their accounts to gain superiority in the game As It Is. When you institute sweeping game changing ideas it Really Pisses some people off and they quit. I / We understand your dilemma and i dont claim to know the answer. Just please dont drop BIG Bombs on us like that.

El problema es el desbordamiento de oro? Los voy a ayudar, no comprando mas. Seguro que asi baja el stock de oro. The problem is the overflow of gold? I will help you, not buying more. Surely that lowers the gold stock.

ok this way for me is not a sulotion.this only the way to kill the small comunities.mpp 50g?how one small country can afford this?no active players to join this countries cause the bonus off the big ones so everyone goes to the bigest ones.do something else like every member of alliance no need mpp each other or remain the same 10g per mpp only for members in alliance and make it 20g for no members something like that.in this way the alliance have meaning in this game.the country income the only way to make golds its only for upgrade companies by players and tax from org.who can put org to a small country that dont have bonus?so you cut the only thing that a country make gold .

Mal, vienes mal Administración, mi opinión simple y directa, a las personas no les debes hacer la vida en el juego más difÃcil, ya que si te preocupa el excedente de oro (que para mà es mentira) lo que debes es darles en que gastarlo, pero en el sentido del juego, ejemplo, esas nuevas armas en vez de regalarlas, pues haga que se puedan comprar llevando más arriba la calidad de las empresas con su respectivo costó, lo cual necesitará más materias primas, empleados etc, por otro lado no regale oro en los eventos, pero disculpe que sea tan directo, él problema que usted tiene no es el excedente de oro del juego, si no la falta de interés de los que ponen dólares en su juego y eso solo se revierte dándoles nuevamente cosas en que querer gastar, pero no poniendo más caro lo que ya está ni generando impuestos extorsivos. Disculpe si soy muy directo, pero las cosas claras.



I like the idea of ​​creating more rounds. As a suggestion to make spend gold is to enter new items, companies, more variety of purchase in the store. . Me gusta la idea de crear mas rondas. Como una sugerencia para hacer gastar gold es ingresar nuevos item, empresas, mas variedad de compra en la tienda.



1. 5% goes to the treasury from company upgrades instead of 10% No problem with that 2. Cost of MPP 50g ; Cost of DoW 50g; Cost of CPP 100g; Cost of Peacy Treaty 100g; A little high, MPP 50g is to much I think, especially for small countries. 3. Cost of creating MU 100g; Dont know how much it will affect, since already there is a over abundances of MUs 4. No cooldown for buying energy drinks from the store; Yea seems ok, this is actually the point. Instead of increasing more costs, try having things that player can spend gold on. Energy drinks is one way but there can be more.

Btw give the org changes already implemented a time to see the effects. I think with the new cost model, a lot of gold is going to go into sustaining the orgs so dont rush nore changes to that before the effects and impact of previous changes are clear.

using F word and other words like that is the humans way too. those are just different type of humans













Some changes are good but, this help nothing to the principal idea of a war game, and that idea is WAR.... push for war and all people will spend golds, fix MPP balance. Other option is Tax for medals: 5% tax each medal... 2.5% for CS country and 2.5% go out... or not???... too much player 2 click (secondary and + acc from 1 player lol) can generate tons of golds if they hit... for him and the referal.
