First look at abilities |

Published in Slovenia - Warfare analysis - 18 - 09 Sep 18 04:05

First Look at Abilities:

After talking with quite some players and observing the first hours of the Ability update, here are some thoughts I have on the different abilities. It is important to say that it is really early to put a general verdict on them, but some things were already noticed.

1. Medic – one of the most hyped abilities since the day it was announced. Even some countries decided to become medics as a whole. The reason for that is that not far from today, the added energy on the battlefield will be enough to outmatch the damage that is done by the artillery people by a lot. On paper it seems solid. In practice tho, the added energy on the field is gone the moment it appears, there are a campers which wait and take it, it is possible to drain it by using multies and second accounts in enemy countries. We will see after some days, but I am quite skeptical about the Medic’s value.

2. Artillery – the simplest ability, the one that benefits directly the user. There’s not much to say here. It will take quite some trainings to reach the time where the artillery will do actual bonus damage, but on the other note, no one can steal that from you and it doesn’t have a big negative side like the sniper one.

3. Sniper – this is certainly the ability with biggest impact on the battlefield since day one. Once it activates, you deal tens of millions of damage at once and if you have luck to proc it a few times, you are like a mini tank in the last minutes and seconds. The negative is that sometimes you want to save energy for multiple OHs and it activates, wasting your energy. Still I consider the people that took Sniper to be the best at abilities for the moment.

4. Destroyer – this ability has the smallest impact at the moment and it will continue like that for a long time. It is more like long-term investment. With 2000 points of life on a Q5 DS right now, you will be lucky if you manage to take 1 or 2 of that points at the beginning days. It is also the ability that gives the smallest personal gain to people which made not much people take it.

The Verdict:
Abilities for sure are a breath of fresh air into the game. I feel like that they may need some reworking in the formulas to be more balanced. In general tho, this update is good and I think the Administration should be glad that they were able to take some of our gold and providing us with something.

What I know as well is that they should continue those updates which alter the gameplay one way or another – we will be happy to spend golds for such things.

I would recommend tho to allow being able to switch between abilities at some cost and with switching limitations – like once every month or something. Fixating one ability is a mistake and puts the gameplay at one state, while it can be really flexible.

Support

Fighter 007HiuManJanez GrozniWarderEl TarloGaladraelEl Gran TITSMINAT0R69enigma the oneDjanialcideGEORGIANFranky Four FingersImperator

Comments (18)

09 Sep 18 04:07
Fighter 007

Good article o7

09 Sep 18 04:08
El Greco

cyka bliat

09 Sep 18 04:09
kamran62

sniper: Hold 100 or less guns in storage.The rest put on market.You will have single shoot

09 Sep 18 04:09
HiuMan

agreed with switching xD

09 Sep 18 04:10
DreSanu

Who are you and why you kidnapped dani :thinking:

09 Sep 18 04:12
pq9iewujgfosdivbjn

votado

09 Sep 18 04:19
Mystique

The formula of artillery is wrong or modified. Ive sent a ticket and Ilija himself has answered me (by the way, thanks for the answer), but he confirmed my math. The problem is, on the battlefield it does a different damage (way too different, its not only a small one), which means he confirmed a wrong formula on the ticket. Besides, sometimes it hits a double damage and nobody ever said anything about that. Admins should be more active by telling the specific formula through examples. I know they are trying their best (or so it seems), but when it comes to a huge update like that they should be more active and didactic. That being said, medic is horrible, artillery damage is a joke so far, sniper is always a danger in the last seconds and it seems they are hitting higher than it should. About destroyer I have no idea, honestly. Obs: add more options of weekly challenge wallpapers! Its simple and Id like to spend some gold in a good one.

09 Sep 18 04:22
Zig Thorak

nice

09 Sep 18 04:34
Algeos

v

09 Sep 18 04:43
BGsGold

o7

09 Sep 18 05:04
Hitman79

Si a la flexibilidad, y VIVA FRANCO. HH

09 Sep 18 05:10
Extint

Medic - 0 effect since people steal your energy; Artillery - 1% more damage after 2 years of training; Destroyer - Utility after 2 years; Sniper - Best right now and for next 2 years, utility skill, very good for organized OH and people that can buy energy or that hit a lot very often. All except sniper will require of 1000 golds + to have any noticeable effect. Conclusion: Abilities were not think properly and are in the game just for gold drain, all of them need balance.

09 Sep 18 07:07
1224333

The whole thing is stupid. Similar games have fallen into specialization

09 Sep 18 07:25
AstaFluX

and make the icons of ability better, its blurry af xD

09 Sep 18 07:56
Nebra007

vote

09 Sep 18 10:23
Djani

v

09 Sep 18 11:16
dfghzns

Good update. Sniper ability is good, rest dont care :D

14 Sep 18 11:09
FazI

+